Slideshow transcript
Slide 1: Project Touchstones IA Summit 2007 presented by Jess McMullin nForm User Experience | www.nForm.ca March 26, 2007
Slide 2: A bit about me
Slide 5: ….So I’m here to talk about deliverables?
Slide 6: Game Board
Slide 7: I’m here to talk about a problem…
Slide 9: I’m here to talk about an opportunity
Slide 10: Becoming a Peer
Slide 12: User Centered Design
Slide 14: Value Centered Design
Slide 15: BUSINESS GOALS AND CONTEXT Return on Investment VALUE OFFERING DELIVERY Product Process Return on Experience Service Channel Content Fulfillment HUMAN GOALS AND CONTEXT
Slide 16: Business Centered Design
Slide 17: Business Centered Design: 1. Using design methods and tools to understand business needs and context. 2. Beyond your run-of-the-mill business discovery 3. One half of value-centered design 4. Beginning of becoming a business peer
Slide 18: 2 Ways to think about Deliverables
Slide 19: Deliverables Œ That Define Solutions
Slide 20: Review & Approve REVIEW & APPROVE CREATION & REVISION
Slide 21: Review & Approve ? Please Please Please Please Please Please Please Please Please Please Please Please Please Please Please
Slide 22: Power Imbalance
Slide 23: Exercise » 60 Seconds – Draw a House » 60 Seconds – pair up. Person who’s birthday is next is the Approver. Review and Approve the house. Is it the right house? (according to what you want in a house) » 2 minutes – draw a house together
Slide 24: Deliverables That Define Problems
Slide 25: Boundary Objects
Slide 26: » As Arias and Fischer (2000) write, "Fundamental challenges facing communities of interest are found in building a shared understanding of the task at hand (which often does not exist upfront, but is evolved incrementally and collaboratively…). Members of communities of interest need to learn to communicate with and learn from others who have a different perspective and perhaps a different vocabulary for describing their ideas. [They need to] establish a common ground and a shared understanding.“
Slide 27: Deliverables That Define Problems Together
Slide 28: Becoming a Peer
Slide 29: In Practice
Slide 32: From Jim Highsmith, Cutter Institute • Create a box for the product, even if it isn’t shipped in a box. • Elements for the Box: • Name • Tagline • 3 key selling features Design the Box • Imagery / Color / Type (Later) • Back Feature Set
Slide 33: Backcasting Assumptions Assumptions Assumptions Assumptions Start What What here What has to has to What has to happen? happen How are has to happen before that? before that? things happen right before that? now?
Slide 35: Alignment Model
Slide 36: How to align user needs, business drivers, and online offerings.
Slide 37: 6 principles
Slide 38: 1. Codesign
Slide 40: 2. Simple
Slide 45: 3. Concrete
Slide 48: 4. Flexible
Slide 49: Pr od uc tR Fu el FIXED nc ea tio se n Pr al ot Sp ot ec yp W es ir ef A ram lig nm es S w ent im M C lan od om e s el S ics ce na Sk rios et ch D e s es ig n C t on h e B ce ox Touchstones Vi ptu a si on l M o B a Pr o de to l ck c ty pe Sc ast e n ing { ar C i on o P la ve rs nn in at g io na lS ke Lo tc ve he s so ng Fl s ag s How Can People Interpret It? M ag FLEXIBLE ic 8 B al l
Slide 50: 5. Evidence Based
Slide 53: 6. Surfaces Agendas
Slide 55: 6 principles 1. Codesign 2. Simple 3. Concrete 4. Flexible 5. Evidence-Based 6. Surfaces Agendas
Slide 56: Touchstone Activities s da ed en as Ag -B n e ce es ig et le e en ac es ib cr pl id rf ex od on im Su Ev Fl C C S Interface Sketches Scenarios & Swimlanes Alignment Model Design the Box Conceptual Model Vision Prototype Backcasting Scenario Planning Conversational Sketches
Slide 57: Approach
Slide 58: Get people working together
Slide 59: Peel Back the Layers
Slide 61: Partner, Pilot, Publicize
Slide 62: Approach 1.Get the right people in the room, work together to create artifacts and models that let them articulate business needs. 2.Peel Back the layers 3.Start small: Partner, Pilot, Publicize
Slide 63: In Closing
Slide 64: Thank You! jess DOT mcmullin AT nform.ca 1.800.670.7025 www.nForm.ca



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