Modern HCI Visionaries (english version)


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This is the last of three short talks that I've held for the Interaction Design course.

In this talk, I introduced three people who I consider to be visionaries (in a somewhat broad sense of the word) in the field of HCI. These three people are active in very different sub-areas of the field and have quite heterogenous backgrounds. Instead of reciting easily available biographical information, I opted to portray them using iconic quotations.

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Modern HCI Visionaries (english version)

  1. 1. Modern HCI Visionaries Julian Fietkau University of Hamburg July 13th, 2011
  2. 2. Julian FietkauThings to clear up beforehand. . . These slides are published under the CC-BY-SA 3.0 license. Sources for the numbered figures are in the →list of figures. Non-numbered pictures and illustrations are from the OpenClipArt Project or are based on content from there. Download these slides and give feedback: 2 / 11
  3. 3. Julian FietkauDisclaimerThis enumeration of people is. . . . . . spread across different sub-fields of HCI. . . . subjective and influenced by personal interests. . . . by no means comprehensive. Note: These slides contain quotes instead of cold facts, because I want to give you a vivid impression of these people. Facts are available for further research on the respective websites. 3 / 11
  4. 4. Chris Harrison Julian Fietkau Chris Harrison “Electronics have become so small, we are the size bottleneck.” Figure 1: Chris Harrison 4 / 11
  5. 5. Chris Harrison Julian Fietkau “This is the core of my current research – making small devices ‘big’ by infusing them with sensing capabilities such that they can temporarily ‘steal’ surface area from everyday things.” “People don’t love the iPhone keyboard. They use them. But they don’t love them.” “Creativity is very much important to me and to nurture that I think you need experiences.” “You see what people value, what they use technology for, how it affects them. And you realize, you can’t just give everyone a laptop and think it will help.” 5 / 11
  6. 6. Julie Larson-Green Julian Fietkau Julie Larson-Green “User interface is customer service for the computer.” Figure 2: Julie Larson-Green 6 / 11
  7. 7. Julie Larson-Green Julian Fietkau “A lot of what I’ve learned has come from empathy, an ability to forget what I know and think instead like a customer, seeing a product for the first time.” “I like the social part of software. I think a lot about the motivations and the collaboration model.” “We had to ask ourselves, everything we know to be true, is it still true?” “We grouped people based on what pieces of software needed to work together, rather than around specific feature deliverables.” 7 / 11
  8. 8. Daniel Cook Julian Fietkau Daniel Cook “Build an atmosphere of safety and experimentation.” Figure 3: Daniel Cook 8 / 11
  9. 9. Daniel Cook Julian Fietkau “When a team demands that a designer’s first prototype be a success, the reality is that they are asking that the project be saddled by a design that sucks.” “From the first intuitive interaction with the application all the way to the final stages where they play your application like an instrument, we are charged with making our user’s experience chock full of pleasure and value.” “This is probably the one design challenge that I obsess about more than any other: how do you create layers of depth in the player’s mind, not in the user interface?” “Game design is to application development what dance is to running.” 9 / 11
  10. 10. External Links: Weblinks Julian Fietkau Weblinks Chris Harrison Julie Larson-Green Daniel Cook 10 / 11
  11. 11. External Links: List of figures Julian Fietkau List of figures 1 Chris Harrison, via e-mail, personal permission 2 Julie Larson Green, by D.Begley via flickr, CC-BY 3 Daniel Cook, via lostgarden, personal permission 11 / 11