Tackling Psychology 101- Psychology Game Lab
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  • If the student clicks anywhere on the slides, he/she should advance to the next slide. <br /> ALL slides that have the Sport Psychologist office in the background are for the STUDENT experience. <br /> ALL slides with the WHITE background are for the PROGRAMER. <br />
  • It would be great if the student saw a straight on shot of the seat with the dual monitor to the side. <br /> When they sit down, it would show them sitting in the seat and the monitors would swing in front of him/her and the helmet would lower onto his/her head. <br />
  • During the following slides 6-13: <br /> The ability to roll over and have the outline of the brain structures along with a label should work at this point. <br /> The stimulation of the brain structure and its results should not work. <br />
  • Programmer Slide: <br /> I’m not suggesting an overall layout for the components nor was I in the previous slides. I thought it best to leave that up to you. Here are the individual components. <br /> NESy’s helmet: <br /> As shown, I’d like the student’s football avatar placed within NESy’s helmet. That image can be displayed smaller than the others because the student is going to have to manipulate the others and view their contents. The helmet image is just to give context. <br /> Images of Brain: <br /> I’d like a 3-D image of the brain within the outline of the student’s football avatar’s head. The first 2 images of the brain are examples, the 2nd is a more preferred depiction. The third has the structures but is not within the head. The total image (brain within head) needs to be rotatable. If it helps, it does not have to be viewed from behind. It only needs to be viewed directly from the right-side and then rotatable until directly viewed from the left-side. On the next 4 slides I’ve attempted to highlight and name each portion of the brain that are associated with the 3 different views of the brain (from Outer view to deepest view). <br /> Text Area <br /> NESy will also need a text area where the instructions for the entire lab would appear. The task for the student to perform will also need to be presented within this area. On tasks where the student’s score is affected by how quickly he/she responds, a clock counting down in seconds (in increments of 1/10 sec) could be displayed in this area. Lastly, the student’s accumulating score could be presented at the bottom of this area. <br /> Controllers for Brain Imager: <br /> I don’t care what the buttons look like, just their functions are important. Zoom in to look at deeper structure views, Zoom out to look at outer structure views, turn right and left are self explanatory. <br /> Consciousness & Body Images: <br /> I chose this binocular view to represent consciousness though I’m open. It needs to represent thoughts (memories, decisions, etc.) and sensations (visual, auditory, touch, etc.). A text will probably need to accompany the representation so that the imagery doesn’t have to be self explanatory. <br /> Obviously the body of the football player is to be depicted. Its legs, arms, & fingers need to be able to move independently depending on the brain area stimulated. Further the right arm needs to be able to move without the left moving, etc. <br /> ElectroStimulator: <br /> The student’s cursor needs to look something like the electrostimulator depicted. When the student clicks, an electric spark needs to come out of the electrode’s end. We could add in a second stimulator that allows the student to stimulate the same structure on both sides of the brain simultaneously. The student would need to switch stimulators depending on the task. It’s an added complexity but it would help greatly. Please let me know if it is doable, I’ll need to change a few of the task descriptions and responses of consciousness/body. <br />
  • Programmer Slide: <br /> When a student rolls over a brain area, an outline of that area will be displayed and <br /> if the task is to stimulate the structure with [blank] function, a label of the structure’s name will also appear. <br /> OR if the task is to stimulate the structure with [blank] name, then only the outline should appear of the area. When this type of task is posed, ALL labels of the structures should be turned off. <br /> In this slide each of the brain structures is highlighted and labeled appropriately. <br />
  • Programmer Slide: <br /> When a student rolls over a brain area, an outline of that area will be displayed. <br /> If the student double clicks the Motor Cortex or Somatosensory cortex, the appropriate image to the right should replace the brain image. <br /> When a student rolls over a specific area of the Motor cortex, an outline of that cortical area will be displayed. Further the representation of the body structure associated with that portion of the cortex will now appear. For example, if the student rolls over the inner most portion of the Motor cortex, the foot would appear around the outside of the cortex. <br /> The same goes for the Somatosensory cortex. <br /> Notice that the images on the right for the Motor and Somatosensory cortices do not contain the same content. Also if the student was viewing the right side (hemisphere) of the brain, both images would need to be horizontally flipped. <br />
