Facebook Developers Garage March 25 2009 2 Jia Shen

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    Facebook Developers Garage March 25 2009 2 Jia Shen - Presentation Transcript

    1. Notifications March 2009
    2. What is RockYou?
      • RockYou is the leading developer of applications within social networks, offering display and unique, integrated opportunities for advertisers to virally distribute video and branded content amongst peers.
      • RockYou's Ad Network on Facebook and MySpace is the largest and most efficient way to reach users with display advertising.
      • Most popular applications delivering over 18 billion impressions and 100MM uniques per month. 
      • Ad targeting capabilities:
        • Age/Gender/Geo
        • Profile Targeting and BT
        • By application
      • RockYou Applications in network include:
        • Super Wall, Pieces of Flair, Hug Me, Likeness, Speed Racing, MyGifts, Birthday Cards, and many more!
    3. Social Application Developer Social Media Ad Network
      • Largest social application provider on the web (Facebook, MySpace, Hi5, Bebo, Orkut)
      • 1.5B+ PVs per month
      • 32MM+ monthly unique U.S. visitors
      • Leading ad network for social media (Facebook, MySpace, Hi5, Bebo, Orkut)
      • 18B+ PVs per month
      • 100MM+ monthly unique visitors
      • Offers broadest distribution across vertical and niche apps
      Leading Social Media Distributor
    4. Facebook is healthier than ever
      • Good Organic Growth
      • Strong Re-occurring Engagement
      • Many solid avenues of monetization
    5. Notifications!
      • A primary communication channel
      • Supports broad use cases
        • Application messaging to users
        • Users messaging to other users
    6. Why is it cool?
      • The UI is in the control of the developer, unlike invites
      • The conversion for being sent is 100%
      • Guaranteed delivery rate
      • Very flexible design
      • Daily allocations promote good usage, punishes spam
      • You can message users who don’t have the application installed
      • Emails
    7. Broad Use Cases
      • App to User
        • Applications can directly message to user. Does not require a session key.
        • Mainly for Engagement
        • i.e. New feature messaging, summary of activity
      • User to User
        • Triggered by user action. Can be sent to users without the Application. Requires session key that expires after a period of time.
        • Engagement and Growth
        • i.e. Someone hugged your pet, You received a gift
    8. Notifications is a Key for Growth
      • Notifications can be sent to non-app users
      • 75% of growth can come from notifications
    9. Notifications is a Key for Engagement
      • Facebook has virtually no uninstalls after profile redesign
      • User base will remain there for a long time
      • Notifications allow you to re-engage your userbase
    10. Whats the problem?
      • You have 10 allocations of notifications / user / day
      • Users have an average of 150 friends
      • It can only be triggered by user action
      • There are overlap in friends (people being notified)
      • You want to minimize spam
      • In a perfect scenario, you would maximize reach in 15 days
    11. Things to tune
      • Conversion rate on notifications
      • Number of unique users reached
      • Spam Reports per First Impression (on User Response tab)
    12. Conversion rate on notifications
      • Not all users look at notifications
      • A/B test notifications for maximum conversion rate
      • Target is 5-10% Click-thru-rate
    13. Number of unique users reached
      • Some designs utilize most or all of the allocations while others cannot
        • i.e. Messaging apps can utilize most while games have a harder time
      • Based on the design, decide on the optimum number of allocations
        • 8-14 is the sweet spot
    14. Spam Reports per First Impression
      • The ideal numbers are always changing for facebook
      • The algorithm for the buckets is a black box
      • Tuning Spam Report Metric has a direct correlation on allocations
      • User Filters
        • Don’t send to users who uninstalled the application
        • Target real friends
      • Throttling - Track who received notifications and when they received it
    15. You rock! Engage the world .
    16.  
    17. Theoretical Reach
      • Active User Base * Notifications
        • i.e.100 users * 10 notifications = 1000 users you could reach.
        • Conversion rate of the notification
        • Spam blocking rate of the notification
    18. What are the factors?
      • Theoretical Reach = Active User Base * Notifications
        • i.e.100 users * 10 notifications = 1000 users you could reach.
        • Conversion rate of the notification
        • Spam blocking rate of the notification
      • User Filters
        • Don’t send to users who uninstalled the application
        • Target real friends
      • Throttling
      • What are the limits
        • Users have 200+ friends, how do you choose?
        • You don’t want to repeat send to users
        • You might not have enough actions to act on in a 24 hour period
      • Track who received notifications and when they received it
    19. Limitations
      • Allocations for buckets
      • Spamminess affects buckets
      • Show equation to figure out "Theoretical Reach"
      • Global optimization
      • Allocations change based off of spaminess of an application
      • E.g., don’t send invite to people who have uninstalled the app
      • Ultimately: it’s small simple ideas that make the difference
      • Generally, reduce spaminess to increase allocations
      • "Spam Reports per First Impression" in the Features Tab is a good metric to tune
    20. What if your allocations are restricted
      • Channels for resolution
      • What should you check for

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