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Games for health 2012: My Sensor Said So: What Personal Biometric Sensors Can Do Now for Games & What They'll Do Next...
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Games for health 2012: My Sensor Said So: What Personal Biometric Sensors Can Do Now for Games & What They'll Do Next...

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This talk describes how personal health sensors can be added to games in order to engage and sustain motivation of users. A developer tool called CommonSenses by Elbrys Networks is described in the …

This talk describes how personal health sensors can be added to games in order to engage and sustain motivation of users. A developer tool called CommonSenses by Elbrys Networks is described in the last few slides to enable applications to use any sensor and not tie themselves to only one.


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  • What is your activity level? I am inactive (but used to think I was active enough).
  • Of those who indicated ‘active enough’ and higher, half are lying to themselves… A cross-sectional study of awareness of physical activity: associations with personal, behavioral and psychosocial factors http://www.ncbi.nlm.nih.gov/pmc/articles/PMC2186356/ A cross-sectional study of awareness of physical activity: associations with personal, behavioral and psychosocial factors Esther MF van Sluijs , 1 Simon J Griffin ,1 and Mireille NM van Poppel 2,3
  • All of have some things in common: Track one or more biometric or physical behaivor Deliver their data to the internet wirelessly
  • Steps, calories Mobile Use cases: wellness, all All have a gateway Most use bluetooth, some use ANT+ Small battery (coin cell) means no Wi-Fi
  • Tracks tool use Provides activity type Use cases: wellness mobile 900 Mhz
  • Some are WiFi (3-4 AA batteries) Weight Use cases: weight loss, hypertension, diabetes, all Body Composition (fat and water content) stationary Multi-user device – some clever and some not so clever solutions bioelectrical impedance analysis (BIA),
  • Heartrate Gateway Bt, ANT+ mobile Chest strap A bit intrusive
  • Blood Pressure: systolic/distolic and pulse (heart rate) Consumer and medical grade Use cases: Hypertension
  • Blood glucose
  • Spirometry and oximetry COPD – Chronic Obstructive Pulminary Disease Medical grade
  • Minutes in each type of sleep: light, deep, awake FItBit uses motion Zeo uses EEG Electroencephalography
  • Tracks stress levels Uses skin concudtiveness Use cases: autism, other scientific studies Valve Left4Dead
  • Typically have: light, accelerometer, sound, magnetrometer (compass), location Also used as gateway for other devices: bluetooth, ANT+ (if dongle)
  • I did all of this, got my numbers and…
  • Story captures and maintains interest for a longer period. Story = context, not just traditional movie story-telling.
  • Don’t let my lack of creativity limit you, talk to a real game designer like Bill Sabraham from MeYou Health… Audio only Single player Could be played while walking outdoors – make a walk on same path ‘new’ each time Walking causes walking Compasss turns you Multiple players, walking around Puzzles that require cooperation (throw levers in different parts of room in a particular order) Example of: Sensors as input
  • Board games – SOME = asymmetric, casual Played with other people – more engaging Turn based – can be played throughout the day – Think Words With Friends Example of: Sensors as rule breakers, economy
  • Cooperative games with friends “ Building” game Minecraft is another example
  • I AM NOT A LAWYER! Grey area. FDA still creating updated recommendations It depends. If your game tells a player to take a certain level of insulin…then it had better be regulated for safety and efficacy. If your game gives my Skyrim character more stamina because I walked enough today…probably not.
  • Kiss Racer
  • CommonSenses encapsulates sensors complexity away from application. Application focuses on its own goal and uses data about a user.
  • Offers between users motivate social interaction and one user knows what will motivate another more than any institution.
  • Integration of CommonSenses is truly simple. This is actual integration code for a WebApp that uses OfferManager to connect multiple players within the game.
  • Transcript