  • Programmer Slide: <br /> The right amygdala and left amygdala are the almond shaped red structures. <br /> The entire area in purple is the hippocampus on each side of the brain. <br /> The right thalamus and left thalamus are the oval most central structures depicted in tan. <br /> The hypothalamus is just in front of and below the Thalamus. <br />
  • Programmer Slide: <br /> These first 2 are illustrated to provide reference. They would not be active at this level.: <br /> The right thalamus and left thalamus are the oval most central structures depicted in tan. <br /> The hypothalamus is just in front of and below the Thalamus. <br /> The Reticular Formation is the orange area in the center of the brainstem. <br /> The Cerebellum is the purple “little brain” area hanging off the back of the brainstem. <br /> The Medulla is the bump in the brainstem just above where the spinal cord begins and just below the lavender area. <br />
  • Again, please present the above text a bit at a time to the student. <br /> Students will be posed with one of two types of tasks: They will be given <br /> A brain function (e.g., pull up a memory). The student will need to find and stimulate the correct brain structure. In this case, when the student rolls over a structure, the structure will be highlighted and properly labeled. Labeling of brain structures will be available for all structures whether they are the correct or incorrect structure to stimulate. <br /> The name of a brain structure. The student again needs to find and stimulate that structure. In contrast to the other task, when the student rolls over ANY brain structure, the structure will only be highlighted. Labeling of ALL brain structures will need to be turned off. <br /> Use the NESy display but vary the text depending on the task posed. The following slides will describe the tasks the student is posed with. They are NOT presented in the order of presentation. Instead, it would be great if a random order is presented each time the student attempts the training. <br />
  • Again, please present the above text a bit at a time to the student. <br /> Students will be posed with one of two types of tasks: They will be given <br /> A brain function (e.g., pull up a memory). The student will need to find and stimulate the correct brain structure. In this case, when the student rolls over a structure, the structure will be highlighted and properly labeled. Labeling of brain structures will be available for all structures whether they are the correct or incorrect structure to stimulate. <br /> The name of a brain structure. The student again needs to find and stimulate that structure. In contrast to the other task, when the student rolls over ANY brain structure, the structure will only be highlighted. Labeling of ALL brain structures will need to be turned off. <br /> Use the NESy display but vary the text depending on the task posed. The following slides will describe the tasks the student is posed with. They are NOT presented in the order of presentation. Instead, it would be great if a random order is presented each time the student attempts the training. <br />
  • If the student clicks anywhere on the slides, he/she should advance to the next slide. <br />
  • If the student clicks anywhere on the slides, he/she should advance to the next slide. <br />
  • Programmer Slide: <br /> This and the next set of slides describe the tasks contained in the Basic Training. <br />
  • Programmer Slide: <br /> This is an example of the general idea: <br /> The task is posed in the text area <br /> The student navigates the brain moving to the correct depth and view. <br /> The student rolls over to see the area and label of the Occipital lobe. <br /> The student then stimulates the area and a picture of the sport psychologist’s office appears in consciousness. <br /> 1 point is added to the student’s overall score. If the student is incorrect, he/she loses a point. <br /> In NESy’s text display area: <br /> For a correct response, NESy will randomly chose from a number of options to provide feedback. “Fantastic!”, “Well Done!,” “Excellent,” Way to Go!”, “Keep up the Great Work!,” “Your Mom would be Proud of You,” “The Noble prize is Waiting” <br /> For an incorrect response, NESy will randomly chose from “Better Luck Next Time,” “Unlucky,” “I Know You Can Do It,” “Don’t Give Up,” “Life has its Ups and Downs,” Practice Makes Perfect” <br />
