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Second Life
as Web 2.0?
3D Virtual Environments
as “Web 2.0” Applications


 By Jeremy Kemp, M.Ed., M.S.J.
 Presented November 26th, 2007
   (For Lecturer Appointment)
The virtual university
SAN JOSE STATE JOINS INTERNET-BASED WORLD OF SECOND LIFE
By Kara Andrade
San Jose Mercury News
11/23/2007
http://tinyurl.com/325xns




               (Tower Model by SJSU student Anathea Lopez}
My passion:
Researching best practices for using
3D and web-connected social
environments to teach at a distance
and support information-seeking.
Jeremy Kemp, M.Ed, M.S.J.
     Assistant Director, Second Life Campus
     School of Library & Information Science
            San José State University
  jkemp@slis.sjsu.edu - http://slisweb.sjsu.edu
Who am I?
Product Manager               1996
Entered MUVEs (Bungie)        1998-
Online teaching (PCC)         1999-
Dosimetry Online (Stanford)   2001
WebCT Admin (SJSU)            2001-
Heart Murmur Sim              2006
Simteach.com Wiki             2006-
Second Life Campus (SLIS)     2007-
games
Dosimetry
HMS
Simteach.com wiki
Overview
1. Web 2.0 and Virtual Worlds
2. Mashups and interoperability
3. Research opportunities
Part 1: This really is ...




        http://en.wikipedia.org/wiki/Image:Web_2.0_Map.svg
Network effect
“the value of a
telecommunications
network is
proportional to the
square of the number
of users of the
system.”
    - Robert Metcalfe
Virtual Worlds
Virtual Worlds
• Customizable Avatars
• 3D rendering
• An economy with ownership
     and scarcity
• Some degree of persistence
     (things stay around)
Intel Megatrends, Sept 07
• Social networking growing mature
• User-created content ubiquitous
• High Def TV and displays
• Virtual economy connection
  to RL money
• Has become socially acceptable
  and mainstream


             http://simteach.com/wiki/index.php?title=RattnerIDF
Gartner Hype Cycle
Disillusionment with SL
Two 3D game examples
• The Sims
  – Play by yourself
  – All objects are preloaded
  – Build structures from templates
• World of Warcraft
  –   Millions of users working in teams
  –   All objects are preloaded
  –   Gather prizes for your character
  –   Everything resets when you log
The Sims (Not Web 2.0)
Company sells objects
Earning objects
Putting down templates
Cumulativity
World of Warcraft (Not Web 2.0)
Collaboration
Web 2.0
• Coined by Tim O’Reilly (2004)
  – Internet as platform
    1. PC (Windows, Office)
    2. Browser (Netscape, Yahoo index)
    3. Web Database apps - device independent
       (Google Docs, Wikipedia, Facebook)
  – User-created content
  – Network effects
  – The Long Tail (Chris Anderson, 2004)
Part 2: The NEW Web 2.0
• Mashups where data flows freely
• Extensible application interfaces
• Virtual worlds become 3D skins
New Stanford Class
Extensible community
Second Life is
  more like
Facebook than
   World of
  Warcraft.
The virtual university
SAN JOSE STATE JOINS INTERNET-BASED WORLD OF SECOND LIFE
By Kara Andrade
San Jose Mercury News
11/23/2007
http://tinyurl.com/325xns




               (Tower Model by SJSU student Anathea Lopez}
Customized applications
    in Second Life
Database Query
Blogging tools
Web Calendar Controller
The virtual university
SAN JOSE STATE JOINS INTERNET-BASED WORLD OF SECOND LIFE
By Kara Andrade
San Jose Mercury News
11/23/2007
http://tinyurl.com/325xns




               (Tower Model by SJSU student Anathea Lopez}
Animate your Avatar
Part 3: Research
           Opportunities
•   Instrumented places and objects
•   Data visualizations (3D desktop)
•   Heuristics of Instructional Design
•   Learning Management System
    plugins (Moodle, Angel)
Instrumenting Objects
• Teen spaces prototypes
Automatic Survey
   Gathering
Visitor Tracking
Data visualizations
  (3D desktop)
One avatar for all
“…market pressures will lead
to a merging of current virtual
worlds into a smaller number
of open-sourced
environments… with the use
of a single, universal client.”
   -Gartner, Inc.
Apple Leopard
Linux CompViz
Windows Vista
Heuristics of
    Instructional Design
• Concreteness Fading
• Affective computing
Concreteness Fading




    Concrete                                             Abstract
    Representation                                       Representation
                                 “FADE”
The Transfer of Scientific Principles Using Concrete and Idealized Simulations.
Robert L. Goldstone, Ji Y. Son. Journal of the Learning Sciences 2005 14:1, 69-110.
Information
     wrapped in emotion
• “botched lobotomy…
      a time-sucking black hole”
• “revolutionary breakthrough…
      disruptive innovation”
• It riled you up, makes your blood
  boil or your endorphins flow.
LMS plugins
(Moodle, Angel)
Sloodle Diagram
Eduserv Grant
• 80,000 GBP for Sloodle
Sloodle Web Survey
Service in the Field
•   National Education Co-Chair
•   Simteach Wiki
•   Sloan-C Co-Chair (May 08)
•   ALA Arts Island (Jan 08)
•   “ARVEL” AERA SIG
Jeremy Kemp, M.Ed, M.S.J.
     Assistant Director, Second Life Campus
     School of Library & Information Science
            San José State University
  jkemp@slis.sjsu.edu - http://slisweb.sjsu.edu

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Second Life as Web 2.0?