- mechanical game originating in Japan and is used as both a form ofrecreational arcade game and much more frequently as a gambling device- were originally strictly mechanical,but modern ones have incorporatedextensive electronics, becoming similarto video slot machines.- to capture as many balls as possible- Pachinko parlors are widespread in Japan(pachislo or pachislots)PACHINKO
The players sit in a circle and follow the leader, whotaps his or her nose and says, "hana, hana, hana,kuchi", meaning, "nose, nose, nose, mouth."The leader continues to repeat the words but tapsanother part of his or her body, such as an eye. Theplayers must do what the leader says and not what heor she does. If a player fails to do this, she must be theleader or allow her cheek to be daubed with flour andwater. The names of the features are: me--eye; mimi-ear; hana-nose; kuchi-mouth.The games may also be played in teams, with eachside trying to make the opposite team follow theircaptains words and not his or her actions.Hana, Hana, Hana, Kuchi
The one who is chosen to be "Oni", or"It", triesto tag a player. However, the tagged playermust put one hand on the spot where "It"touched him or her, whether the back, theshoulder, the elbow, the knee, or other part ofthe body. With his or her hand on this spot, heor she must chase the other players. He or sheis relieved of his position only when anotherplayer is tagged.When there are a large number of children,you may use more than one tagger.Japanese Tag
Daruma is similar the game Red Light in the United States.Players line up about 30 feet from a wall and try to reach the wall.The player who is it faces the wall and says "Daruma falls down"and turns around. If he sees someone moving that person iscaptured and has to come to wall. The process is repeated. If oneplayer touches the captured player the captured play is free. Thegame ends when all the players are captured and the firstcaptured is it the next round.The Japanese version of kick-the-can is called Kankai. Kids aredivided into kickers and runners. One runner kicks the can out ofthe circle. After a tagger places the can back in the circle thetagger tries to catch the runners. If a runner is tagged he stand inthe circle. If a runner can kick the can without being touched, hereleases all the runners.Playground Games in Japan
Dodge ball is very popular among children, The regional andnational tournaments in the sport for primary school students. Theplayer on one champion team from Kagoshima told the YomiuriShimbun, “I feel so good when I hit someone with the ball.”-- Some attention was focused on the safety of playgrounds in theearly 2000s after some children died playing a group swing.Afterwards a study showed that 75 percent of playgrounds havedefects that could potentially cause accidents.
At one point Japan had approximately 100 commercial mazes,more than any country. Most Japanese mazes were made with 6½-foot wooden walls not hedges. They generally have about 2,000yards of pathways and maze runners have to find four checkpoint,and get their cards stamped, before emerging from the end. Theroute of the maze can easily be changed by moving the walls andmany maze owners change the walls once a week or so to lureback repeat customers.Japanese mazes are much more difficult than their counterpartselsewhere in the world. It typically takes about 50 minutes to getout, but some people get lost for hours. A common joke describesa honeymooning couple that enters a maze and came out withtwo children."Most of the time, people in our society are deprived of thechance to make our own decisions...In a maze you can make yourMazes in Japan
- Japanese companies such as Sega, Taito, Namco andNintendo were producers of electro-mechanical arcadegames. Soon after the video game industry began in theearly 1970s, many of these companies turned their attentionto producing arcade video games.- Japan eventually became a major exporter of videogames during the golden age of arcade video games, anera that began with the release of Taitos Space Invaders in1978 and ended around the mid-1980s.Video Gaming
PlayStation 2 – 21,833,215(note: total Nintendo DS sales not provided)Wii – 12,638,836PSP – 19,453,023Nintendo 3DS – 7,689,512Nintendo 3DS XL – 2,090,372PlayStation 3 – 8,860,082PlayStation Vita – 1,130,820Xbox 360 – 1,613,832TOTAL Hardware sales to date(lifetime):