  • Programmer Slide: <br /> Reminder: Use the NESy display but vary the text depending on the task posed. The following slides will describe the tasks the student is posed with. They are NOT presented in the order of presentation. Instead, it would be great if a random order is presented each time the student attempts the training. <br />
  • Programmer Slide: <br />
  • Programmer Slide: <br />
  • Programmer Slide: <br />
  • Programmer Slide: <br />
  • Train Again takes the student to Slide 22 <br /> Timed Training takes them to the randomly first timed task. <br /> The Big Game button would only appear after the student completed all of the Training (got to slide 45) and it would take the student to Slide 45 <br />
  • Again, please present the above text a bit at a time to the student. <br /> Just as with Basic Training, students will be posed with one of two types of tasks: They will be given <br /> A brain function (e.g., pull up a memory). The student will need to find and stimulate the correct brain structure. In this case, when the student rolls over a structure, the structure will be highlighted and properly labeled. Labeling of brain structures will be available for all structures whether they are the correct or incorrect structure to stimulate. <br /> The name of a brain structure. The student again needs to find and stimulate that structure. In contrast to the other task, when the student rolls over ANY brain structure, the structure will only be highlighted. Labeling of ALL brain structures will need to be turned off. <br /> You can see a timer as been added to NESy’s display. It should count down in 10ths of seconds. <br /> The Timed Training will be conducted in the same way as the Basic Training. The primary difference is that the students will be required to complete the task posed within a certain number of seconds. I don’t know how long to make it since I don’t know exactly how user friendly NESy will be. I would guess that the count down time should be within the 15 to 30 second range. The student will need to complete the task within the allotted time. If he does not, he will be told “Time has Run Out. You can repeat the task or move on to the next task. Your overall score will not be affected with further attempts.” His/her score would lose a point as a result of the 1st attempt. If the student stimulates the correct area, he/she will earn 1 point. Further, if the student completes the task in less time than allotted, he/she will be awarded extra points. For instance, if the allotted time is 15 seconds: if completed between 10-13 sec then .5 pts, 5-9 sec then 1 pt, 1-4 sec then 2 pts. <br /> In NESy’s text display area use the same feedback as provided during Basic Training. Here it is again: <br /> For a correct response, NESy will randomly chose from a number of options to provide feedback. “Fantastic!”, “Well Done!,” “Excellent,” Way to Go!”, “Keep up the Great Work!,” “Your Mom would be Proud of You,” “The Noble prize is Waiting” <br /> For an incorrect response, NESy will randomly chose from “Better Luck Next Time,” “Unlucky,” “I Know You Can Do It,” “Don’t Give Up,” “Life has its Ups and Downs,” Practice Makes Perfect” <br /> The following slides will describe the tasks the student is posed with. They are NOT presented in the order of presentation. Instead, it would be great if a random order is presented each time the student attempts the training. <br /> The first set of slides are Function slides, where both the area and name labels are activated upon rollover. <br /> The second set of slides are Structure slides, where only the area is activated upon rollover for all structures. <br />
  • Programmer Slide: <br /> Reminder: Use the NESy display but vary the text depending on the task posed. The following slides will describe the tasks the student is posed with. They are NOT presented in the order of presentation. Instead, it would be great if a random order is presented each time the student attempts the training. <br /> There are 2 sets of slides with the two types of tasks. They will be given <br /> A brain function (e.g., pull up a memory). The student will need to find and stimulate the correct brain structure. In this case, when the student rolls over a structure, the structure will be highlighted and properly labeled. Labeling of brain structures will be available for all structures whether they are the correct or incorrect structure to stimulate. <br /> The name of a brain structure. The student again needs to find and stimulate that structure. In contrast to the other task, when the student rolls over ANY brain structure, the structure will only be highlighted. Labeling of ALL brain structures will need to be turned off. <br /> These are the Brain Function Slides <br />
  • Programmer Slide: <br />
  • Programmer Slide: <br />
  • Programmer Slide: <br />
  • Programmer Slide: <br />
