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Virtual Worlds and Libraries Keynote

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  • 1. 401 Avatars Which LIS Graduate Students Accept Coursework in 3D Immersive Spaces? Jeremy Kemp, Ed.D. (Approved) SJSU School of Library and Information Science
  • 2. Jeremy Kemp - Who am I? …
    • Full-time lecturer at SJSU SLIS
    • Started teaching online in 1999
    • Second Life wiki for educators:
    • http://www.simteach.com
    • sloodle.org mashup (SL <-> Moodle, Angel LMS)
    401 Avatars - Jeremy Kemp, SJSU
  • 3. Maturing “Virtual Worlds” Trend
    • The 2D World Wide Web --> a 3D spaces world
    • Educators, librarians & art community are excited
    • New types of training tools
    • Document and Application sharing coming
    Forterra Olive Open Croquet Sun Wonderland 401 Avatars - Jeremy Kemp, SJSU
  • 4. What is Second Life?
    • Second Life is a 3-D virtual world entirely built and owned by its “residents.”
    • Opened to the public in 2003
    • Grown explosively
    • More than 10 Million “residents” from around the globe.
    • It’s future is far from certain
    401 Avatars - Jeremy Kemp, SJSU
  • 5. Maturing “Virtual Worlds” Trend
    • The 2D World Wide Web --> a 3D spaces world
    • Educators, librarians & art community are excited
    • New types of training tools
    • Document and Application sharing coming
    Forterra Olive Open Croquet Cobalt Sun Wonderland Open 401 Avatars - Jeremy Kemp, SJSU
  • 6. Gartner Research in 2007:
    • market pressures will lead to…
    • smaller number of open-sourced environments…
    • free transfer of assets and avatars…
    • single, universal client.
    401 Avatars - Jeremy Kemp, SJSU
  • 7.
    • We know that students love it and hate it.
    401 Avatars - Jeremy Kemp, SJSU
  • 8. Starting in Spring, 2007… 401 Avatars - Jeremy Kemp, SJSU
  • 9. Second Life Student Controversy
    • As a student with a disability… goofy cartoon world… shoving this technology… fine if you have a lot of free time… like Charlton Heston in Omega Man… lobotomy…
    401 Avatars - Jeremy Kemp, SJSU
  • 10.
    • botched lobotomy…
    • revolutionary breakthrough…
    • a time-sucking black hole…
    • disruptive innovation…
    401 Avatars - Jeremy Kemp, SJSU
  • 11.
    • Can we predict who will love it?
    401 Avatars - Jeremy Kemp, SJSU
  • 12. Student Ages and Gender 401 Avatars - Jeremy Kemp, SJSU Female Male
  • 13. Do you have problems with vision?
    • 0 = No Problem
    • 5 = Extreme Problems
    401 Avatars - Jeremy Kemp, SJSU
  • 14. Interest in areas of the Profession 401 Avatars - Jeremy Kemp, SJSU
  • 15. &quot;Have you frequently played this type of video game? 401 Avatars - Jeremy Kemp, SJSU
  • 16. Correlations to age
    • Younger students more likely to play:
    • Adventure (Legend of Zelda, Tomb Raider)
    • Racing (NASCAR, Mario Kart, Burnout)
    • Rhythm (Dance Dance Revolution, Guitar Hero, Rock Band)
    • Role-Play (Blue Dragon, Final Fantasy, Knights of the Old Republic)
    • Cronbach’s Alpha: .592
    401 Avatars - Jeremy Kemp, SJSU
  • 17. Gender preferences
    • Males are more likely to play:
    • Fighting (Mortal Kombat, Super Smash Bros…)
    • Shooters (America's Army, Counter-Strike, Half-Life...)
    • Simulation (Falcon, Microsoft Flight Simulator, Lock On…)
    • Sports (Madden, FIFA, Tony Hawk)
    • Strategy (Civilization, Command and Conquer, StarCraft)
    • Survival/Horror (Resident Evil, Silent Hill)
    • Cronbach’s Alpha: .672
    401 Avatars - Jeremy Kemp, SJSU
  • 18. Gender preferences
    • Women more likely to play
    • Puzzle games
    401 Avatars - Jeremy Kemp, SJSU
  • 19. “How often do you…
    • use the Internet to communicate with someone real-time using AIM, Skype, etc.?
    • add content to websites such as Flickr, Wikipedia, Facebook, Del.icio.us, Blogger, etc.?
