Chapter 3


Published on

Published in: Education, Technology
  • Be the first to comment

  • Be the first to like this

No Downloads
Total views
On SlideShare
From Embeds
Number of Embeds
Embeds 0
No embeds

No notes for slide
  • Cable was around in 70’s but some still had to use antennas. We had no cable but we had four channels that I was the remote for.
  • He was experimenting with a program used by ARPANET called SNDMSG. The ARP programmers would leave messages for other users on a single computer using the SND program. HE used this program and developed a way to send electronic messages to any computer on the net using a file transfer protocol called CYPNET. The @ was used to determine which computer the message was sent from. He was not asked to invent but did it anyway just for fun.
  • Best Buy commercial what did you invent? What kinds of evolution have you witnessed in regards to school technology?
  • Talk about table 3.1 five instructional software functions. CAI was designed with more constructivist purposes in mind, they support, rather than deliver instruction. Teachers refer to this as CBL or computer based learning or CAL computer assisted learning.
  • Page 77-78
  • Many of today’s packages or systems fulfill several different functions. directed and constructivist theories define the uses of software in the classroom. On pg 78-79 you will find table 3.1 that defines the directed and constructivist approaches to the above software. Now I would like everyone to try out some of this software go to the website
  • This is also known as “drill and kill” by the constructivist. The drill activites will allow students to transfer ideas and concepts into long term memory. Some activites include flash cards, chart fill-ins. This is designed to replace or supplement worksheets and to help students prepare for the test.
  • These are designed to take the place of the teacher when the teacher is unavailable.
  • These are designed to simulate either real or simulated functions. They could be used in conjunction with a science experiment such as dissecting a frog. Use library example.
  • These can be used to promote group activities as well as working with others. They also can bring out student’s competitive natures. These can be in the form of board games, card games and many others.
  • This software is specifically designed for the purpose of teaching skills in the problem solving area. A use for this would be a math skills program.
  • This not only tracks the instruction of the student but can report on how the student does while on the program. The program that comes to mind is First in Math. The student logs on and gets points not only for himself but the school. There is no monetary reward but it motivates the student to progress with virtual sticker.
  • There was a time when you had to go to a store or look at a catalog to purchase software. Today most software can be accessed thru the internet so you don’t have to actually own the software. You can download what you need and if you look for it you can find it for free. Multimedia/game formats are designed to be like video games they have limited direction so the students have to figure it out.
  • Chapter 3

    1. 1. Chapter 3Technology in the 21st CenturyLydia Kelley
    2. 2. Fads of the 70’s Mcdonalds Phones were rotary not push button Cassette tape was invented
    3. 3. Technology in the 70’s From black/white to living color! Technicolor Walking remote?
    4. 4. Technology in the 70’s cont. 1971
Ray Tomlinson invented E-Mail while working for as a Computer Engineer at ARPAnet. Floppy Disk invented by Alan Shugart while working for IBM. He gives credit to David Noble as the true inventor.
    5. 5. Evolution? I invented....
    6. 6. Early Software Computer assisted instruction or courseware (CAI) Computer based learning (CBL) Computer-assisted learning (CAL)
    7. 7. Instructional SoftwareDefined General term for computer programs designed specifically to deliver instruction or assist with the delivery of instruction on a topic. Can enhance instructional activities Instructional software is developed for the sole purpose of supporting instruction and/or learning
    8. 8. Five Types of InstructionalSoftware Drill and practice Tutorial Simulation Instructional game Problem Solving
    9. 9. Instructional Software Drill and Practice
    10. 10. Tutorial Software Functions Tutorial software
    11. 11. Simulation SoftwareFunctions High School Frog
    12. 12. Instructional GameFunctions
    13. 13. Problem-Solving functions
    14. 14. Integrated Learning Systems(ILSs)
    15. 15. Most recently developedSoftware Online access and multi-platform use Multimedia and game formats Renewed emphasis on directed strategies