  • Programmer Slide: <br /> Reminder: Use the NESy display but vary the text depending on the task posed. The following slides will describe the tasks the student is posed with. They are NOT presented in the order of presentation. Instead, it would be great if a random order is presented each time the student attempts the training. <br /> There are 2 sets of slides with the two types of tasks. They will be given <br /> A brain function (e.g., pull up a memory). The student will need to find and stimulate the correct brain structure. In this case, when the student rolls over a structure, the structure will be highlighted and properly labeled. Labeling of brain structures will be available for all structures whether they are the correct or incorrect structure to stimulate. <br /> The name of a brain structure. The student again needs to find and stimulate that structure. In contrast to the other task, when the student rolls over ANY brain structure, the structure will only be highlighted. Labeling of ALL brain structures will need to be turned off. <br /> These are the Brain Structure Slides <br />
  • Programmer Slide: <br />
  • Programmer Slide: <br />
  • Train Again takes the student to Slide 31 <br /> Sequential Training takes them to the randomly first timed task. <br /> The Big Game button would only appear after the student completed all of the Training (got to slide 45) and it would take the student to Slide 45 <br />
  • For Sequential Training: <br /> I will have them click on the structures in the correct order to complete a more complex task therefore requiring the sequential stimulation of appropriate brain structures. <br /> They will earn 1 point for each individual correct brain stimulation and 2 extra points for stimulating the brain structures in the correct sequence. Further, the faster they complete the sequence, the more points they earn. The same rules for point allocation apply as in the Timed Training. <br /> Again, please present the above text a bit at a time to the student. <br /> At the completion of a sequence use the same feedback as before. Here it is again: <br /> If the student is completes the sequence without an error, NESy will randomly chose from a number of options to provide feedback. “Fantastic!”, “Well Done!,” “Excellent,” Way to Go!”, “Keep up the Great Work!,” “Your Mom would be Proud of You,” “The Noble prize is Waiting” <br /> If the student makes a mistake, NESy will randomly chose from “Better Luck Next Time,” “Unlucky,” “I Know You Can Do It,” “Don’t Give Up,” “Life has its Ups and Downs,” Practice Makes Perfect” <br /> The following slides will describe the tasks the student is posed with. They are NOT presented in the order of presentation. Instead, it would be great if a random order is presented each time the student attempts the training. <br />
  • Programmer Slide: <br />
  • Programmer Slide: <br />
  • Programmer Slide: <br />
  • With completion of the training, the football player will get a break down of his/her performance (Basic Training, Timed Training, Sequential Training). They will then be given the the options provided. If they redo a training session, their score for that redo will replace their previous score when they return to this slide again. <br /> With the student’s completion of the training, a “Big Game” button will need to be added to particular slides (Slides 30 & 40) allowing the student to return to this Completion slide. I’ve already placed a button there but faded. <br /> Basic Training takes the student to Slide 22 <br /> Timed Training takes the student to Slide 31 <br /> Sequential Training takes the student to Slide 41 <br /> The Big Game takes the student to the next slide <br />
  • For Sequential Training: <br /> I will have them click on the structures in the correct order to complete a more complex task therefore requiring the sequential stimulation of appropriate brain structures. <br /> They will earn 1 point for each individual correct brain stimulation and 2 extra points for stimulating the brain structures in the correct sequence. Further, the faster they complete the sequence, the more points they earn. The same rules for point allocation apply as in the Timed Training. <br /> Again, please present the above text a bit at a time to the student. <br /> At the completion of a sequence use the same feedback as before. Here it is again: <br /> If the student completes the sequence without an error, NESy will randomly chose from a number of options to provide feedback. “Fantastic!”, “Well Done!,” “Excellent,” Way to Go!”, “Keep up the Great Work!,” “Your Mom would be Proud of You,” “The Noble prize is Waiting” <br /> If the student makes a mistake, NESy will randomly chose from “Better Luck Next Time,” “Unlucky,” “I Know You Can Do It,” “Don’t Give Up,” “Life has its Ups and Downs,” Practice Makes Perfect” <br /> The following slides will describe the tasks the student is posed with. They are NOT presented in the order of presentation. Instead, it would be great if a random order is presented each time the student attempts the training. <br />
