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Second Life - Jossey-Bass OTL '09
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Second Life - Jossey-Bass OTL '09

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Second Life - Jossey-Bass OTL '09

Second Life - Jossey-Bass OTL '09

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  • 1. Seven Tips for Using 3D Worlds for Teaching and Learning Jeremy Kemp, M.S.J., M.Ed. Ed.D candidate, Fielding Graduate University San Jose State University School of Library and Information Science
  • 2. POLL 1 – Concepts you can Describe
    • “ I could describe if someone asked me…”
    • What is an avatar?
    • How do teachers and students benefit?
    • Why does Second Life matter for education?
    • How do Second Life and LMS tools compare?
    • (Check all that apply)
    Seven Tips for Using 3D Worlds for Teaching and Learning
  • 3. POLL 2 – Your background with the tools
    • “ Have you…”
    • Taught online?
    • Administered an LMS?
    • Created a Second Life avatar?
    • Attended an event in Second Life?
    • Attended a structured learning activity in Second Life?
    Seven Tips for Using 3D Worlds for Teaching and Learning
  • 4. Jeremy Kemp - Who am I? …
    • Full-time lecturer at San Jose State
    • Started teaching online in 1999
    • Second Life wiki for educators www.simteach.com
    • sloodle.org mashup (SL <-> Moodle, Angel LMS)
    Seven Tips for Using 3D Worlds for Teaching and Learning
  • 5. Jeremy Kemp - Who am I? …
    • Fielding Dissertation in process:
    • A Technology Acceptance Model for
    • 3D Learning Management Systems
    Seven Tips for Using 3D Worlds for Teaching and Learning
  • 6. What is it?
    • Avatars
    • Commerce
    • Flexibility
    • Persistence
    • Team space
    • Web interface
    Seven Tips for Using 3D Worlds for Teaching and Learning
  • 7. New “Virtual Worlds” Trend
    • The 2D World Wide Web --> a 3D spaces world
    • Educators, librarians & art community are excited
    • New types of training tools
    • Document and Application sharing coming
    Forterra Olive Open Croquet Sun Wonderland Seven Tips for Using 3D Worlds for Teaching and Learning
  • 8. What is Second Life?
    • Second Life is a 3-D virtual world entirely built and owned by its “residents.”
    • Opened to the public in 2003
    • Grown explosively
    • More than 10 Million “residents” from around the globe.
    Seven Tips for Using 3D Worlds for Teaching and Learning
  • 9. Starting in Spring, 2007… Seven Tips for Using 3D Worlds for Teaching and Learning
  • 10. Customizing Avatars Seven Tips for Using 3D Worlds for Teaching and Learning
  • 11. Avatars
    • Represent students online as 3D puppets
    • Are “authenticated” to your unique account
    • May be costumed and animated with emotion
    • Move around and make gestures
    • Act in role-plays to represent learning interactions
    • May be connected to an LMS account
    Seven Tips for Using 3D Worlds for Teaching and Learning
  • 12.
    • It’s not a game… but it can be.
    Seven Tips for Using 3D Worlds for Teaching and Learning
  • 13. John Bransford talks - October 2006 Seven Tips for Using 3D Worlds for Teaching and Learning
  • 14. Quest Atlantis - Barab Seven Tips for Using 3D Worlds for Teaching and Learning
  • 15. Rivercity - Dede Seven Tips for Using 3D Worlds for Teaching and Learning
  • 16. Appalachian Tycoon game – Ohio University Seven Tips for Using 3D Worlds for Teaching and Learning
  • 17. Casual gaming for class activities Seven Tips for Using 3D Worlds for Teaching and Learning
  • 18.
    • It’s a community engine, not a campus copier
    Seven Tips for Using 3D Worlds for Teaching and Learning
  • 19. Seven Tips for Using 3D Worlds for Teaching and Learning
  • 20. Concreteness Fading Concrete Representation Concrete Representation Abstract Representation Goldstone, R. L., & Son, J. Y. (2005). The transfer of scientific principles using concrete and idealized simulations. The Journal of the Learning Sciences , 14, 69-110. Abstract Representation
  • 21. Concreteness
    • http://slurl.com/secondlife/SJSU%20SLIS/200/190
  • 22. Abstraction
  • 23. Adoption stages in UK universities
    • a) Thinking or grouping together
    • b) Actively planning an SL presence
    • c) Research within SL
    • d) Developing tools and simulations within SL
    • e) Staging an exhibition
    • f) Department or center presence
    • g) Using SL to support a course or module
    • h) Supporting developments across several departments
    • i) Building a campus-wide presence (pps. 2-9)
    Seven Tips for Using 3D Worlds for Teaching and Learning
  • 24.
    • Don't cheat your students by hiring professionals.
    Seven Tips for Using 3D Worlds for Teaching and Learning
  • 25. Banned Books week Seven Tips for Using 3D Worlds for Teaching and Learning
  • 26. American Library Association Seven Tips for Using 3D Worlds for Teaching and Learning
  • 27. TeenSL connection Seven Tips for Using 3D Worlds for Teaching and Learning
  • 28.
    • Realism isn’t worth the price
    Seven Tips for Using 3D Worlds for Teaching and Learning
  • 29.  
  • 30.  
  • 31.  
  • 32.
    • Electronic Charting
    • Patient dialog
    • Stethoscope
    • Click-on body
    • Paper chart
  • 33.
    • Blended still works better, even in 3D.
    Seven Tips for Using 3D Worlds for Teaching and Learning
  • 34. Sit-down class sessions Seven Tips for Using 3D Worlds for Teaching and Learning
  • 35. Asynchronous instruction “vportfolios” Seven Tips for Using 3D Worlds for Teaching and Learning
  • 36. Students take ownership Seven Tips for Using 3D Worlds for Teaching and Learning
  • 37.
    • Love it or hate it, just don’t ignore it.
    Seven Tips for Using 3D Worlds for Teaching and Learning
  • 38. Information wrapped in emotion
    • “ botched lobotomy… a time-sucking black hole”
    • “ revolutionary breakthrough… disruptive innovation”
    • It gets you riled up.
    • It makes your blood boil or your endorphins flow.
    • Angers, enthralls and delights
  • 39.
    • Lean on the network of educators
    Seven Tips for Using 3D Worlds for Teaching and Learning
  • 40. Community richness Seven Tips for Using 3D Worlds for Teaching and Learning
  • 41. Eduserv Grant
    • 150,000 GBP for Sloodle
    Seven Tips for Using 3D Worlds for Teaching and Learning
  • 42. Sloodle.org Seven Tips for Using 3D Worlds for Teaching and Learning Seven Tips for Using 3D Worlds for Teaching and Learning
  • 43. SJSU SLIS - Who are we ?
    • Largest – 2500 grad students – Mostly online
    Seven Tips for Using 3D Worlds for Teaching and Learning
  • 44. Making the Red Pill / Blue Pill choice Seven Tips for Using 3D Worlds for Teaching and Learning
  • 45. Libr 203 Immersive Environments Module
    • 10 modules cover social networking & study tools
    Seven Tips for Using 3D Worlds for Teaching and Learning Quiz (Blue Pill) 46% Hands-on (Red Pill) 63% Try & Retreat 20% Kiosk 16% Bot 14% Couch 23%
  • 46. What activities do you plan to use SL for in the future? Seven Tips for Using 3D Worlds for Teaching and Learning