Maker Education: An Idea Whose Time Has Come

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The presentation includes theoretical ideas and research, some suggestions for implementation, the role of the educator as a maker educator, example units, and some informal research-observations.

The presentation includes theoretical ideas and research, some suggestions for implementation, the role of the educator as a maker educator, example units, and some informal research-observations.

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  • Can you please make this sharable so that we can download and use it to improve lives of students in our vicinity (india) or you could email it to me at anshumali_saxena@yahoo.com
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  • Excellent presentation with breakthrough approaches andtruly wow ideas
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  • I actually have a website that I built to help maker hobbyists find how tos and tutorials for maker and diy projects. My website is http://www.madrasa.ca or http://www.madrasa.ca/link.php?text='maker' I'd love your feedback on the website and whether I'm heading in the right direction.
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  • very nice
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  • good idea
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  • 1. Maker Education: An Idea Whose Time Has Come
  • 2. @JackieGerstein http://usergeneratededucation.wordpress.com/
  • 3. https://experientiallearning.makes.org/popcorn/1fjc
  • 4. School for Hackers: The do-it-yourself movement revives learning by doing.
  • 5. ➔Theoretical Background ➔The Educator as a Maker Educator ➔Example Activities: From Puppets to Robots & Writer’s Workshop ➔Some Observations ➔Resources
  • 6. Theoretical Background
  • 7. Maker Education and Experiential Education
  • 8. Is It Project-Based Learning, Maker Education or Just Projects?
  • 9. ● Is there an authentic and relevant context directly related to the students’ lives? Does the educator incorporate student voice and interests in its conception and development? In its implementation, do the students have permission and freedom to go in a direction that interests them? In its implementation, does the teacher fade into the background with students coming into the foreground of thinking, doing, and discussing? Are there the venues, space, time, strategies for reflection so students can construct their own meanings and understandings?
  • 10. Tinkering and Technological Imagination in Educational Technology
  • 11. Making and Innovation: Balancing Skills-Development, Scaffolding, and Free Play
  • 12. ● Making, creating, innovating, experimenting are needed now more than ever in this rapidly evolving world and our children are severely lacking in these skills ● If these skills are to be integrated into formal and informal learning settings, some direct instruction and scaffolding will need to occur.
  • 13. http://www.thinglink.com/scene/530497733706907648 MAKE STEAM: Giving Maker Education Some Context
  • 14. http://www.thinglink.com/scene/529031635128025090
  • 15. http://youtu.be/Dnf_80JHx04
  • 16. http://puppets2robots.wikispaces.com/
  • 17. http://puppets2robots.wikispaces.com/The+Mechanical+Arm
  • 18. http://www.newgrounds.com/portal/view/600421 http://www.tryengineering.org/bionic.php Online Games to Learn About Robotic Arms http://www.wonderville.ca/asset/robot-factory
  • 19. http://www.sciencetoymaker.org/robothand/assembl.html
  • 20. http://puppets2robots.wikispaces.com/Shadow+Puppetry
  • 21. http://www.storyboardthat.com/storyboard-creator
  • 22. Robotic Prototyping http://puppets2robots.wikispaces.com/Robotic+Prototyping
  • 23. http://www.artsandbots.com/
  • 24. Build on Online Robot as a Prototype 1. http://www.abcya.com/make_a_robot.htm 2. http://www.freeonlinegames.com/game/build-a-robot 3. http://www.addictinggames.com/funny-games/buildarobot3.jsp
  • 25. Programmable Robotics http://puppets2robots.wikispaces.com/Programmable+Robots
  • 26. http://artsandbots.posthaven.com/tag/Presentation%20Slides
  • 27. Maker Education Meets the Writers’ Workshop
  • 28. STEAM and Maker Education: Inclusive, Engaging, Self-Differentiating
  • 29. Participation is driven by intrinsic motivation
  • 30. Maker education lends itself to 100% engagement by 100% participants almost 100% of the time.
  • 31. Maker education is self-differentiating.
  • 32. Age levels and gender are blurred; does not affect participation, engagement, and interest.
  • 33. Maker education activities are multidisciplina and authentic.
  • 34. Maker education reinforces and teaches resilience.
  • 35. Resources
  • 36. http://www.amazon.com/Educator-as-Maker-ebook/dp/B00LYLQT0Y/ref=sr_1_2?s=books&ie=UTF8&qid=1405867667&sr=1-2
  • 37. http://www.inventtolearn.com/
  • 38. http://www.pinterest.com/jackiegerstein/maker-and-hacker-activities- for-young-people/