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Games Based Learning - NCTCA Convention February 2014
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Games Based Learning - NCTCA Convention February 2014

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  • 1. Jen Deyenberg Northern Gateway Public Schools earning ased ames Photo by WVS
  • 2. What If?
  • 3. What if there were a tool that guided you through challenges and quests at your own pace? Photo by Ross LaRocco
  • 4. What if the tool assessed how you were doing and didn’t let you progress until you have sufficient tools, skills, and preparation to go on? Photo by @_levelcomplete
  • 5. http://labyrinth.thinkport.org/ Online Games http://villainyinc.thinkport.org/ http://www.mangahigh.com
  • 6. What if the tool provided a safe environment for you to fail in, but encouraged and motivated you to keep trying?
  • 7. What if the tool was full of rich narrative driven content? http://layton.wikia.com
  • 8. What if there were puzzles and challenges that played to the most critical thinking and problem solving skills?
  • 9. Nintendo DS
  • 10. What if the tool had characters that drew you in and inspired you to create, wonder, and play?
  • 11. Scribblenauts
  • 12. What if the tool allowed learners with disabilities to run, jump and be whatever they want to be? “I believe that there is nothing more powerful for people with disabilities that the freedom that only videogames can provide. It is an art form that allows us to all run, jump, and be whatever we want to be.” -Mark Barlet, AbleGamers Foundation
  • 13. What if you were rewarded automatically for progress and success? blogs.dailymail.com
  • 14. Games Based Learning vs. Gamification Images from http://www.dashe.com and yoshiart.com
  • 15. What if the tool could simulate things that weren’t possible? http://dome.fi
  • 16. What if there was rich, descriptive text, with more words than most novels, which you were eager to read to keep progressing?
  • 17. http://www.nfb.ca/interactive/
  • 18. What if there was beautiful art, rich texture, colour, and pattern to inspire your own creations? http://lumoreanarts.deviantart.com
  • 19. What if you absolutely loved the tool, and played with it every chance with you got?
  • 20. Wii Bowling Strike = 10+n+y
  • 21. What if the tool were available in many platforms, portable, accessible, affordable, already in many homes, and had more choices of content than you could ever imagine? http://www.gamehavenclassic.com/
  • 22. Favourite Wii Games
  • 23. What if you could develop your own challenges and share them with others around the world?
  • 24. Daisy Scratch http://research.microsoft.com /en-us/projects/kodu/ http://scratch.mit.edu/ Hopscotch http://goo.gl/7jjpE Kodable http://goo.gl/CFuAB Unity http://unity3d.com/ Kodu Move the Turtle http://goo.gl/PVhGO http://goo.gl/Sdvt9 App Development: http://www.trailsoptional.com/2012/04/so-you-want-tocreate-an-app/
  • 25. Construct 2 Alice http://www.scirra.com/construct2 http://www.alice.org/ http://gamesalad.com/ http://gamestarmechanic.com/ http://appinventor.mit.edu/ Greenfoot http://www.greenfoot.org/ http://udk.com/
  • 26. What if you could create new levels, characters, worlds, and write all about your experiences, create stories about these new worlds, and write how to guides to help others?
  • 27. What if the tool taught social issues? http://www.gamesforchange.org/ https://www.tigweb.org/games/
  • 28. What if you could share and create in online worlds connecting with others?
  • 29. Eden
  • 30. What if we brought it into the classroom? I wonder…
  • 31. Research http://prezi.com/fabxd10aqxxl/games-basedlearning/ http://www.livebinders.com/play/play/132980

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