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This talk was held as the first of three accompanying short talks for the Interaction Design course....
This talk was held as the first of three accompanying short talks for the Interaction Design course.
I gave an introduction into the world of "gamification" and explained how people came up with the idea of enriching application software with playful elements. The content of this talk was limited, as it was meant to be a starting point for further individual research. The discussion among the audience concerning viable implementations and more examples worked well to complete the event.
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