  • Programmer Slide: <br /> For the Big Game: <br /> A rollover Only outlines the brain structure, it does NOT label it. <br /> No changes will occur in Consciousness and the Body when the student stimulates the structure. <br /> The presentation order of tasks should be randomly determined. <br /> There should be no feedback provided with each student choice. <br /> With each correct stimulation, the student earns 1 point. <br />
  • Programmer Slide: <br />
  • Programmer Slide: <br />
  • With completion of the Big Game, the football player will get his/her performance, the number correct out of 10. <br /> Feedback will be provided given the student’s score: <br /> If 100%, then “The Noble prize is Waiting” <br /> If 90%, then “Your Mom would be Proud of You” <br /> If 80%, then “Keep up the Great Work!” <br /> If 70%, then ”Practice Makes Perfect” <br /> If 60%, then “I Know You Can Do It” <br /> If 50% or less, then “Don’t Give Up” <br />
  • Programmer Slide: <br />
  • Programmer Slide: <br />
  • Programmer Slide: <br />

Transcript

  • 1. Train Your Brain: A Visit to the Sport Psychologist’s Office
  • 2. Welcome to your “Train Your Brain” work out session. I’m Spencer, the team sport psychologist. One of the techniques used to train one’s brain without actually being on the football field, is to mentally visualize what you would do when given a football play within your mind (this is an actual technique used to increase athletic performance). However, there have been great developments in neuroscience and we will be using a brand new piece of equipment. Instead of mentally visualizing the action, we will use a machine to electrically stimulate the appropriate areas of the brain to activate those areas necessary for making decisions, seeing, hearing, increasing heart rate, etc. By electrically stimulating the brain region, we will strengthen neural pathways so that when you actually play football on the field, those pathways will automatically pass the needed information to each area of the brain to do what you want to do. Yes, I know it’s complicated but give it a chance. 2
  • 3. Let me introduce you to our NeuroElectroStimulator (NES). I call NESy for short. Have a seat, I’ll turn it on. NESy’s he will lower onto your head and the monitors will swing in front of you.
  • 4. Before we get started, I’d like to tell your goals for this training session. Y are to be sure you •learn the names of the primary brain structures •learn the locations of those structure •and, very importantly, learn the func of those structures.
  • 5. As a football player dedicated to your c it is assumed that you have read over th playbook (i.e., your textbook) before participating in these training sessions. you haven’t, you should at least have it during them. Even taking a few notes couldn’t hurt. Good luck with your trai Now let’s familiarize you with NESy.
  • 6. Consciousness Body Zoom In Zoom Out Turn Righ Turn Left NESY’s Right Hand Monitor On NESy’s monitor, you can now see an image of your brain within your head. I’d like you to use your mouse to rollover a part of the brain so you can learn its name or identify it if you already know it.
  • 7. Consciousness Body Zoom In Zoom Out Turn Righ Turn Left NESY’s Right Hand Monitor Don’t click on the structures yet! NESy’s neuroelectrostimulator is not turned on. When you do click on a brain structure, you’ll be applying a very small electrical charge.
  • 8. Consciousness Body Zoom In Zoom Out Turn Righ Turn Left NESY’s Right Hand Monitor As you may know from your Neurocommunication training, the brain uses electricity to communicate. So when you click on a brain structure you are causing that structure to electrically activate and do its natural job whether it’s moving a body part, or causing a conscious experience such as a thought, emotion or sensation.
  • 9. Consciousness Body Zoom In Zoom Out Turn Righ Turn Left NESY’s Right Hand Monitor Throughout this training, I’ll tell you what thought, sensation or action I’d like you to have your brain perform. You will need to locate the correct structure and then click on it to activate it. I’ll need to tell you more about NESy before I set you loose.
  • 10. Consciousness Body Zoom In Zoom Out Turn Righ Turn Left NESY’s Right Hand Monitor If you’d like to view a deeper brain structure just press on the Zoom In button. If you’d like to view the outer brain structures, click on Zoom Out. If you’d like to view the right side of the brain, click the right arrow and to view the left side, click the left arrow.
  • 11. Consciousness Body Zoom In Zoom Out Turn Righ Turn Left NESY’s Right Hand Monitor There are 2 structures (motor and somatosensory cortices) you’ll need to zoom in on to activate properly. Click twice on those structures to zoom in. Click to the side to zoom back out. Ok, that’s all you need to know about NESy’s right hand monitor. Let me tell about its left hand monitor.
