Ed457 tokeneconomy


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Ed457 tokeneconomy

  1. 1.  Define Token Economy Understand steps/components of the method Identify Advantages and Disadvantages of Token Economy Describe 3 studies that supports the effectiveness of the method
  2. 2.  It is a system of exchange in which the individual earns tokens, as reinforces and exchanges them for tangible and social reinforces
  3. 3.  Token Program involves distribution of tokens Tokens can be stickers, stars, smiley face, fake money, etc. Tokens can be accumulated throughout the day and exchanged at a later time
  4. 4.  Tokens are flexible Tokens can be used for several needs There is no delay giving tokens after the desired behavior has been shown It does not matter who gives the tokens It can be consistently applied by multiple teachers in multiple settings Prevent Boredom
  5. 5.  Takes a lot of  Parental follow preparation and through does not tracking of the always occur behavior, tokens, and  Can lead to rewards. dependency Not everyone will  Maybe easily abused respond to token  Can be expensive system.  Require organization Once the system is and structure implemented in one class, it may not followed through
  6. 6. 11 Basic Rules when establishing Token Economy  Select the Target  Implement the token Behavior economy  Present the target  Provide immediate behavior reinforcement for  Post the Rules and acceptable behavior Review it frequently  Gradually change from  Select a token continuous to variable  Establish Reinforcers schedule of reinforcers which the tokens can  Provide Time for child be exchanged to exchange token  Develop a reward  Revise the reward menu menu frequently.
  7. 7.  The token system has been the most widely researched and validated behavioral intervention in the schools. A token is given when a desired behavior is displayed. (According to McLaughlin & Williams (1988), Swain & McLaughlin (1998)
  8. 8.  Purpose of this investigation was to determine if a token reinforcement program could decrease three inappropriate behaviors (out of seat, talking out, and poor posture) of an elementary student with learning disabilities. The effects of the token program were examined using a multiple baseline design across behaviors. The results indicated that awarding tokens for the absence of the three target behaviors was an effective procedure.
  9. 9.  Study investigated the effect of social and token economy reinforcements on academic achievement of ten, 9th grade boys with Intellectual disabilities in three junior high school. Age range from 13-17 and their IQ was between 60-70 were randomly selected. Each assigned in one of the three groups: Token Economy, Social reinforcements and control group. Used a teacher-made test and the Wechsler Intelligence test Token Economy and social reinforcements increase the academic achievement of students with ID.
  10. 10. Results: Token economy and social reinforcements increased the academic achievement of student with ID Token economy reinforcements even resulted in an increase in academic achievement than the social reinforcements
  11. 11.  A study examined the effectiveness of a combined token economy and self-monitoring package for a 13 year-old male displaying a major mental illness and severe aggressive and persistent disruptive behavior. Diagnosis of Bipolar Disorder and Conduct Disorder
  12. 12.  The student received points for lower rates of aggressive/disruptive behavior and ‘bonus’ points for accurately self-monitoring and recording his own behaviors.Results: The results replicated previous research on the effectiveness of token economy in reducing minor, disruptive and aggressive classroom behaviors.Retrieved on 7/12/12 fromhttp://educ6725group2.wikispaces.com/file/view/Token+Economy+Plus+Self-Moni
  13. 13. Video ABA – Token Economy Example
  14. 14. Activity Reward!!!
  15. 15. Summary Token economy involves distribution of tokens which can be accumulated and exchanged for a reward. Research Bases data has shown Token Economy is an effective method in decreasing undesirable behaviors. The Token Cycle is a four step process: Identifying the undesirable behavior, the child displays the desirable behavior and is given a token. Establish a plan, preparing, and executing is crucial for a successful plan for the child.
  16. 16.  Walker, J.E. Shea, T.M. & Bauer A.M. (2007). Behavior Management: A practical approach for educators (9th ed.). Columbus, OH: Pearson Case 1 (According to McLaughlin & Williams (1988), Swain & McLaughlin (1998) Case 2 Mirzamani, Ashoori, Sereshki (2011) Retrieved on 7/12/12 from http://www.sid.ir/en/VEWSSID/J_pdf/109520110105Case 3 Retrieved on 7/12/12 from http://educ6725group2.wikispaces.com/file/view/Token+Economy+Plus+Se YouTube. Retrieved on July 11, 2012 from: http://www.youtube.com/watch?v=ybIr6NCfA2U