    • socialize with peers at SLIS using social networking websites such as Facebook, MySpace, Linked-In, Twitter, etc.?***
    • Everyday or almost everyday
    • A few times a week
    • A few times a month
    • Less often
    401 Avatars - Jeremy Kemp, SJSU
  • 20. Web usage by activity 401 Avatars - Jeremy Kemp, SJSU
  • 21. LIBR 203: Online Social Networking
    • Launched Fall, ‘08
    • 1 Credit course in the first 4 weeks
    • 16 sections of about 30 students each
    • Latest cohort finished Spring with 98% pass rate
    401 Avatars - Jeremy Kemp, SJSU
  • 22. LIBR 203 - Activities and Deliverables
    • Blackboard word doc
    • Social Networking blog, RSS
    • Elluminate attend session
    • Second Life avatar or quiz
    • Email LISTSERV subject line
    • MySJSU (Peoplesoft cms) quiz
    • Library tutorial screen shot
    • Restricted Materials blog
    • Tech Tools / teamwork skills quiz, blog
    401 Avatars - Jeremy Kemp, SJSU
  • 23. Lib 203 Syllabus (Immersive Environments)
    • Students will demonstrate competence by:
    • Completing a multiple-choice quiz of 30 questions with a score of 70% or better
    • OR
    • 2) Creating Avatar, finding an Information Kiosk
    401 Avatars - Jeremy Kemp, SJSU
  • 24. The Metaphorical Choice 401 Avatars - Jeremy Kemp, SJSU
  • 25. Safe Blue Pill (quiz)
    • Concept Resources
    • Video: Second Life Overview (8 minutes) http://tinyurl.com/slissl
    • Bell, 2008 - Universal Library – Searcher
    • Eisenberg, 2008 - Parallel information - Library J.
    • Reeves, 2008 - Virtual worlds, real leaders - IBM
    401 Avatars - Jeremy Kemp, SJSU
  • 26. Adventurous Red Pill (avatar portrait)
    • Technical Resources
    • Video: Entering SL in 4 Easy Steps (7 minutes) http://tinyurl.com/slissl2
    • (White, 2007). Second life: A guide to your virtual world. Que.
    • Video: Looking around with camera controls
    • Video: Sending a postcard
    401 Avatars - Jeremy Kemp, SJSU
  • 27. “ Meet my Avatar” 401 Avatars - Jeremy Kemp, SJSU
  • 28.
    • Predictions?
    401 Avatars - Jeremy Kemp, SJSU
  • 29. Libr 203 Immersive Environments Module
    • 10 modules cover social networking & study tools
    Quiz (Blue Pill) 42% Hands-on (Red Pill) 63% Try & Retreat 20% Kiosk 16% Bot 14% Couch 23% 401 Avatars - Jeremy Kemp, SJSU
  • 30. Modules most useful in your studies: 401 Avatars - Jeremy Kemp, SJSU
  • 31. Second Life activities Students Plan to Use 401 Avatars - Jeremy Kemp, SJSU
  • 32. “What activities do you plan to use SL for in the future?” 401 Avatars - Jeremy Kemp, SJSU
  • 33. “What activities do you plan to use SL for in the future?” Intention to Use 401 Avatars - Jeremy Kemp, SJSU
  • 34. 401 Avatars - Jeremy Kemp, SJSU
  • 35. School librarianship 401 Avatars - Jeremy Kemp, SJSU
  • 36. 401 Avatars - Jeremy Kemp, SJSU
  • 37. Correlations Performance Expectancy Effort Expectancy Attitude Social Influence Facilitating Conditions Self Efficacy 401 Avatars - Jeremy Kemp, SJSU
  • 38. Facilitating Conditions have low impact
    • I had the resources necessary…
    • I had the knowledge necessary…
    • Second Life was not compatible with other applications I use…
    • A specific person (or group) was available for assistance with difficulties I experience…
    • Correlation: .198** (.006)
    • Cronbach’s Alpha for the set: .585
    401 Avatars - Jeremy Kemp, SJSU
  • 39. Attitude correlates strongly to intent
    • Using Second Life was a good idea. .478 **
    • Using Second Life was a bad idea. -.503 **
    • Second Life made classes more interesting. .486 **
    • Working with Second Life was fun. .538 **
    • I liked working with Second Life. .529 **
    • Sig = .000
    • Cronbach’s Alpha for the set: .954
    401 Avatars - Jeremy Kemp, SJSU
  • 40. And the #1 thing they do say?
    • “ Working with Second Life was fun.”
    401 Avatars - Jeremy Kemp, SJSU
  • 41. 401 Avatars Will LIS Graduate Students Accept Coursework in 3D Immersive Spaces? Jeremy Kemp, M.S.J., M.Ed., Ed.D. (Approved) School of Library and Information Science 401 Avatars - Jeremy Kemp, SJSU
  • 42. 7 to 700 - Jeremy Kemp, SJSU