  • 12. Consciousness Body Zoom In Zoom Out Turn Righ Turn Left NESY’s Left Hand Monitor When you stimulate a brain area, normally you’d have a conscious experience representing the function of that portion of the brain or your body would move. I have already injected you with a compound that will block your normal conscious & behavioral experience and make it so you don’t act out the result of activating portions of your brain.
  • 13. Consciousness Body Zoom In Zoom Out Turn Righ Turn Left NESY’s Left Hand Monitor Instead, NESy will display what your mental experience or your body’s behavior would be, given the applied brain stimulation. You get to observe the conscious and behavioral changes on the left hand monitor. This makes it so body movements or extreme anger don’t get in the way of our training. NESy is cool, huh!!!
  • 14. NESy’s Helmet Description of NESy Images of Brain Controllers for Brain Imager Zoom In Zoom Out Turn Right Outer Brain Deeper Structures Deepest Structures Turn Left Text Area Consciousness Body Electrostimulator
  • 15. Outer Most View of Brain Frontal Lobe Occipital Lobe Parietal Lobe Temporal Lobe
  • 16. Outer Most View of Brain: Motor & Somatosensory Cortices Motor Cortex If Motor Cortex is double clicked then display this Double click to zoom in Somatosensory Cortex If Somatosensory Double click to zoom in Cortex is double clicked then display this
  • 17. 1 Deeper View st Amygdala Thalamus Hypothalamus Hippocampus
  • 18. Thalamus Deepest View Reticular Formation Cerebellum Medulla Hypothalamus
  • 19. NeuroTraining The really cool thing about NESy is that it allows you to train your brain by merely clicking the mouse. Let’s begin your training. I will pose you a training task (e.g., move your right leg) and you will use NESy to stimulate the appropriate brain area to complete that task. Your stimulation will strengthen connections with these brain structures, thus Training Your Brain. 19
  • 20. NeuroTraining If you click on the correct brain areas during this training, you will become a super athlete. If you click on the incorrect brain area(s), you will train your brain incorrectly and become an even more lame football player than you already are. We’ll start off simple and gradually get more complex and related to football, although it will all be related to football and life in general. I will keep your score while you train. Obviously, your overall performance score will increase or decrease depending on your accurate use of NESy. Let us begin, Grasshopper. (Your Sport Psychologist is obviously old and watched too much TV in his youth) 20
  • 21. 3 Phases of NeuroTraining There will be 3 phases to your training: 1. 2. 3. Basic Training: you will learn the names and functions of the structures of the brain Timed Training: you will repeat the essentials of basic training but you will need to accomplish each task within a set time. Sequential Training: you will need to accomplish a sequence of tasks. You will have the opportunity to return to any of the training sessions before it’s time for the Big Game. 21
  • 22. Let’s Begin Basic NeuroTraining Remember your job will be to 1. Read the task posed to you 2. Find the correct brain structure 3. Stimulate that brain structure by using NESy’s electrostimulator. This will Train Your Brain. 4. You have 3 Goals. If you haven’t already learned them: a. You are to learn the names b. and locations of the brain structures c. You are to learn the function the brain structures serve 22
  • 23. Neurotraining: An Example of a Basic Training Task • Description of 1st Task: – Stimulate the correct brain structure so that you can see my office. – Correct Response: Student gets to the Outer Layer of the brain, rolls over the back of the brain, it outlines and labels it the Occipital lobe and the student clicks any where in the area. – The conscious portion of NESy’s display shows a picture of the office. – 1 point is added to the student’s score. If the student clicks on any other brain structure, he/she looses a point.
