• Share
  • Email
  • Embed
  • Like
  • Save
  • Private Content




Presentation about on-line learning and informal environments.

Presentation about on-line learning and informal environments.



Total Views
Views on SlideShare
Embed Views



2 Embeds 4

http://www.slideshare.net 3
http://www.lmodules.com 1



Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
Post Comment
Edit your comment

    UH ETEC UH ETEC Presentation Transcript

      • Jeffrey Piontek
    • Over view
        • Background
        • Introduction to Creativity Academies
        • Big Goals
        • Make a simulation in Scratch
    • Back Ground
        • Co-founder of Foundation 9 Entertainment.
        • World’s largest independent game developer.
    • Background: Foundation 9
        • Over 1,000 employees.
        • Staff includes game designers, programmers, animators, artists, writers, musicians, producers, among others…
    • Background: Foundation 9
        • 400+ games created for top publishers and properties.
    • Background: Foundation 9 Entertainment
        • Passion for educational products.
        • Helped work on LEGO Mindstorms, a robotics invention kit.
    • Motorola M-Lab
        • Kids as inventors.
        • Installation at a museum in Florida.
        • Cooperative and competitive game play.
    • Motorola M-Lab
    • Motorola M-Lab
    • Motorola M-Lab
          • Create original animations in a variety of media.
          • Lots of contests. Winning animations displayed online and on television.
          • Learn animation by teaching animated friends how to dance, act, and solve the challenges in the stories of their lives.
          • Students author and publish their own works, from hard cover books to music DVDs, to new types of products.
    • Game Academy
          • Students design, program, and animate their own games.
          • This is STEM meets creativity. It develops:
          • - Mathematical/logical thinking in programming.
          • - Art skills to create the graphic and audio assets.
          • - Creative thinking to produce a compelling game.
    • Game Academy Meets STEM
      • Build your own simulations, models, and science games in Scratch .
    • Big Goals
        • 21st Century Literacy:
        • Computer literacy.
        • Project management.
        • Team work.
        • Sustainable Education:
        • Each generation makes materials for the next.
    • Introducing Scratch
      • http://scratch.mit.edu/
        • You can make almost anything in Scratch.
        • Examples (games, paint program, tools, funny cards)
    • Scratch is…
      • A tool developed at the MIT Media Lab.
      • Tile-based programming.
      • Sciences. Arts. Creativity.
      • Scratch is FUN! Invent what you want. Today, let’s invent the future.
    • With Scratch You Can Make…
      • Simulations.
      • Learning games.
      • Tools for science learning.
    • Let’s Make Waves! First up: let’s make a molecule.
    • Let’s Make Waves! STEP 1 Paint Tool: Draw a circle to make a “molecule”.
    • Let’s Make Waves!
      • STEP 2
      • Make a bar to generate the wave.
      • Motion Tile: Move the bar to move the molecule…
      • Control & Sensing Tiles: if touching color…
    • Let’s Make Waves!
      • STEP 3
      • Now let’s work with a variable...
      • Set the speed of the bar and have energy transfer to molecule.
      • Finally, a highlight and costume change to better illustrate the wave energy.
    • Let’s Make Waves!
      • STEP 4
      • Okay, time to run some experiments!
      • Clone your molecules.
      • Play with speeds.
    • Let’s Make Waves!
      • Ideas on ways to extend our work…
      • Radial wave simulation
      • Simulate: Storm, earthquakes generate waves
      • Simulate: Bathymetry creates surf
    • Standards Touched
      • Standard 1 – Inquiry
      • OTHERS
    • Standards Touched
      • SC.PH.3.3 – Differentiate between energy and momentum, both quantitatively and conceptually
      • SC.PH.3.4 – Describe the ways energy can be transformed from one form to another (potential to kinetic)
      • SC.PH.3.7 – Use the conservation of energy law to solve problems involving an energy transformation…
      • SC.PH.3.8 – Use the conservation of energy law to predict both quantitatively and qualitatively the results of interactions of objects within simple systems…
    • Scratch and Curricula
      • Scratch is a great way to make science relevant, engaging, and extremely cool for our kids.
      • It helps give them the skills to become 21 st century knowledge workers.
      • Sustainable Education - Older students master concepts and create interactive learning materials to then help teach younger students.
    • Scratch and Curricula Alec (high school student) at the MIT Media Lab with students from England and Russia.
    • Where to go from here…
      • On your own: http://scratch.mit.edu/
      • Creativity Academies – We are happy to help train your students and faculty to create their own materials.
      • Contact Info
    • Projects in Motion…
      • “ Nano Attack” example
      • Game Academy 3D
      • Future Learning
    • Today, with students building…
    • Cutting Edge: Game Academy 3D
        • Blocks programming (MIT Media Lab) + world’s best 3D graphics (CryEngine)
        • Donation to MIT Media Lab; working with Eric Klopfer’s team.
    • Game Academy 3D
        • In the future, most learning (and entertainment) will be in 3D worlds.
        • Collaborating with the MIT Media Lab to combine the world’s best authoring tools with the world’s best 3D.
    • Game Academy 3D
        • Learn Mandarin in magical ways, immersed in online Yuan Ming Yuan, ancient gardens full of mystical creatures and historical figures.
        • One-to-one instruction with live tutors from Beijing, role-playing with you in the gardens.
    • Learn Mandarin in Yuan Ming Yuan
    • Talk and Role Play with Teachers in Beijing
    • Game Academy 3D
        • Help kids invent these worlds.
    • Create Ecosystems
    • Create Ecosystems
        • Design the algorithms that grow the flora and fauna.
    • Create Worlds Create Worlds
    • Design Future Vehicles
    • Design Future Cities
    • Future Sustainability
    • New Sports
    • New Robots
    • Research in new ways
    • Through Simulation, Conduct Experiments Too Dangerous or Too Expensive in the Real World
    • International Game Development Competition
        • New STEM challenge each year.
        • “ Science Futures” – help visualize and invent the future with your original work.
        • Let’s expand partnerships!
    • Kids Build Worlds for Others to Explore
    • Kids Build Worlds for Others to Explore Currently with Bishop Museum…
    • Kids Build Worlds for Others to Explore Currently with Bishop Museum…
    • Kids Build Worlds for Others to Explore Currently with Bishop Museum…
    • Kids Build Worlds for Others to Explore Currently with Bishop Museum…
    • Kids Build Worlds for Others to Explore Currently with Bishop Museum…
    • Kids Build Worlds for Others to Explore Currently with Bishop Museum…
    • Kids Build Worlds for Others to Explore Currently with Bishop Museum…
    • Blue Mars