Targeting the Spanish-Language Market Source: Internet World Stats, Nov ‘07 Millions of Users
Large addressable market
Third-largest language online
Under-served by other sites
Highly monetize-able
Worldwide Internet Users by Language
Early Growth Due to Localization English Español Português Français Italiano Ελληνικά Русский 中文 Deutsch Nederlands Türkçe Română 日本語 ภาษาไทย Polski Over 50 Languages and Dialects Worldwide
Serving a Diverse Global Audience Asia/Pac 16.2M LatAm 16.4M ME/Africa 5.0M North Am 5.5M Europe 16.4M
hi5’s Top 5 Countries
Mexico, 6.4M
Thailand, 5.8M
Peru,4.4M
US, 4.4M
Portugal, 2.4M
Source: comScore, July 2009 Source: Internal, July 2009
hi5 in Peru
#1 social site in Peru
#4 web site overall in Peru
4.4 million monthly unique visitors
Over 1 million visitors every day
Highly engaged users
Pages/Visit = 30.96
Avg. Time on Site = 17:14
Age/Gender Distribution Geographic Distribution Country Partner
How Will Social Networking Evolve? Social Entertainment Communication Entertainment Different Use Cases
Different Life Stages = Different Uses Age 5-14 15-24 24+
“ Play”-based
Self-expression
Limited interaction
Manage social contacts
Keep in touch
Be productive/efficient
Meet new people
Have fun
Hang out
Audience Psychographics Highly Engaged in Social Entertainment Activities Gaming Dating Entertainment Shopping Source: US Nielsen @Plan Spring 2009
Adding Games to the Social Experience
Launched hi5 Games channel in February ’09
Hundreds of Flash-based games
Challenge/invite friends to play
Added download-able games
Premium games
Gamers now one-third of hi5 traffic
Adding Video to the Social Experience
Partnership with Televisa
Co-branded video site launched on hi5 in June ’08
Extensive library of Spanish-language video content
Worldwide distrib- ution (except US)
Premium ad inventory
Social Networking Business Models Source: Piper Jaffrey, September 2008. Advertising 1 Direct User Payments 2
Global Advertisers
Premium Creative + Viral Marketing
Preserve brand identity
Develop unique creative
Deploy various formats
Implement arresting visuals
Build community for brands
Enable brand interaction
Spread message via viral hooks
Foster users’ brand affinity
+
Social Networks Drive Word of Mouth Branded Gifts Joining Communities Uploading Photos Posting Comments Installing Applications Branded Skins
Building a Virtual Economy
Direct payments are over 15% of total revenue
Top games generating $2-3K revenue per day
Over 17M monthly users of premium content
hi5 Coins payments are growing 80% per month
hi5 Coins Virtual Currency Virtual gifts store Premium games Paid Features
The New hi5 Interact Meet Play Watch Create Give Buy
hi5 3D Engine basis for launch hi5 Stars
Core engine leveraged to build immersive game experiences
Enhancing Fidelity and Interactivity Overview Source: comScore, November 2008. stars
Top Tips for Social Marketing
Create community around your brand
Keep content fresh, new, engaging (usually funny)
Make it participatory – have a point
Create incentives for viral adoption/growth
Use it to gather customer feedback – good and bad
Experiment with different programs – learn/change fast
Think globally
Be willing to give up control
Get clarity on goals/objectives
Top Marketer Mistakes
Build it and they will come
Promotion rather than relationship
One-way pitch rather than two-way dialog
Over-exploiting the social graph
Interrupting the customer use case
Pretending to be someone you’re not
Ignoring limitations of your brand/category
Michael Trigg Vice President, Marketing hi5 Networks, Inc. Email: [email_address] hi5: http://mikemenlo.hi5.com Blog: http://hi5networks.com/blog/ Twitter: http:// twitter.com/mike_trigg
0 comments
Post a comment