  • 24. Changes in st NESy for 1 Task Stimulate the correct Stimulate the correct brain structure so that brain structure so that you can see my office. you can see my office. Overall Score: 11pt. Overall Score: pt. Occipital Lobe Consciousness Zoom In Zoom Out Turn Right Turn Left Body
  • 25. Description of Each Basic Training Task, Student Behavior and Brain imagery, Consciousness & Bodily Changes in NESy
  • 26. Description of Each Task, Student Behavior and Brain imagery, Consciousness & Bodily Changes in NESy
  • 27. Description of Each Basic Training Task, Student Behavior and Brain imagery, Consciousness & Bodily Changes in NESy
  • 28. Description of Each Basic Training Task, Student Behavior and Brain imagery, Consciousness & Bodily Changes in NESy
  • 29. Description of Each Basic Training Task, Student Behavior and Brain imagery, Consciousness & Bodily Changes in NESy
  • 30. Basic Training Completed Congrats, you’ve completed Basic Training. You can see your score so you can tell how well you did. You can repeat the Basic Training by clicking on “Train Again” or you can proceed to your next step “Timed Training.” It’s your choice. The BIG GAME Score = Train Again Timed Training 30
  • 31. NeuroTraining: Timed Training The next phase of your NeuroTraining, if you chose to accept it, is designed to hone your skills and knowledge. It is called Timed Training. You will perform the same kind of tasks you completed in Basic Training but the specific tasks posed will be different and each task will be timed. You must complete the task within the time provided. If you don’t complete the task in time, you will lose a point but then be allowed to repeat the task. Only your first attempt will act toward your score. If you finish the task with time to spare, you will earn bonus points. Try to get the highest score possible. Good luck! 31
  • 32. Description of Each Timed Training Task, Student Behavior and Brain imagery, Consciousness & Bodily Changes in NESy Function Slides Student Task “Make a decision between playing a zone or man-to-man defense.” “Create the throwing motion in your right arm. (Sorry, lefties)” Correct Student Behavior & response of NESy’s Brain Imager Student gets to the Outer Layer of the brain, rolls over the front of the brain, it outlines and labels it the Frontal lobe. The student clicks any where in the area. Student gets to the Outer Layer of the brain, has to rotate the brain so that the Left hemisphere is viewed. He/she rolls over the posterior portion of the Frontal lobe, it outlines and labels it the Motor Cortex. The student double clicks on the Motor Cortex and the blow-up of the Motor cortex replaces the illustration of the brain. The student has to rollover the area of the cortex that then causes the outside to illustrate the arm. The student then stimulates the associated cortex. Changes in NESy’s display Consciousness: Show 2 defenses, highlight zone. Body: Doesn’t change Consciousness: Doesn’t change Body: Right arm acts like it’s passing a football.
  • 33. Description of Each Basic Training Task, Student Behavior and Brain imagery, Consciousness & Bodily Changes in NESy
  • 34. Description of Each Basic Training Task, Student Behavior and Brain imagery, Consciousness & Bodily Changes in NESy “See the football coming at your face from the right side of your visual field.” “Stimulate this area so you can more easily speak to your Sport Psychologist” “Stimulate this area so you can comprehend what play the quarterback is calling.” Do the adaptively right thing and become extremely frightened (of the huge guy across from you on the offensive line) Student gets to the Outer Layer of the brain, rolls over the back of the brain, it outlines and labels it the Occipital lobe and the student clicks any where in the area. Student gets to the Outer Layer of the brain, rotates the brain until he/she views the left hemisphere, rolls over the side of the brain, it outlines and labels it the Temporal lobe. The student clicks any where in the area. Student gets to the Outer Layer of the brain, rotates the brain until he/she views the left hemisphere, rolls over the side of the brain, it outlines and labels it the Temporal lobe. The student clicks any where in the area. Student goes to the Middle Layer of the brain, rolls over the red area on either side of the brain at the tip of the hippocampal horns, it outlines and labels them the Amygdala. The student clicks any where in the area. Consciousness: Football on right side of vision. Body: Doesn’t change Consciousness: Doesn’t change Body: Text bubble, “I love working with NESy.” Consciousness: You understand that you are to go long on the next play. Body: Doesn’t change Consciousness: See huge scary guy. Text says, “I’m shaking in my cleats!” Body: Doesn’t change
  • 35. Description of Each Basic Training Task, Student Behavior and Brain imagery, Consciousness & Bodily Changes in NESy
  • 36. Description of Each Basic Training Task, Student Behavior and Brain imagery, Consciousness & Bodily Changes in NESy “Wake up, you’ve got work to do.” “Tie your shoe laces.” “You need to breath more quickly” Student gets to the Deepest Layer of the brain, rolls over the inner portion of the brainstem, it outlines and labels it the Reticular Formation and the student clicks any where in the area. Student goes to the Deepest Layer of the brain, rolls over the structure hanging off the brainstem’s back, it outlines and labels it the Cerebellum and the student clicks any where in the area. Student gets to the Deepest Layer of the brain, rolls over the lump at the base of the brainstem, it outlines and labels it the Medulla and the student clicks any where in the area. Consciousness: Doesn’t change. Body: Zzzs in text bubble. Your eyes pop open suddenly Consciousness: Doesn’t change Body: Close up on shoes being tied. Consciousness: Doesn’t change Body: Entire chest moves in and out representing increased respiration.
