Planning Multimedia
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Planning Multimedia






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Planning Multimedia Planning Multimedia Presentation Transcript

  • Planning Interactive Multimedia
  • What is Interactive Multimedia?
    • Multimedia is the integration of text, sound, graphics, animation and video into a single unit.
  • What is Interactive Multimedia?
    • Interactive means that the user or audience has control over the program or presentation.
  • Designing IM
    • Designing Interactive Multimedia is critical in making these elements easy to use and understand while at the same time creating an effective and useful program.
  • Appropriate uses of IM
    • Games
    • Education
    • Training
    • Information presentation
    • Simulation
    • Corporate presentation
  • What is interface design?
    • The interface is what connects the user to the content and helps shape the interactive experience.
    • It is everything a user sees, hears, touches and feels.
  • Getting started
    • Please consider:
      • Is an interactive multimedia program the best solution?
      • who will use the program?
      • where will the program be used?
      • does anything like this idea already exist?
      • are the resources available to make the program?
  • Resources Required
    • To make an interactive multimedia (IM) program you will need:
      • A project management plan
      • People with knowledge and skills to help you
      • Tools - like Hardware, Software and Production Equipment
      • Subject matter and content to put into your program
      • Funding (for commercial programs)
  • 1. Determine the needs & goals
    • What is the expected outcome?
    • What do you want the user to learn/know?
    • Tools
      • set up a schedule of events (timeline) and designate tasks
  • 2. Learn the Content
    • In some cases the content of the program may not be familiar to you - learn about the content yourself or use a subject matter expert
  • 3. Generate Ideas
    • Brainstorming to generate creative ideas.
    • Better to do this activity with a group.
  • 3. Generate Ideas
    • Brainstorming produces a long list of ideas - bad ones are eliminated and some plan/method of instruction needs to be developed.
  • 4. Storyboard
    • Preparing textual & pictorial displays of EACH screen/scene
    • Each screen should be roughly illustrated and serve the purpose of generating further ideas.
  • 5. Flowchart the Program
    • A series of diagrams describing the flow of the program.
    • The flowchart will contain information about what screen leads from one to another, what happens if a particular response is made, when does the program end etc.
  • 6. Detailed Design
    • A paper based design stage where detailed information about the project and it’s content is created.
    • Each frame is detailed including graphics, text, multimedia components, navigation and actions
  • 7. Program It
    • Translate the storyboard/flowchart into a series of instructions on the computer. i.e. Put the plan into practice!
    • This should be a prototype and is subjected to constant testing and debugging.
  • 8. Produce Support Materials
    • User manuals
    • Technical manuals
    • Worksheets
    • CD Cover
  • 9. Evaluate & Revise
    • Get feedback from users
    • Fix bugs
    • Final production
  • The Team
    • Almost all multimedia projects are developed by a team rather than an individual.
  • The Team
    • The types of specialists include
      • Graphic Designers
      • Programmers
      • Producers (handle the day to day management of people and finances)
  • The Team
      • Project Managers (oversee the projects timeline and resources)
      • Writers - creative and technical
      • User Interface Designers
      • Sound Designers
      • Videographers
      • Animators - 2-D and 3-D