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Museums & the Mind IV, ASTC 2008
 

Museums & the Mind IV, ASTC 2008

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Part IV of the Museums and the Mind session at ASTC 2008 in Philadelphia. Matthew Wenger, graduate associate at the University of Arizona, discusses how interactive exhibits can provide ...

Part IV of the Museums and the Mind session at ASTC 2008 in Philadelphia. Matthew Wenger, graduate associate at the University of Arizona, discusses how interactive exhibits can provide individualized flexibility between novelty/complexity and comprehensibility.

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  • My name is Matthew Wenger and I am a graduate student in the College of Education at the University of Arizona in Tucson.

Museums & the Mind IV, ASTC 2008 Museums & the Mind IV, ASTC 2008 Presentation Transcript

  • Museums and the Mind Rethinking Exhibits Matthew Wenger College of Education University of Arizona, Tucson Flandrau: The UA Science Center
  • Emotion and Learning
    • Emotional experiences can be powerful learning experiences
    • Learning experiences can be powerful emotional experiences
    • Interest can lead to improved memory and learning
  • Some Assumptions
    • We want our exhibit experiences to be “interesting”
    • “ One-size” exhibits cannot be optimized for the knowledge and skills of all visitors
  • Rethinking Our Approach
    • Novelty-Complexity and Comprehensibility
  • Rethinking Our Approach
    • Novelty-Complexity and Comprehensibility
    • Offer a lot of different one-size experiences
  • Rethinking Our Approach
    • Novelty-Complexity and Comprehensibility
    • Offer a lot of different one-size experiences
    • Adjustable exhibit experiences
  • Rethinking Our Approach
    • Novelty-Complexity and Comprehensibility
    • Offer a lot of different one-size experiences
    • Adjustable exhibit experiences
    • Some components of an interactive exhibit
      • Initial Engagement
      • Purpose
      • Content
      • Interaction
      • Outcome
  • Rethinking Our Approach Strategies Interest Novelty Complexity Comprehensibility Initial Engagement Purpose Content Interaction Outcome
  • Rethinking Exhibits Example 1
    • Designed to facilitate an “optimal experience”.
    • AI engine adjusts the difficulty (novelty, complexity) to keep the game at the user’s playing level
    • Initial engagement, purpose, content, and outcome are consistent
    • flOw flash game (and PS3)
      • Jenova Chen
    Image Credit: Jenova Chen
  • Rethinking Exhibits Example 2
    • Feedback from play and communication with other players (combined with quick turn-around)
    • Visitors can adjust their role and playing strategy
    • Initial engagement, goal, content, and outcome are fixed
    • MUSHI (Multi-User Simulation with Handheld Integration)
      • Leilah Lyons, University of Michigan
    Image Credit: Leilah Lyons
  • Rethinking Exhibits Example 3
    • Visitors annotate images and videos of exhibit interactions
    • Videos and comments available for others
    • Initial engagement, purpose, and outcome are fixed
    • Video Traces
    • Art Traces
      • Reed Stevens, LIFE Center
    Image Credit: Reed Stevens, Sandra Toro-Martell
  • Rethinking Our Approach Strategies
  • Contact Information Matthew Wenger, M.A. [email_address] . arizona . edu Graduate Associate College of Education The University of Arizona, Tucson Flandrau: The UA Science Center
  • Museums and the Mind: Applying Cognitive Neuroscience to Free-Choice Learning Roger Barrett, Science Museum of Minnesota John Falk, Oregon State University Jennifer Mangels, City University of New York Matthew Wenger, Flandrau: The UA Science Center Jayatri Das, The Franklin Institute
  • Rethinking Exhibits Example Exhibits
    • Open-ended exhibits allow visitors to adjust their interaction and use the exhibit in a way that optimizes complexity and comprehensibility
    • Initial engagement, purpose, and outcome are fixed
    • Advanced Prolonged Exposure (APE) exhibits
      • Exploratorium