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AgileUX LeanUX grosjean2011 AgileUX LeanUX grosjean2011 Presentation Transcript

  • AgileUX / LeanUXA day in the life of anAGILE UX Practionner
    Jean Claude GROSJEAN
    Agile Coach
    Trainer
    UX Specialist
    www.qualitystreet.fr / www.agile-ux.com
  • #2
    Jean Claude GROSJEAN – Valtech Paris
    jcgrosjean@qualitystreet.fr
    Jean-claude.grosjean@valtech.fr
  • #3
    Agile and UX: Lots in common
    Goals
    Cognitive processes
    UX
    Expertise
    Requirements
    Interface design
    User Research
    Prototyping
    Human Factor
    Personas & User roles
    Feedback & Tests
    Collaboration
    Simplicity
    AGILEMindset
    Communication
    Change
    Adaptation
    Transparency
    Visibility
    Business Value
    Velocity
  • # 1 Helping to define the product Vision…
    « Fits in a shirtpocket, syncsseamlesslywith PC, fast and easy to use, no more than $299 »
    A direction
    A purpose
  • #5
    Vision Workshops
    (fromGeoffrey Moore)
  • #6
    Vision & Visual Management
    On the information radiator
    With the agile team everyday!
  • #7
    INVOLVE ME AND I’LL UNDERSTAND !
  • #8
    « Product Vision Box » Workshop
    Back
    Front
    ?
    ?
    (www.agile-ux.com)
  • #9
    « Product Vision Box » workshops
    (www.agile-ux.com)
  • # 2 Creating Personas collaboratively…
    A persona is a user-archetype
    A fictional representation of target users you can use to help guide decisions about product, features, navigation, visual design
    (Ericsson Life in 2020)
  • #11
    « Personas » Workshops
    Look for differences(Goals, Behaviors, Attitudes…)
    Introduce the AGILE PERSONA
    Use Storytelling…
    (www.qualitystreet.fr)
  • #12
    Poster & Template
    Use and communicate
    (www.qualitystreet.fr)
  • # 3 Sharing with the team the design principles
    Sitting within the agile Team
    A daily activity
    Various opportunities to learn !
  • Good interface design…
    Direct feedback
    User Control
    Error management
  • # 4 Building the Information Architecture
    The right thing at the right place
    Information architecture
    Jesse James Garret’s Elements of User Experience
  • High Level… structuring !
    Categorizing…
    Prioritizing…
    Modeling…
    And creating a navigation system
    Information architecture workshop
  • # 5 Prototyping… working on Interface design
    Paper… Whiteboard…
    and
    Balsamiq
    All you need to work effectively !
  • Wireframes… Just enough !
    Rapid and valuable prototyping in order to foster collaboration and elicit rapid feedback
  • # 6 Facilitating Specification workshops
    Collaborative workshop(s) at each sprint
    To refine the Product Backlog
    To Prepare the next sprint
  • Just enough… JUST IN TIME
    Be a facilitator
  • # 7 Testing, Measuring… Testing again!
    Go & See
  • Guerilla Usability
    Feedback
    Value
    Adaptation
    Informal… Low cost
    Usabilitytesting: YES but…
    shorter… more frequent… and evolutive!
  • Thanks !