Sloan Sloodle - 9 May 08

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    Sloan Sloodle - 9 May 08 - Presentation Transcript

    1. “ A chocolate and peanut butter combination” of Second Life and Moodle Jeremy Kemp, M.Ed, M.S.J. Sloan-C Emerging Tech, May 8, 2008
    2. Jeremy Kemp, M.Ed, M.S.J. Assistant Director, Second Life Campus School of Library & Information Science San Jos é State University jkemp@slis.sjsu.edu - http://slisweb.sjsu.edu
    3. Who am I?
      • Product Manager 1996
      • Entered MUVEs (Bungie) 1998-
      • Online teaching (PCC) 1999-
      • Dosimetry Online (Stanford) 2001
      • WebCT Admin (SJSU) 2001-
      • Heart Murmur Sim 2006
      • Simteach.com Wiki 2006-
      • Second Life Campus (SLIS) 2007-
    4. Dosimetry
    5. Simteach.com wiki
      • (Tower Model by SJSU student Anathea Lopez}
      The virtual university SAN JOSE STATE JOINS INTERNET-BASED WORLD OF SECOND LIFE By Kara Andrade San Jose Mercury News 11/23/2007 http://tinyurl.com/325xns
    6. Intel Megatrends, Sept 07
      • Social networking growing mature
      • User-created content ubiquitous
      • High Def TV and displays
      • Virtual economy connection to RL money
      • Has become socially acceptable and mainstream
      http://simteach.com/wiki/index.php?title=RattnerIDF
    7. Web 2.0
      • Coined by Tim O’Reilly (2004)
        • Internet as platform
          • PC (Windows, Office)
          • Browser (Netscape, Yahoo index)
          • Web Database apps - device independent (Google Docs, Wikipedia, Facebook)
        • User-created content
        • Network effects
        • The Long Tail (Chris Anderson, 2004)
    8. (The NEW Web 2.0)
      • Mashups where data flows freely
      • Extensible application interfaces
      • Virtual worlds become 3D skins
    9. New ID Dimensions
      • Second Life is quantum leap:
      • 3D Rendering
      • Collaboration
      • “ Cumulativity”
    10. Apple Leopard
    11. Linux CompViz
    12. Windows Vista
    13. Virtual Worlds
    14. Quest Atlantis - Barab
    15. Rivercity - Dede
    16. Virtual Worlds
      • Customizable Avatars
      • 3D rendering
      • An economy with ownership and scarcity
      • Some degree of persistence (things stay around)
    17. One avatar for all
      • “… market pressures will lead to a merging of current virtual worlds into a smaller number of open-sourced environments… with the use of a single, universal client.” -Gartner, Inc.
    18. The old way…
      • The Sims
        • Play by yourself
        • All objects are preloaded
        • Build structures from templates
      • World of Warcraft
        • Millions of users working in teams
        • All objects are preloaded
        • Gather prizes for your character
        • Everything resets when you log
    19. games
    20. The Sims (Not Web 2.0)
    21. Company sells objects
    22. Earning objects
    23. Putting down templates
    24. Cumulativity
    25. World of Warcraft (Not Web 2.0)
    26. Collaboration
    27.  
    28.  
    29. Part 1: This really is ...
      • http://en.wikipedia.org/wiki/Image:Web_2.0_Map.svg
    30. New ID Dimensions
      • Second Life is quantum leap:
      • 3D Rendering
      • Collaboration
      • “ Cumulativity”
    31.  
    32. Sloodle Diagram
    33. Eduserv Grant
      • 80,000 GBP for Sloodle
    34. Sloodle adds…
      • Cumullaboration… :-)
      • Scaffolded learning, assessment
      • Web 2.0 tools framework
      • Compatible open community partner
      • Rigorous structure, Rabid Engagement
    35. Sloodle 1.0 Solves:
      • Security & Authentication
        • Avatar to LMS account
      • LSL / PHP connection
        • Via LLHTTPRequest command
      • Community structure created
      • Code repository and Docs Wiki
    36. Chat logger
      • Second Life Chat
      Moodle Chat
    37. Web Intercom
    38. Blogging tool
    39. Glossary linker
    40. Classroom Gestures
    41. Blog / Gesture
    42. Educator Survey
      • Fall ‘07 survey with 155 respondents
      • 71% in SL for less than a year
      • 8.5% using 3D environments other than SL to teach
      • 70.7% Moodle users
    43. Sloodle Web Survey
    44. Lesson Module Maze
    45. Assignment Dropbox
    46. RSS Display
    47. Set – object distributor
    48. Classroom Rezzer
    49. Tourbot system
    50. Student Stipends
    51.  
    52. SVN Archive sloodle.googlecode.com
    53. Blackboard Arrives Feb ‘08
      • $25k Greenhouse Grant for mashups
      • John Fillwalk, teaches electronic art at Ball State University
      • Adaptive Release to teleport pupils to content within the learning environment
      • students to work individually and collaboratively
    54. How it works at Ball State
      • real-world models of actual film equipment
      • Three rounds of simulation/quiz
      • Authentication passed through the web address
    55. Angel Integration at SJSU
      • Announcing: authentication & assignments submitted
    56. How to get more…
      • Documentation Wiki
      • http://slisweb.sjsu.edu/sl/index.php/Sloodle
      • SVN Code Repository
      • http://code.google.com/p/sloodle/source
      • “ Full Perm” objects
      • http://slurl.com/secondlife/SJSU%20SLIS/128/210
    57. Jeremy Kemp, M.Ed, M.S.J. Assistant Director, Second Life Campus School of Library & Information Science San Jos é State University jkemp@slis.sjsu.edu - http://slisweb.sjsu.edu
    58.  
    59. Extensible community
    60.  
    61. Second Life is more like Facebook than World of Warcraft .
    62. Customized applications in Second Life
    63. Database Query
    64. Blogging tools
    65. Web Calendar Controller
    66. Animate your Avatar

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