Second Life - Jossey-Bass OTL '09

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    Second Life - Jossey-Bass OTL '09 - Presentation Transcript

    1. Seven Tips for Using 3D Worlds for Teaching and Learning Jeremy Kemp, M.S.J., M.Ed. Ed.D candidate, Fielding Graduate University San Jose State University School of Library and Information Science
    2. POLL 1 – Concepts you can Describe
      • “ I could describe if someone asked me…”
      • What is an avatar?
      • How do teachers and students benefit?
      • Why does Second Life matter for education?
      • How do Second Life and LMS tools compare?
      • (Check all that apply)
      Seven Tips for Using 3D Worlds for Teaching and Learning
    3. POLL 2 – Your background with the tools
      • “ Have you…”
      • Taught online?
      • Administered an LMS?
      • Created a Second Life avatar?
      • Attended an event in Second Life?
      • Attended a structured learning activity in Second Life?
      Seven Tips for Using 3D Worlds for Teaching and Learning
    4. Jeremy Kemp - Who am I? …
      • Full-time lecturer at San Jose State
      • Started teaching online in 1999
      • Second Life wiki for educators www.simteach.com
      • sloodle.org mashup (SL <-> Moodle, Angel LMS)
      Seven Tips for Using 3D Worlds for Teaching and Learning
    5. Jeremy Kemp - Who am I? …
      • Fielding Dissertation in process:
      • A Technology Acceptance Model for
      • 3D Learning Management Systems
      Seven Tips for Using 3D Worlds for Teaching and Learning
    6. What is it?
      • Avatars
      • Commerce
      • Flexibility
      • Persistence
      • Team space
      • Web interface
      Seven Tips for Using 3D Worlds for Teaching and Learning
    7. New “Virtual Worlds” Trend
      • The 2D World Wide Web --> a 3D spaces world
      • Educators, librarians & art community are excited
      • New types of training tools
      • Document and Application sharing coming
      Forterra Olive Open Croquet Sun Wonderland Seven Tips for Using 3D Worlds for Teaching and Learning
    8. What is Second Life?
      • Second Life is a 3-D virtual world entirely built and owned by its “residents.”
      • Opened to the public in 2003
      • Grown explosively
      • More than 10 Million “residents” from around the globe.
      Seven Tips for Using 3D Worlds for Teaching and Learning
    9. Starting in Spring, 2007… Seven Tips for Using 3D Worlds for Teaching and Learning
    10. Customizing Avatars Seven Tips for Using 3D Worlds for Teaching and Learning
    11. Avatars
      • Represent students online as 3D puppets
      • Are “authenticated” to your unique account
      • May be costumed and animated with emotion
      • Move around and make gestures
      • Act in role-plays to represent learning interactions
      • May be connected to an LMS account
      Seven Tips for Using 3D Worlds for Teaching and Learning
      • It’s not a game… but it can be.
      Seven Tips for Using 3D Worlds for Teaching and Learning
    12. John Bransford talks - October 2006 Seven Tips for Using 3D Worlds for Teaching and Learning
    13. Quest Atlantis - Barab Seven Tips for Using 3D Worlds for Teaching and Learning
    14. Rivercity - Dede Seven Tips for Using 3D Worlds for Teaching and Learning
    15. Appalachian Tycoon game – Ohio University Seven Tips for Using 3D Worlds for Teaching and Learning
    16. Casual gaming for class activities Seven Tips for Using 3D Worlds for Teaching and Learning
      • It’s a community engine, not a campus copier
      Seven Tips for Using 3D Worlds for Teaching and Learning
    17. Seven Tips for Using 3D Worlds for Teaching and Learning
    18. Concreteness Fading Concrete Representation Concrete Representation Abstract Representation Goldstone, R. L., & Son, J. Y. (2005). The transfer of scientific principles using concrete and idealized simulations. The Journal of the Learning Sciences , 14, 69-110. Abstract Representation
    19. Concreteness
      • http://slurl.com/secondlife/SJSU%20SLIS/200/190
    20. Abstraction
    21. Adoption stages in UK universities
      • a) Thinking or grouping together
      • b) Actively planning an SL presence
      • c) Research within SL
      • d) Developing tools and simulations within SL
      • e) Staging an exhibition
      • f) Department or center presence
      • g) Using SL to support a course or module
      • h) Supporting developments across several departments
      • i) Building a campus-wide presence (pps. 2-9)
      Seven Tips for Using 3D Worlds for Teaching and Learning
      • Don't cheat your students by hiring professionals.
      Seven Tips for Using 3D Worlds for Teaching and Learning
    22. Banned Books week Seven Tips for Using 3D Worlds for Teaching and Learning
    23. American Library Association Seven Tips for Using 3D Worlds for Teaching and Learning
    24. TeenSL connection Seven Tips for Using 3D Worlds for Teaching and Learning
      • Realism isn’t worth the price
      Seven Tips for Using 3D Worlds for Teaching and Learning
    25.  
    26.  
    27.  
      • Electronic Charting
      • Patient dialog
      • Stethoscope
      • Click-on body
      • Paper chart
      • Blended still works better, even in 3D.
      Seven Tips for Using 3D Worlds for Teaching and Learning
    28. Sit-down class sessions Seven Tips for Using 3D Worlds for Teaching and Learning
    29. Asynchronous instruction “vportfolios” Seven Tips for Using 3D Worlds for Teaching and Learning
    30. Students take ownership Seven Tips for Using 3D Worlds for Teaching and Learning
      • Love it or hate it, just don’t ignore it.
      Seven Tips for Using 3D Worlds for Teaching and Learning
    31. Information wrapped in emotion
      • “ botched lobotomy… a time-sucking black hole”
      • “ revolutionary breakthrough… disruptive innovation”
      • It gets you riled up.
      • It makes your blood boil or your endorphins flow.
      • Angers, enthralls and delights
      • Lean on the network of educators
      Seven Tips for Using 3D Worlds for Teaching and Learning
    32. Community richness Seven Tips for Using 3D Worlds for Teaching and Learning
    33. Eduserv Grant
      • 150,000 GBP for Sloodle
      Seven Tips for Using 3D Worlds for Teaching and Learning
    34. Sloodle.org Seven Tips for Using 3D Worlds for Teaching and Learning Seven Tips for Using 3D Worlds for Teaching and Learning
    35. SJSU SLIS - Who are we ?
      • Largest – 2500 grad students – Mostly online
      Seven Tips for Using 3D Worlds for Teaching and Learning
    36. Making the Red Pill / Blue Pill choice Seven Tips for Using 3D Worlds for Teaching and Learning
    37. Libr 203 Immersive Environments Module
      • 10 modules cover social networking & study tools
      Seven Tips for Using 3D Worlds for Teaching and Learning Quiz (Blue Pill) 46% Hands-on (Red Pill) 63% Try & Retreat 20% Kiosk 16% Bot 14% Couch 23%
    38. What activities do you plan to use SL for in the future? Seven Tips for Using 3D Worlds for Teaching and Learning
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    Second Life - Jossey-Bass OTL '09

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