… all kinds of virtual interfaces, including… virtual reality, "will forever change business models and entertainment...We may disagree on the time frame. It's not a question of if, but when."
John Chambers
CEO, Cisco Systems
June 24, 2008
What defines a virtual world?
Online
Immersive environment
Social media
Game / not-a-game
Interact with others
2-D / 3-D
Avatar & text based
How do people learn?
Text
Audio-Visual
Demonstration
Learn by doing
Interactive
Free-form virtual worlds are appropriate for some learners (and for some businesses, etc.)
Virtual Worlds Management reports
>$1 billion invested in VWs in 2007
9 out of 10 business experiments in virtual worlds fail within 18 months (Gartner)
Experimenting (with costs of $5,000 - $50,000)
By 2012, Gartner estimates that 70% of organizations will have established their own private virtual worlds.
Better expectations
Clearer objectives
How many?
More than we can count
100+ virtual worlds now operating live or are currently in development that have at least a general focus on the under-18 market
Examples
Second Life
Active Worlds
Kaneva
Whyville
World of Warcraft
BuildaBearVille
Portable avatars
To move between games and avatar-based worlds and applications
IBM, Google, Cisco, Intel, Sony, Microsoft, and Motorola
VWs are used for…(example)
Education & instruction
College courses, private workshops
Trade shows & conferences
Marketing
Exhibits
Social events
What is Second Life?
2003 opened to public by Linden Labs
MUVE but not a game
Separate teen and adult grids
Has its own currency & economy
First millionaire – Fall 2006
16+ million registered users
40K – 60K online at anytime
1.4 million online in last 60 days
84K premium residents (08/2008)
13,976 + islands
223,616+ acres (04/2008)
Think of NYC:
Burroughs & neighborhoods (islands)
Lots to do
What do you do in NYC?
International / multicultural
Never sleeps
And who are these avatars (really)?
Final Thoughts
Consider this v.1
Information professionals need to position themselves formally/informally to take part
Projects are learning experiences
What can the organization do? Goals?
Who is the project for?
What works in a virtual world?
Videos
Introduction to Second Life ( SusiSpicoli )
What is Second Life? (StudioDell)
How to Live in Second Life (StudioDell)
Companies in Second Life (StudioDell)
NOAA’s Virtual Island
Ohio University SL Campus
Exploring Virtual Worlds (j0esanchez)
Second Life spoof (bourgery)
Resources
Computing requirements
Membership plans
Virtual Worlds News
Second Life Workgroup. “SLA's Second Life.” Information Outlook , June 2008.
Hurst-Wahl, Jill. “ Librarians and Second Life .” Information Outlook , June 2007.
Resources
Bailey, Dave. “ The virtual world is your oyster .” IT Week , April 23, 2008.
Lohr, Steve. “ Second Life: Tamed for Corporate Consumption .” New York Times , April 2, 2008.
Noyes, Katherine. “ Getting Real in Virtual Meetings .” E-Commerce Times , Jan. 1, 2008.
This webinar will introduce AIIP members to virtual more
This webinar will introduce AIIP members to virtual worlds in general, and Second Life specifically. With hundreds of millions of dollars being invested in virtual worlds each year, virtual worlds are becoming second homes for corporations, government agencies, universities, not-for-profit agencies, and everyday people. Virtual worlds (VW) are being used by every age group and culture. As they evolve, there is the possibility that a VW will be our next browser interface. With all of this activity and potential, this presentation and discussion will focus on the activities that are occurring, the potential future promises and why information professionals need to be involved. less
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