Discount User Experience Design

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    Discount User Experience Design - Presentation Transcript

    1. Discount User Experience Design An Introduction to UX and UX Methodologies on a Budget
    2. What is User Experience Design (UXD)?
    3. Experience Design.
    4. “ Experience design is the practice of designing products, processes, services, & environments with a focus on the quality of the user experience... Aarts, Emile H. L.; Stefano Marzano (2003). The New Everyday: Views on Ambient Intelligence. 010 Publishers. p. 46. “
    5. Experience is everywhere, everything.
    6. Bad experiences get noticed.
    7. Good experiences go unnoticed.
    8. Good experiences go unnoticed. (Generally)
    9. A few very important exceptions.
    10. Good User Experience Design lowers barriers between users & their goals.
    11. Great User Experience Design lowers barriers between users & their goals, as well as encourages buy-in (true believers).
    12. Good vs. Great Expected, Functional Unexpected, Remarkable
    13. Great User Experience Design anticipates needs and delivers, simply.
    14. Bad User Experience Design is...
    15. Oh snap.
    16. Creating Remarkable User Experiences
    17. An Overview of Process
    18. Traditional Waterfall Process Define Design Develop Deploy
    19. Traditional Waterfall Process (Let’s not do this) Define Design Develop Deploy
    20. Modified Waterfall Process (Ah, that’s better) Define Design Develop Deploy
    21. Define the Problem
    22. The Foundation
    23. Define the Problem Stakeholder Interviews Customer/User Interviews Customer/User Surveys Competition Analysis User Personas Contextual Inquiry Card Sorting Usability Testing
    24. What to use when?
    25. Don’t Need Every Tool. Just the Right Ones. (Phew)
    26. No time. No money. Make it awesome.
    27. Stakeholder Interview(s) Determine business goals. Gauge and fine tune expectations. Talk to those with the closest contact with customers/users.
    28. User Interview(s) and/or Survey(s) (when possible) Understand goals. Discuss pain points with existing solutions. Insight into environment and context of use.
    29. You might know some people who use computers. Ask them some stuff.
    30. Give Users a Voice ...in your head.
    31. Practical Personas
    32. Practical Personas
    33. Practical Personas Motivations Scenarios Features Behaviors
    34. Motivations “Find a vacation rental within budget and availability range.”
    35. Scenarios “Mary has a week of vacation she’s planning and only a couple windows of opportunity in which to use it.”
    36. Features “Advanced search and sorting options for vacation rentals.”
    37. Behaviors “Sorts and filters with Ajax-powered sliders on search results pages.”
    38. “ “ Personas are to persona descriptions as vacations are to souvenir picture albums. -Jared Spool
    39. Collaborate.
    40. Understand the problem? Cool. Design the solution.
    41. Design Sketches/Paper Wireframes Interactive Prototypes Visual Design
    42. Sketches/Paper Wireframes
    43. Fail fast to succeed quickly.
    44. 6-Up Approach
    45. Interactive Prototype
    46. Paper or HTML?
    47. Whatever Communicates Best
    48. Test Early, Test Often (Ideally) Define Design
    49. Everyone is a UX Designer
    50. Practice Mindful Design
    51. Thx! Some further reading: http://delicious.com/jdelabar/ux-design Hit me up for book recs!

    + jdelabarjdelabar, 1 month ago

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