AIIP Webinar: Virtual Worlds

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    AIIP Webinar: Virtual Worlds - Presentation Transcript

    1. AIIP Webinar: Virtual Worlds Jill Hurst-Wahl Hurst Associates, Ltd. Dec. 10, 2008 Copyright © 2008, Hurst Associates, Ltd. All rights reserved .
    2.  
      • … all kinds of virtual interfaces, including… virtual reality, "will forever change business models and entertainment...We may disagree on the time frame. It's not a question of if, but when."
      • John Chambers
      • CEO, Cisco Systems
      • June 24, 2008
    3. What defines a virtual world?
      • Online
      • Immersive environment
      • Social media
      • Game / not-a-game
      • Interact with others
      • 2-D / 3-D
      • Avatar & text based
    4. How do people learn?
      • Text
      • Audio-Visual
      • Demonstration
      • Learn by doing
      • Interactive
      • Free-form virtual worlds are appropriate for some learners (and for some businesses, etc.)
    5. Virtual Worlds Management reports
      • >$1 billion invested in VWs in 2007
      • 9 out of 10 business experiments in virtual worlds fail within 18 months (Gartner)
        • Experimenting (with costs of $5,000 - $50,000)
      • By 2012, Gartner estimates that 70% of organizations will have established their own private virtual worlds.
        • Better expectations
        • Clearer objectives
    6. How many?
      • More than we can count
      • 100+ virtual worlds now operating live or are currently in development that have at least a general focus on the under-18 market
    7. Examples
      • Second Life
      • Active Worlds
      • Kaneva
      • Whyville
      • World of Warcraft
      • BuildaBearVille
    8. Portable avatars
      • To move between games and avatar-based worlds and applications
      • IBM, Google, Cisco, Intel, Sony, Microsoft, and Motorola
    9. VWs are used for…(example)
      • Education & instruction
        • College courses, private workshops
      • Trade shows & conferences
      • Marketing
      • Exhibits
      • Social events
    10.  
    11. What is Second Life?
      • 2003 opened to public by Linden Labs
      • MUVE but not a game
        • Separate teen and adult grids
      • Has its own currency & economy
        • First millionaire – Fall 2006
      • 16+ million registered users
        • 40K – 60K online at anytime
        • 1.4 million online in last 60 days
        • 84K premium residents (08/2008)
      • 13,976 + islands
        • 223,616+ acres (04/2008)
      • Think of NYC:
        • Burroughs & neighborhoods (islands)
        • Lots to do
          • What do you do in NYC?
        • International / multicultural
        • Never sleeps
    12.  
    13.  
    14.  
    15. And who are these avatars (really)?
    16.  
    17.  
    18.  
    19.  
    20. Final Thoughts
      • Consider this v.1
      • Information professionals need to position themselves formally/informally to take part
      • Projects are learning experiences
        • What can the organization do? Goals?
        • Who is the project for?
        • What works in a virtual world?
    21. Videos
      • Introduction to Second Life ( SusiSpicoli )
      • What is Second Life? (StudioDell)
      • How to Live in Second Life (StudioDell)
      • Companies in Second Life (StudioDell)
      • NOAA’s Virtual Island
      • Ohio University SL Campus
      • Exploring Virtual Worlds (j0esanchez)
      • Second Life spoof (bourgery)
    22. Resources
      • Computing requirements
      • Membership plans
      • Virtual Worlds News
      • Second Life Workgroup. “SLA's Second Life.” Information Outlook , June 2008.
      • Hurst-Wahl, Jill. “ Librarians and Second Life .” Information Outlook , June 2007.
    23. Resources
      • Bailey, Dave. “ The virtual world is your oyster .” IT Week , April 23, 2008.
      • Lohr, Steve. “ Second Life: Tamed for Corporate Consumption .” New York Times , April 2, 2008.
      • Noyes, Katherine. “ Getting Real in Virtual Meetings .” E-Commerce Times , Jan. 1, 2008.
      • Jill Hurst-Wahl
      • [email_address]
      • Meebo & Skype: jill.hurst.wahl
      • www.HurstAssociates.com
      • www.Digitization101.com
      • www.eNetworking101.com

    + Jill Hurst-WahlJill Hurst-Wahl, 11 months ago

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