AudioCubes: a Distributed Cube Tangible Interface based on Interaction Range for Sound Design - Presentation Transcript
AudioCubes: a Distributed Cube Tangible Interface based on Interaction Range for Sound Design Bert Schiettecatte 1,2 , Jean Vanderdonckt 2 1 Percussa Inc., Mere (Belgium), bert@percussa.com 2 Belgian Lab. of Computer-Human Interaction (BCHI), Université catholique de Louvain (UCL), Louvain-la-Neuve (Belgium) [email_address]
Outline
Motivations
What are AudioCubes?
Ways to use AudioCubes
Example Configurations
Interaction range of AudioCubes
Related Work
AudioCubes Design Process
AudioCubes Evaluation
Conclusion
AudioCubes Users
AudioCubes Availability
AudioCubes
Motivations
Accessability of professional music and sound tools today
U-Control 33e Malstrom synthesizer in Propellerheads Reason Laptop artist Kim Cascone performing Focus on technology and control instead of music or sound ...
Personal experience with ...
What are AudioCubes?
Small, wireless, battery powered portable computers which :
Detect each other's location and orientation
Sense other real-world objects
Work with each other and without infrastructure
Generate and process sound
Each cube has :
USB connector for data exchange and battery charging
4 faces with IR sensors and emitters
Full colour light source
Ways to use AudioCubes
Each cube generates sound and sends out to other cubes nearby
One or more cubes connected to speaker make sound audible
Computer needed to set behaviour of cubes initially
Without a computer (i.e. Sound generator)
Cubes detect each other and nearby objects, send info to computer
Information from detection is used to interact with software
Computer needed to set behaviour of cubes initially
With a computer (i.e. Human Computer Interface)
Example configurations
One vs many inputs, one vs. many outputs
Cubes used as sound generator – location and orientation changes parameters AND global behaviour
Interaction range of AudioCubes
Regulated by angle (φ), minimum range (r min =0.5 cm), and maximum range (r max =50 cm)
Coupling two AudioCubes
s 1 s 2 φ 1 φ 2 r 1min r 1max r 2min r 2max
Related work Audiopad by Patten & Recht (MIT Media Lab) Blockjam by Newton-Dunn et al (Sony CSL IL) AudioCubes is different from related work in that :
The system is self contained and intelligent
No infrastructure necessary
AudioCubes Design Process
Techniques used
Paper prototyping
Hand soldering, glueing
Various rapid prototyping techniques, laser cutting
AudioCube second rev. Mechanical design Paper prototype AudioCube first platform with external signal processing AudioCube second platform with built in DSP AudioCube third platform wtih built in DSP
AudioCubes Evaluation User observation camera and cube table with amplification at the MUHKA museum Audiocubes connect to table amplifier through audio cables Table and camera setup diagram Standard cube configuration for the art installation Cubes generate sound and send to each other, 2 cubes connected to speakers Let's put the cubes in a museum and let people make sound with them, without computers ... camera amplifier inputs 1 2 3 4 5 6 Micro- phone input Audio Output jack
AudioCubes Evaluation 4 hours of observation video
Among the goals :
Observe human-machine interaction not anticipated
Determine if visitors could understand and learn system
Is our system more accessible than other classic technology for making electronic music and sound?
Conclusion AudioCubes used as sound generator :
Parameters and behaviour change at the same time
AudioCubes used as computer interface :
Cube sense each other's location and orientation but also distance to other objects
Cubes can be easily configured in many ways for different applications
Lets people explore and be creative with technology, without imposing “control” too much
Gives room to “happy accidents”
In both cases :
AudioCubes users in Education
Berklee College of Music (USA)
KnowledgeXtensions, Inc (USA)
Watch That Sound (Netherlands)
Pantalone (Belgium)
AudioCubes users in Research
Saint Mary's University (Canada)
Aristotle University of Thessaloniki (Greece)
Université catholique de Louvain (Belgium)
University of Southern Denmark (Denmark)
University of Western Sydney (Australia)
V2 (Netherlands)
Past AudioCube workshops
V2, Rotterdam
Vancouver New Music & Video In/Out, Vancouver
Vooruit, Ghent
Thank you very much for your attention! http://www.percussa.com/ PERCUSSA http://www.isys.ucl.ac.be/bchi Belgian Lab. of Computer-Human Interaction http://www.similar.cc European excellence network on Multimodal User Interfaces
AudioCubes is a novel tangible user interface allow more
AudioCubes is a novel tangible user interface allowing any person interested by sound design such as sound creators, and music trainers to intuitively explore and create dynamically changing sound. A new sound is created by manipulating distributed cube tangible user interface that can be coupled wirelessly by locating them in the interaction range of each other on a table. At any time, a sound processing network combines operational properties of AudioCubes, such as location on a plane or in space, movement, arrangement with other cubes, and layout. Sound algorithm parameters and the configuration of the sound processing network can be changed simultaneously, allowing a fast and convenient exploration of sound creation space that creates a new interaction technique for creating sounds. less
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