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Learner Collaboration in Digital Game Making - an Emerging Trend
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Learner Collaboration in Digital Game Making - an Emerging Trend


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MAGICAL project presentation to ATEE 2013 Winter Conference: Genova, March 2013

MAGICAL project presentation to ATEE 2013 Winter Conference: Genova, March 2013

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  • (features derived from platform, puzzle, racing and roleplay/adventure games are included).
  • push two hydrogen atoms together to form h2 -> push h2 molecule together with oxygen atom to form water (h20).2) push water to fire in order to put out the fire SOKOBAN
  • Sometimes it is hard to generate ideas for the gameTeachers would like to direct students attention to certain learning themeCame should not always need to be educational – design process itself is the learning situation
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    • 1. Learner Collaboration in Digital Game Making - an Emerging Trend Jeffrey Earp - Institute for Educational Technology, CNR Italy - Francesca M. Dagnino ITD-CNR, IT - Carita Kiili & Kristian Kiili - Tampere University of Technology, FI - Nicola Whitton - Manchester Metropolitan University, UK Genova, 7-9 March, 2013ATEE Winter Conference
    • 2. games are fun…and valuable• Lens for analysing & understanding learning and learning (principles)• Means for fostering and enriching learning08/03/2013 ATEE Winter Conference, Genova 2
    • 3. analysing & understanding learning (principles)James Paul Gee’s 36 Learning Principles (2003) 1 - Active, Critical Learning Principle (doing and reflecting) 2 - Design Principle (appreciating good design) 3 - 35 - ….a heap of other stuff…. 36 - Insider Principle (helping others and modifying games)08/03/2013 ATEE Winter Conference, Genova 3
    • 4. well-ordered problems connecting play & learning good tools “cycle of expertise” clear goals narrative immersion safe failure multiple learning paths learn by doing learning transfer feedback & assessment Design thinking “Teaching as Designing”12/13 ways games teach: J.P.Gee - Huffington Post 21/04/1108/03/2013 ATEE Winter Conference, Genova 4
    • 5. fostering & enriching learning: Game Based Learning “integration of games or gaming mechanics into educational experiences” Horizon Report 2012 K-1208/03/2013 ATEE Winter Conference, Genova 5
    • 6. fostering & enriching learning Game-based learning reflects a number of important soft skills schools strive for students to acquire: collaboration, problem solving, communication, critical thinking, and digital literacy. Horizon Report 2012 K-1208/03/2013 ATEE Winter Conference, Genova 6
    • 7. fostering & enriching learning Horizon Report 2012 K-1208/03/2013 ATEE Winter Conference, Genova 7
    • 8. 08/03/2013 ATEE Winter Conference, Genova 8
    • 9. MAGICAL snapshot What? learning through collaborative game making When? January 2012 – April 2014 (27 months) How? EACEA LLP KA3 (ICT) Multilateral Projects - Institute for Education Technology, CNR (IT) - Tampere University of Technology - TUT (FI) Who? - Manchester Metropolitan University (UK) - Katholieke Universiteit Leuven (BE) Media & Learning Conference, Brussels15/11/2012
    • 10. Main project objectives• Propose collaborative game making as a student- centred, hands-on approach to learning• Investigate how it supports soft skills: collaboration, creativity, problem-solving and digital literacy• Design and implement a fun, game-based environment for building games in groups• Support broader uptake of collaborative game making in education08/03/2013 ATEE Winter Conference, Genova
    • 11. Target populations• Students in primary & lower-secondary school plus• Student teachers and in-service teachers• Staff in social services dealing with special needs08/03/2013 ATEE Winter Conference, Genova
    • 12. Core outputs• MAGOS game authoring environment• Set of ready-to-go educational games• Pedagogical planning tool• Set of reusable pedagogical plans• Guide for classroom practice• Toolkit for teacher/educator training courses08/03/2013 ATEE Winter Conference, Genova
    • 13. Main phases development of MAGOS environment underway short teacher training courses underway classroom experiments winter / spring analysis of training & experiment spring / summer results validation of outputs (Greece) summer08/03/2013 ATEE Winter Conference, Genova
    • 14. MAGOS – a collaborative game making environment • 1-4 users can create a game simultaneously • users create with magic spells they can swap: level design; physics; audio-visual; user experience • platform, puzzle, racing and roleplay/adventure games08/03/2013 ATEE Winter Conference, Genova 14
    • 15. MAGOS - beta version08/03/2013 ATEE Winter Conference, Genova 15
    • 16. Sparking ideas… with a magic crystal ball08/03/2013 ATEE Winter Conference, Genova 16
    • 17. Library of Game Making Environments for Learners08/03/2013 ATEE Winter Conference, Genova 17
    • 18. Pedagogical planner for GBL08/03/2013 ATEE Winter Conference, Genova 18
    • 19. Join us! MAGICAL collaborative game design for learningmagical@itd.cnr.it08/03/2013 ATEE Winter Conference, Genova
    • 20. Thank you!3/12/2013 ATEE Winter Conference, Genova 20
    • 21. OECD, 20093/12/2013 ATEE Winter Conference, Genova 21
    • 22. MAGOS – a collaborative game making environment08/03/2013 ATEE Winter Conference, Genova 22
    • 23. MAGOS• 1-4 users can create a game simultaneously• games are created with magic spells that users can swap – level design spells – physics spells – audio-visual spells – user experience spells Media & Learning Conference, Brussels3/12/2013 23
    • 24. Basic game mechanics • Collect • Push • Dialog • Combine • Avoid3/12/2013 24