Four Dimensions of the Socio-Technical Jeff McNeill University of Hawaii at Manoa 2007 Jeff McNeill  © 2007 Some Rights Re...
Socio-Technical Transformation <ul><li>These transformations are occuring now in a wide variety of areas and coming from a...
Four Dimensions <ul><li>These dimensions are to some degree related to (correlated with) each other </li></ul><ul><li>Howe...
Robotic <ul><li>Can be measured by degree or ratio of biology to robotic components or processes </li></ul><ul><li>Cyberne...
Virtual <ul><li>Degree of physical, tangible reality generated through interaction in a real space, as opposed to virtual ...
Fantastic <ul><li>The fantastic has to do with verisimilitude and mimetic elements </li></ul><ul><li>The fantastic also ex...
Ludic <ul><li>The Ludic is the degree to which play (an irreducable concept) is present and free from narrative (constrain...
Visualizing in Four Dimensions <ul><li>Radar charts </li></ul><ul><li>Parallel coordinates </li></ul>http://www.nbb.cornel...
Additional Issues <ul><li>No one single type of chart or visualization technique is best, try different techniques </li></...
Data Visualization Radar Diagram Parallel Coordinates V L F R V L F R High Medium High High Virtual World Low Medium Mediu...
Upcoming SlideShare
Loading in...5
×

Four Dimensions Of The Socio Technical

1,184

Published on

Ludic, Fantastic, Virtual, and Robotic are four dimensions along which socio-technical innovations may be assessed

Published in: Technology, Education
0 Comments
1 Like
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total Views
1,184
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
45
Comments
0
Likes
1
Embeds 0
No embeds

No notes for slide

Four Dimensions Of The Socio Technical

  1. 1. Four Dimensions of the Socio-Technical Jeff McNeill University of Hawaii at Manoa 2007 Jeff McNeill © 2007 Some Rights Reserved. This work is licensed under a Creative Commons Attribution 3.0 License
  2. 2. Socio-Technical Transformation <ul><li>These transformations are occuring now in a wide variety of areas and coming from a large number of sources </li></ul><ul><ul><li>Medicine </li></ul></ul><ul><ul><li>Computing </li></ul></ul><ul><ul><li>Telecommunications </li></ul></ul><ul><ul><li>Social media on the Internet </li></ul></ul><ul><ul><li>Politics </li></ul></ul><ul><ul><li>Organizational Innovation & Change </li></ul></ul>
  3. 3. Four Dimensions <ul><li>These dimensions are to some degree related to (correlated with) each other </li></ul><ul><li>However, they can be used to conceptualize emerging phenomena </li></ul><ul><li>Bipolar, Unary measures, with midpoints </li></ul><ul><li>Dimension labels, endpoints (and midpoint) </li></ul><ul><ul><li>Robotic: Biological (Cybernetic) Robotic </li></ul></ul><ul><ul><li>Virtual: Physical (Augmented) Virtual </li></ul></ul><ul><ul><li>Fantastic: Realistic (Allegorical) Fantastic </li></ul></ul><ul><ul><li>Ludic: Narrated (Dynamical) Ludic </li></ul></ul>
  4. 4. Robotic <ul><li>Can be measured by degree or ratio of biology to robotic components or processes </li></ul><ul><li>Cybernetic is concurrently biological and robotic </li></ul><ul><li>Could be argued that our use of computers and communication technologies makes us cybernetic </li></ul>Biological Robotic Cybernetic
  5. 5. Virtual <ul><li>Degree of physical, tangible reality generated through interaction in a real space, as opposed to virtual reality generated through machines </li></ul><ul><li>This is not to evaluate experiences of the virtual (which themselves are physical and real), but only how the phenomenon in question is produced </li></ul>Physical (Real) Virtual (Synthetic) Augmented Reality
  6. 6. Fantastic <ul><li>The fantastic has to do with verisimilitude and mimetic elements </li></ul><ul><li>The fantastic also exists where everything is real, except for one thing that would make everything completely different </li></ul><ul><li>ARGs are a good example of the Fantastic </li></ul>Realistic (Mimetic) Fantastic (Unreal) Metaphorical and Allegorical
  7. 7. Ludic <ul><li>The Ludic is the degree to which play (an irreducable concept) is present and free from narrative (constrained path through space and time) </li></ul><ul><li>The Ludic is not necessarily anarchic, as there can be a significant set of rules in play </li></ul><ul><li>Play is a complex concept (Huiziga; Callois) </li></ul>Narrated (Linear) Ludic (Play) Dynamical (Interactive)
  8. 8. Visualizing in Four Dimensions <ul><li>Radar charts </li></ul><ul><li>Parallel coordinates </li></ul>http://www.nbb.cornell.edu/neurobio/land/PROJECTS/Inselberg/ http://www.internet4classrooms.com/excel_radar.htm
  9. 9. Additional Issues <ul><li>No one single type of chart or visualization technique is best, try different techniques </li></ul><ul><li>For comparative dimensions, try and reduce down to sets of 2 dimensions, especially the one or two which will have the most relevance </li></ul><ul><li>Find the sets of pairs which best convey information, and bring those forward </li></ul><ul><li>For example, if we wanted to compare classroom with online and virtual world interaction on the four dimensions… </li></ul>
  10. 10. Data Visualization Radar Diagram Parallel Coordinates V L F R V L F R High Medium High High Virtual World Low Medium Medium High Online Low Low Low Low Classroom Fantastic Robotic Ludic Virtual
  1. A particular slide catching your eye?

    Clipping is a handy way to collect important slides you want to go back to later.

×