  • 37. Description of Each Timed Training Task, Student Behavior and Brain imagery, Consciousness & Bodily Changes in NESy Structure Slides
  • 38. Description of Each Timed Training Task, Student Behavior and Brain imagery, Consciousness & Bodily Changes in NESy
  • 39. Description of Each Timed Training Task, Student Behavior and Brain imagery, Consciousness & Bodily Changes in NESy
  • 40. Timed Training Completed Congrats, you’ve completed Timed Training. You can see your score so you can tell how well you did. You can repeat the Timed Training by clicking on “Train Again” or you can proceed to your next step “Sequential Training.” It’s your choice. The BIG GAME Score = Train Again Sequential Training 40
  • 41. NeuroTraining: Sequential Training The 3rd and final stage of your Neurotraining will help you (i.e., your brain) put it all together. I will give you a sequence of tasks, one at a time. You will need to stimulate the correct brain structure for each task. You will need to complete the sequence of tasks without making a single error to move forward in your training. You will earn points for each individual correct brain stimulation and extra points for stimulating the brain structures in the correct sequence. Further, there is not a time limit to complete the sequence but the faster you complete it, the more points you earn. I’ll start you with something simple and work our way up to something more complex. Good Luck & I Know You Can Do It! 41
  • 42. Description of Each Sequential Training Task, Student Behavior and Brain imagery, Consciousness & Bodily Changes in NESy
  • 43. Description of Each Sequential Training Task, Student Behavior and Brain imagery, Consciousness & Bodily Changes in NESy
  • 44. Description of Each Sequential Training Task, Student Behavior and Brain imagery, Consciousness & Bodily Changes in NESy
  • 45. Scores Completion of Training Your Brain Basic = Timed = Sequential = Total = With completion of your Neurotraining, the question is, are you ready for this week’s Big Game? Look at your scores for Basic Training, Timed Training, and Sequential Training. If you chose, you can return to any of the training sessions (Click on either Basic, Timed or Sequential training). But if you think you are ready, then click “The Big Game.” Basic Training Sequential Training Timed Training The BIG GAME 45
  • 46. The Big Game You will now complete 10 tasks as you did during Basic Training. You will receive your score at the end of training and that score will be displayed in your scoreboard (it will be your grade for this lab). NESy’s labeling of ALL of the structures’ names and the changes in Consciousness & your Body will be turned off. I hope your Neurotraining, has prepared you well. Good luck, Grasshopper! 46
  • 47. Description of Each Big Game Task, Student Behavior and Brain imagery
  • 48. Description of Each Big Game Task, Student Behavior and Brain imagery
  • 49. Description of Each Big Game Task, Student Behavior and Brain imagery
  • 50. Completion of The Big Game We’ve kept your stats while you were playing the game. This is your score [blank]. As your coach, I’d just like to say, “[feedback].” The Big Game is a done deal. But feel free to come back and work with NESy anytime you’d like. I hope you visit real soon. 50
  • 51. Appendix A: Images for Consciousness & Body
  • 52. Images for Consciousness & Body
  • 53. Images for Consciousness & Body