Using Games to Engage Childrenwith Autism Spectrum Disorder                 presented by Jeremy Sarachan                  ...
Zev and Angry Birds
Autism Facts1 in 88 (1 in 54)Language/Social/EmotionalRange of cognitive functioning
And the saying goes..."If youve met one child withautism, youve met one childwith autism."
High-functioning Autism              & Aspergers              & AspergersVisual memory and processing(higher than normal, ...
Social Stories/Procedural RhetoricProcedural Rhetoric         ddy.com/blog/speech-therapy-techniques/using-social-stories-...
Non-linear narrativeseen as a social storyseen as a social story                     http://blog.daum.net/ksmcn/18
Computer Clubhouse Model                            http://www.ywca-miami.org/site/pp.asp?c=drKNIZPHIsE&b=1028347Media Lab...
How this could work"THE LAB" IN MELBOURNE AS A STARTINGPOINT: LEADING TO COMMUNICATION ANDCOLLABORATION.UNYFEATS SUCCESSES...
The format90 MINUTES-TWO HOURS, EITHERWEEKLY OR IN A CAMPFORMATMULTIPLE TRAINED MENTORS,WITH PERHAPS A 3:1 RATIO.SMALL COM...
The productPlanning Outlines (Mindmaps)StoryboardsSmall, chunked sectionsStencyl, Game Salad, Scratch
next stepsCollaboratorsStudents/Community GroupsGrantsSpace
Questions and comments?Jeremy Sarachanjsarachan@sjfc.edu@jeresarachanjeremysarachan.com
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Virtual Floortime: Using Games to Engage Children with Autism Spectrum Disorder

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International Games Innovation Conference, Rochester Institute of Technology, Rochester, NY. September 8, 2012

Published in: Education
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Virtual Floortime: Using Games to Engage Children with Autism Spectrum Disorder

  1. 1. Using Games to Engage Childrenwith Autism Spectrum Disorder presented by Jeremy Sarachan St. John Fisher CollegeAssistant Professor, Department of Communication/Journalism and the Digital Cultures and Technologies program
  2. 2. Zev and Angry Birds
  3. 3. Autism Facts1 in 88 (1 in 54)Language/Social/EmotionalRange of cognitive functioning
  4. 4. And the saying goes..."If youve met one child withautism, youve met one childwith autism."
  5. 5. High-functioning Autism & Aspergers & AspergersVisual memory and processing(higher than normal, not savant)High intelligenceFocused interestsSocial awkwardness (perhaps), but shy?
  6. 6. Social Stories/Procedural RhetoricProcedural Rhetoric ddy.com/blog/speech-therapy-techniques/using-social-stories-in-speech-therapy/ http://mallikat.hotglue.me/?R+and+I/
  7. 7. Non-linear narrativeseen as a social storyseen as a social story http://blog.daum.net/ksmcn/18
  8. 8. Computer Clubhouse Model http://www.ywca-miami.org/site/pp.asp?c=drKNIZPHIsE&b=1028347Media Lab: 1989 [Lifelongkindergarten]Principles: Support Learning Through Design Experiences HELP MEMBERS BUILD ON THEIR OWN INTERESTSCULTIVATE AN EMERGENT COMMUNITY OF LEARNERSCREATE AN ENVIRONMENT OF RESPECT AND TRUST (RUSK, RESNICK, AND COOKE)
  9. 9. How this could work"THE LAB" IN MELBOURNE AS A STARTINGPOINT: LEADING TO COMMUNICATION ANDCOLLABORATION.UNYFEATS SUCCESSESGAMES:DEFINABLECHARACTERS/PREDICTABLE ACTIONSSIA(SPECIAL INTEREST AREA)SOCIAL GAMEOBJECTIVES: "USABILITY","INTERRUPTIBILITY, "LENIENTPUNISHMENTS”, "JUICINESS" (JUUL)
  10. 10. The format90 MINUTES-TWO HOURS, EITHERWEEKLY OR IN A CAMPFORMATMULTIPLE TRAINED MENTORS,WITH PERHAPS A 3:1 RATIO.SMALL COMPUTER LABWITH COLLABORATIVEWORKINGSPACESTUDENTS WORKIN PAIRS OR GROUPSOF 3SMALL COMPUTER LAB WITH COLLABORATIVE WORKING SPACESTUDENTS WORK IN PAIRS OR GROUPS OF 3 http://www.simpalife.com/school-kids-needing-computers-for-homework/
  11. 11. The productPlanning Outlines (Mindmaps)StoryboardsSmall, chunked sectionsStencyl, Game Salad, Scratch
  12. 12. next stepsCollaboratorsStudents/Community GroupsGrantsSpace
  13. 13. Questions and comments?Jeremy Sarachanjsarachan@sjfc.edu@jeresarachanjeremysarachan.com
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