Creating OERJessie ChuangClassroom-aid.comLicense : CC BY-SAGraphic credit : Barbara Dieu
Reusable DesignA digital learning resource is reusable if it can be used oradapted for use in multiple learning contexts a...
GranularityGranularity of digital learning resources refers to size,decomposability and the extent to which a resource isi...
DesignA learning resource is more valuable if it can be used for as manydifferent types of learning as possible. Five laye...
InteroperabilityThe interoperability of a digital learning resource is thedegree to which it can run properly on multiple ...
MetadataThe types of metadata most important for reusability are:“Basic” Descriptive Information (also known as bibliograp...
Managing RightsRegardless of its technical and pedagogicalappropriateness, or the quality of its design, a digitallearning...
Creating from Remixing OERsThe biggest concern when remixing is making sure that theitems you are mixing together are lice...
Creating OERs
Combining Licenses
Creative Commons CompatibilityLicense WizardThese Creative Commons Compatibility Wizards can beused to determine the range...
OER Remix GameThe release of your own copyright must be compatible withthe licensing requirements of the OERs used.● Examp...
AttributionSo after you find something open-licensed that you want touse, you dont need to contact the creator or askpermi...
Open Attribute
License Your Work● Review the ‘Before Licensing Checklist’ to ensure allcriteria have been met● Use the ‘Choose a License’...
Before Licensing Checklist● Make sure your work is copyrightable● Make sure you have the rights● Make sure you understand ...
License Chooser Demo
Submit / Publish Your WorksSubmit to OER repository or publish on your blog or LMSBy @NickyColman
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Creating OER

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Plan, research, curate, design, create, publish OER and share it out under an open license, so someone else can discover it, then start with the next step. Maybe it will be improved or expressed in different forms.

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Transcript of "Creating OER"

  1. 1. Creating OERJessie ChuangClassroom-aid.comLicense : CC BY-SAGraphic credit : Barbara Dieu
  2. 2. Reusable DesignA digital learning resource is reusable if it can be used oradapted for use in multiple learning contexts andenvironments. The goal of reusable design is to createresources that lower or remove the barriers to reuse asmuch as possible without reducing learning effectiveness.Factors of Reusability : (from www.ReusableLearning.org)● Granularity● Design● Interoperability (portability)● Rights● Metadata
  3. 3. GranularityGranularity of digital learning resources refers to size,decomposability and the extent to which a resource isintended to be used as part of a larger resource.
  4. 4. DesignA learning resource is more valuable if it can be used for as manydifferent types of learning as possible. Five layers of a digital learningresource are : context, pedagogy, structure, content, presentation.Being aware of the effect of each layer on reusability will help guidedesign choices and reducing interdependence among layers willenhance reusability.● Content Asset : The key issue for content assets is separatingpresentation from content. Avoid contextual dependence.● Information Object : Avoid cross references that entangle thecontent with the structure, pedagogy and context.● Learning Object : The considerations for information objects applyto learning objects. Additionally, prevent hard-coding navigationalelements and unnecessarily tying the object to a particularpedagogical approach or assumed context.
  5. 5. InteroperabilityThe interoperability of a digital learning resource is thedegree to which it can run properly on multiple systemsand can successfully be used in its potential audiencescomputing and learning environments. It also refers to theease with which an author or developer can adapt (modify)a resource for a new use.Key take-away idea :Whenever possible, try tofind an authoring tool thatpromotes the creation ofalternatives andpreferences.
  6. 6. MetadataThe types of metadata most important for reusability are:“Basic” Descriptive Information (also known as bibliographic metadata):Basic descriptive information enables the resource to be found and used. Itshould include a resources title, author, description, identifier and key words.Contextual information: This is used to find resources for a specific context.For educational applications, this includes information about the grade leveland intended audience of a resource.Rights Information: Permissions and terms of use.Technical information: It includes the format of a resource and what softwareor systems are required to use or modify the resource.User information: It includes software documentation (online, printed or in theform of help screens), instructor guides, and other information that helps aresource be properly and effectively used.
  7. 7. Managing RightsRegardless of its technical and pedagogicalappropriateness, or the quality of its design, a digitallearning resource cannot be reused if doing so wouldviolate the terms and conditions imposed by copyrights,licenses, or contracts.In the academic community, it is also an ethical obligationto give proper attribution to authors, regardless of whetherit is a legal condition of use.
  8. 8. Creating from Remixing OERsThe biggest concern when remixing is making sure that theitems you are mixing together are licensed in a way that iscompatible with each other.How will you license your new remix legally?
  9. 9. Creating OERs
  10. 10. Combining Licenses
  11. 11. Creative Commons CompatibilityLicense WizardThese Creative Commons Compatibility Wizards can beused to determine the range of Creative Commons licenceswhich are compatible with each other when blendingCreative Commons licensed resources to create new OpenEducational Resources. Further information can be foundat: www.web2rights.com/OERIPRSupport
  12. 12. OER Remix GameThe release of your own copyright must be compatible withthe licensing requirements of the OERs used.● Example 1● Example 2● Example 3● Example 4● Example 5● Example 6(from WikiEducator, inspired by David Wileys OER remix game)
  13. 13. AttributionSo after you find something open-licensed that you want touse, you dont need to contact the creator or askpermission, but you do need to credit the creator of thework. This is a requirement of all CC licenses. (It is notrequired for public domain works.)Display the screen name or website address as the credit.● put the credit right with the work● or, include a link to the source● or, include all the credits at the end of the work
  14. 14. Open Attribute
  15. 15. License Your Work● Review the ‘Before Licensing Checklist’ to ensure allcriteria have been met● Use the ‘Choose a License’ Tool to select the level ofpermissions you are comfortable with(or that aredictated by the resources you have chosen via the‘Share-Alike’ licenses)● Follow the instructions to include the generated htmlcode in your work
  16. 16. Before Licensing Checklist● Make sure your work is copyrightable● Make sure you have the rights● Make sure you understand how Creative Commonslicenses operate○ How does a Creative Commons license operate?○ Do the ported licenses contain special terms depending on which oneyou choose?○ What if I change my mind?● Be specific about what you are licensing● Are you a member of a collecting society? If so, does itallow you to CC-license your works?Reference : Before Licensing (Creative Commons website)
  17. 17. License Chooser Demo
  18. 18. Submit / Publish Your WorksSubmit to OER repository or publish on your blog or LMSBy @NickyColman
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