Four Dimensions Of The Socio Technical
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Four Dimensions Of The Socio Technical



Ludic, Fantastic, Virtual, and Robotic are four dimensions along which socio-technical innovations may be assessed

Ludic, Fantastic, Virtual, and Robotic are four dimensions along which socio-technical innovations may be assessed



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    Four Dimensions Of The Socio Technical Four Dimensions Of The Socio Technical Presentation Transcript

    • Four Dimensions of the Socio-Technical Jeff McNeill University of Hawaii at Manoa 2007 Jeff McNeill © 2007 Some Rights Reserved. This work is licensed under a Creative Commons Attribution 3.0 License
    • Socio-Technical Transformation
      • These transformations are occuring now in a wide variety of areas and coming from a large number of sources
        • Medicine
        • Computing
        • Telecommunications
        • Social media on the Internet
        • Politics
        • Organizational Innovation & Change
    • Four Dimensions
      • These dimensions are to some degree related to (correlated with) each other
      • However, they can be used to conceptualize emerging phenomena
      • Bipolar, Unary measures, with midpoints
      • Dimension labels, endpoints (and midpoint)
        • Robotic: Biological (Cybernetic) Robotic
        • Virtual: Physical (Augmented) Virtual
        • Fantastic: Realistic (Allegorical) Fantastic
        • Ludic: Narrated (Dynamical) Ludic
    • Robotic
      • Can be measured by degree or ratio of biology to robotic components or processes
      • Cybernetic is concurrently biological and robotic
      • Could be argued that our use of computers and communication technologies makes us cybernetic
      Biological Robotic Cybernetic
    • Virtual
      • Degree of physical, tangible reality generated through interaction in a real space, as opposed to virtual reality generated through machines
      • This is not to evaluate experiences of the virtual (which themselves are physical and real), but only how the phenomenon in question is produced
      Physical (Real) Virtual (Synthetic) Augmented Reality
    • Fantastic
      • The fantastic has to do with verisimilitude and mimetic elements
      • The fantastic also exists where everything is real, except for one thing that would make everything completely different
      • ARGs are a good example of the Fantastic
      Realistic (Mimetic) Fantastic (Unreal) Metaphorical and Allegorical
    • Ludic
      • The Ludic is the degree to which play (an irreducable concept) is present and free from narrative (constrained path through space and time)
      • The Ludic is not necessarily anarchic, as there can be a significant set of rules in play
      • Play is a complex concept (Huiziga; Callois)
      Narrated (Linear) Ludic (Play) Dynamical (Interactive)
    • Visualizing in Four Dimensions
      • Radar charts
      • Parallel coordinates
    • Additional Issues
      • No one single type of chart or visualization technique is best, try different techniques
      • For comparative dimensions, try and reduce down to sets of 2 dimensions, especially the one or two which will have the most relevance
      • Find the sets of pairs which best convey information, and bring those forward
      • For example, if we wanted to compare classroom with online and virtual world interaction on the four dimensions…
    • Data Visualization Radar Diagram Parallel Coordinates V L F R V L F R High Medium High High Virtual World Low Medium Medium High Online Low Low Low Low Classroom Fantastic Robotic Ludic Virtual