Smoothing the Way

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    Smoothing the Way - Presentation Transcript

    1. Smoothing the Way The Designer as Facilitator Adaptive Path UX Week 2007 presented by Jess McMullin nForm User Experience | www.nForm.ca August 13, 2007
    2. I’m here to talk about a problem …
    3.  
    4. Blue sky
    5. Blue Sky Barrier
    6. Reference: “The Chaos Chronicles”, The Standish Group, 2003. 51% Challenged 34% On time On budget 15% Cancelled 66% Failure Rate
    7. 66%
    8. That’s 2 out of 3 projects
    9. I’m here to talk about an opportunity
    10. Increasing Influence
    11. User Centered Design
    12. U.S.E.R. ™
    13.  
    14.  
    15. So what’s next?
      • we have reached the point in our practice where the barriers to increasing influence are not about better methods for working with users, but for working with business.
      I believe
    16. Pivot 180 º
    17.  
    18.  
    19. Value Centered Design
    20.  
    21. Business Centered Design
    22. Business Centered Design: 1. Using design methods and tools to understand business needs and context. 2. Beyond your run-of-the-mill business discovery 3. One half of value-centered design 4. Beginning of increasing our influence
    23. The Next 30 Minutes
      • Traditional Facilitation vs. Design Facilitation
      • Breaking the Review and Approve Cycle
      • Design Facilitation Tools + Principles
      • Getting Started Yourself
    24. Traditional Facilitation vs. Design Facilitation
    25. Same
    26. Remove Roadblocks
    27. Unlock Potential
    28. Different
    29. Design facilitation has a point of view. [removed photo of happy user]
    30. And a set of tools
      • Empathy
      • Insight
      • Synthesis
      • Framing
      • Experiential Problem Solving
    31.  
    32. Breaking the Review & Approve Cycle
    33. 2 Ways to think about Deliverables
    34. Deliverables That Define Solutions 1 st
    35.  
    36.  
    37. Review & Approve
    38. Review & Approve
    39. Power Imbalance
    40. Exercise
    41. Draw a house
    42. Pair Up. Person who’s birthday is next is the reviewer.
    43. Review the house. How well does it match the house you drew?
    44. Now draw a house together.
    45. To design the right solution we have to define the right problem.
    46. Deliverables That Define Problems 2 nd
    47. Boundary Objects
      • As Arias and Fischer (2000) write, "Fundamental challenges facing communities of interest are found in building a shared understanding of the task at hand (which often does not exist upfront, but is evolved incrementally and collaboratively…). Members of communities of interest need to learn to communicate with and learn from others who have a different perspective and perhaps a different vocabulary for describing their ideas. [They need to] establish a common ground and a shared understanding.“
    48. Deliverables That Define Problems Together 2 nd
    49. Design Facilitation Tools + Principles
    50. In Practice: A quick snapshot
    51.  
    52.  
    53. Design the Box
      • From Jim Highsmith, Cutter Institute
      • Create a box for the product, even if it isn’t shipped in a box.
      • Elements for the Box:
        • Name
        • Tagline
        • 3 key selling features
        • Imagery / Color / Type (Later)
      • Back Feature Set
    54.  
    55.  
    56. Backcasting
    57. Start here What has to happen? What has to happen before that? Assumptions Assumptions What has to happen before that? Assumptions Assumptions What has to happen before that? How are things right now?
    58.  
    59.  
    60.  
    61. How to align user needs, business drivers, and online offerings.
    62. Secret Sauce 3 tips to take home
    63. Start Earlier: Iteration Zero #1
    64. Jan Feb Mar Apr Discovery & Research Discovery & Research Accelerator Prep Accelerator Workshop Consultation & Design Design Sign Off Kick Off & Team Brief Design (with touch points) Design Sign Off
    65. Anticipate the Trough of Despair #2
    66. Near Time Turnaround #3
    67. Live Capture
    68. Live Capture Demo
    69. Project Challenges
      • Getting everyone bought into a vision
      • Internal alignment between different stakeholders
      • Actually deliver on what was already sold
      • B
    70. 6 principles
    71. C.A.S.T.L.E.
    72. 1. Codesign
    73.  
    74. 2. Surfaces Agendas
    75.  
    76. 3. Simple
    77.  
    78.  
    79.  
    80.  
    81. 4. Tangible
    82.  
    83. 5. Literal
    84. How Literal Is the Interpretation?
    85. 6. Evidence Based
    86.  
    87.  
    88. 6 principles
      • Codesign
      • Surface Agendas
      • Simple
      • Tangible
      • Literal
      • Evidence-Based
    89. Facilitation Activities
    90. Getting Started Yourself
    91. Get people working together
    92. Peel Back the Layers
    93.  
    94. Partner, Pilot, Publicize
    95. Approach
      • Get the right people in the room, work together to create artifacts and models that let them articulate business needs.
      • Peel Back the layers
      • Start small: Partner, Pilot, Publicize
    96. In Closing
      • Value Centered Design
      • Work Together to Break Review and Approve Cycle
      • Partner, Pilot, Publicize
    97. Blue Sky Barrier
    98. Blue sky
    99. Wave
    100. Thank You! jess DOT mcmullin AT nform.ca 1.800.670.7025 www.nForm.ca www.slideshare.net/jessmcmullin

    + jessmcmullinjessmcmullin, 3 years ago

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    My 2007 Adaptive Path UX Week talk

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