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Creative Web Tools For and By Kids
Creative Web Tools For and By Kids
Creative Web Tools For and By Kids
Creative Web Tools For and By Kids
Creative Web Tools For and By Kids
Creative Web Tools For and By Kids
Creative Web Tools For and By Kids
Creative Web Tools For and By Kids
Creative Web Tools For and By Kids
Creative Web Tools For and By Kids
Creative Web Tools For and By Kids
Creative Web Tools For and By Kids
Creative Web Tools For and By Kids
Creative Web Tools For and By Kids
Creative Web Tools For and By Kids
Creative Web Tools For and By Kids
Creative Web Tools For and By Kids
Creative Web Tools For and By Kids
Creative Web Tools For and By Kids
Creative Web Tools For and By Kids
Creative Web Tools For and By Kids
Creative Web Tools For and By Kids
Creative Web Tools For and By Kids
Creative Web Tools For and By Kids
Creative Web Tools For and By Kids
Creative Web Tools For and By Kids
Creative Web Tools For and By Kids
Creative Web Tools For and By Kids
Creative Web Tools For and By Kids
Creative Web Tools For and By Kids
Creative Web Tools For and By Kids
Creative Web Tools For and By Kids
Creative Web Tools For and By Kids
Creative Web Tools For and By Kids
Creative Web Tools For and By Kids
Creative Web Tools For and By Kids
Creative Web Tools For and By Kids
Creative Web Tools For and By Kids
Creative Web Tools For and By Kids
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Creative Web Tools For and By Kids

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This presentation provides an overview of the Creative Web Tools For and By Kids. Creative Web Tools For and By Kids is a project designed for students, ages 9 to 14, to use emerging technologies for …

This presentation provides an overview of the Creative Web Tools For and By Kids. Creative Web Tools For and By Kids is a project designed for students, ages 9 to 14, to use emerging technologies for engaging, thinking, learning, collaborating, creating, and innovating.

Published in: Education, Technology
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Transcript

  • 1.  
  • 2. Student-centric learning evolves from Teacher as an Ethnographer
  • 3. Teacher Becomes the Tour Guide of Learning Possibilities
  • 4.
    • First the Students . . . . Then the Pedagogy
    • . . . . THEN the Technology
  • 5. Characteristics
  • 6.
    • Want real time
    • and immediate interactions
  • 7. Quickly judge “its” value
  • 8. If they don’t “get it” quickly, they move on.
  • 9. Prefer Hands-On
  • 10.
    • Love learning with peers
  • 11. Like being on computer side-by-side to discuss their discoveries
  • 12.
    • Desire and propensity for creative expression
  • 13. Want to include them “selves” in their learning.
  • 14.
    • Engage in playful learning
  • 15.
    • Like to learn in multi-age communities
  • 16.
    • Naturally create their own PLNs
  • 17.
    • Like to experiment
  • 18.
    • Fully present in the moment.
  • 19.
    • Become fully engaged in their learning
  • 20.
    • Get into the “flow”
  • 21.
    • Naturally enjoy
    • their learning
    • experiences
  • 22.
    • love learning
  • 23. Let them introduce themselves.
  • 24. The Tools
  • 25. The Process
  • 26. Create a Sense of Identity
  • 27. Make Immersive Connections
  • 28. Set Own Learning Goals
  • 29. Use Visual Imagery ImageChef
  • 30. Visually Demonstrate Knowledge Moblyng Slide Creator
  • 31. Visually Demonstrate Knowledge
  • 32. Engage in Innovation and Creativity
  • 33. Active Demonstrators of their Expertise Dipity Timeline of Extinct Animals
  • 34. Producers and Sharers of Expertise
  • 35. Producers of Media
  • 36. Producers of Media
  • 37. http://weewebwonders.pbworks.com/ A Live Tour
  • 38.
    • If I had influence with the good fairy who is supposed to preside over the christening of all children, I should ask that her gift to each child in the world be a sense of wonder so indestructible that it would last throughout life.
    • Rachel Carson
  • 39.
    • Their passion, talent, creativity, and joy in and of learning live on within the artifacts of the internet.

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