    • 1. My Sensor Said So: What Personal Biometric Sensors Can Do Now for Games & What Theyll Do Next... Jim Burns Elbrys Networks jeb@elbrys.com @jebpublicJune 2012 Games for Health Conference www.gamesforhealth.org
    • 2. What I’m PlayingJune 2012 Games for Health Conference www.gamesforhealth.org
    • 3. Active Enough Inactive Extremely Active Very ActiveJune 2012 www.gamesforhealth.org
    • 4. “Unrealistic Optimists “ By DenisGiles. flickr.com. Creative Commons License.A cross-sectional study of awareness of physical activity: associations with personal, behavioral and psychosocial factorsEsther MF van Sluijs, 1 Simon J Griffin,1 and Mireille NM van Poppel2,3 June 2012 www.gamesforhealth.org
    • 5. TruthJune 2012 www.gamesforhealth.org
    • 6. TruthJune 2012 www.gamesforhealth.org
    • 7. TruthJune 2012 www.gamesforhealth.org
    • 8. TruthJune 2012 www.gamesforhealth.org
    • 9. TruthJune 2012 www.gamesforhealth.org
    • 10. TruthJune 2012 www.gamesforhealth.org
    • 11. TruthJune 2012 www.gamesforhealth.org
    • 12. TruthJune 2012 www.gamesforhealth.org
    • 13. TruthJune 2012 www.gamesforhealth.org
    • 14. TruthJune 2012 www.gamesforhealth.org
    • 15. TruthJune 2012 www.gamesforhealth.org
    • 16. 21 steps 2 73 24 2c alo r ies11 lbs 1/7 5 6 111 bpm 1 8 June 2012 www.gamesforhealth.org
    • 17. Story.June 2012 www.gamesforhealth.org
    • 18. Inserting Sensor Data Into A Story Story Game Elements Metadata Other Players Metadata NPC Player’s Friends Metrics Environment • Steps Player Metrics • Intensity (5 levels) Resources / • Steps • Heart rate Economy • Intensity (5 levels) • Activity type • Heart rate • Weight • Activity type • Blood Pressure Rules • Weight • Blood Glucose • Blood Pressure • Compliance Player • Blood Glucose • Compliance character / avatar InputJune 2012 www.gamesforhealth.org
    • 19. Audio OnlyJune 2012 www.gamesforhealth.org
    • 20. Boardgames / Card gamesJune 2012 www.gamesforhealth.org
    • 21. Social GamesJune 2012 www.gamesforhealth.org
    • 22. FDA, HIPPA and Other BugbearsJune 2012 www.gamesforhealth.org
    • 23. Future… 9333 Steps MovedJune 2012 www.gamesforhealth.org
    • 24. CommonSenses SensorManager Powered by Powered by Manage My SensorsJune 2012 www.gamesforhealth.org
    • 25. CommonSenses Offer Manager OfferJune 2012 www.gamesforhealth.org
    • 26. Initializing CommonSenses…commonSensesEnemyTeam = CommonSenses("1002945181186797796493", "Xa1xziV5EQOPjkNK2bDhxUo41MlYB9ZKkeg4zrcSGjGaSvIcynV5nr6rYmWd5l/GADQFsCtfuDX6wj2TXHBShQ==”, "1081650638722930493760”, http://api-test.commonsenses.com:8080, "enemy");commonSensesEnemyTeam.setCycleTime(3600);commonSensesEnemyTeam.setup(function(flag){ if (flag) { // ready to get metric data } else { console.log("Failed to setup commonSensesEnemyTeam"); }});June 2012 Games for Health Conference www.gamesforhealth.org
    • 27. Getting Metrics…commonSensesEnemyTeam.getMetrics(loadMetric);And then…function loadMetric(timeString,userInfo,count){ // then use userInfo and count}June 2012 Games for Health Conference www.gamesforhealth.org
    • 28. Step Attack DemoJune 2012 www.gamesforhealth.org
    • 29. Questions?• Me – jeb@elbrys.com – @jebpublic• CommonSenses Developer Documentation (Alpha) – http://bit.ly/Mo4wBA• CommonSenses Main Site – http://www.CommonSenses.comJune 2012 www.gamesforhealth.org
    • 30. Thank You! Jim Burns Elbrys Networks jeb@elbrys.com @jebpublic June 12-1, 2013 November 5-6, 2012 Boston, MA www.gamesforhealtheurope.orgJune 2012 Games for Health Conference www.gamesforhealth.org