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Be Amazing: 5 Rules for Great Presentations

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We all need to communicate ideas and, for business purposes, the ability to run a successful presentation is essential. In this session we discuss five rules to help guide your planning and delivery.

We all need to communicate ideas and, for business purposes, the ability to run a successful presentation is essential. In this session we discuss five rules to help guide your planning and delivery.

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Be Amazing: 5 Rules for Great Presentations Be Amazing: 5 Rules for Great Presentations Presentation Transcript

  • Be Amazing 5 Rules for Great Presentations Jeff Casimir / @j3 / jeff@casimircreative.com
  • Our Goal To be a GREAT communicator
  • Greatness = Knowledge + Practice
  • Why? Your skills are not enough We all need to sell
  • Our Method Understand the 5 essential steps to effective teaching
  • Our Process Lecture Review Tools Discuss
  • 1.Make Rules
  • 1.Make Rules Starting with You
  • 1. Make Rules: For You Be Early
  • 1. Make Rules: For You Start on Time
  • 1. Make Rules: For You You Have Less Than Five Minutes
  • 1. Make Rules: For You Never Equivocate
  • 1. Make Rules: For You Respect Your Audience
  • 1. Make Rules: For You Do the Math
  • 1. Make Rules: For You Number of Attendees x Presentation Time Opportunity Cost
  • 1. Make Rules You’d Better Be Worth It!
  • 1.Make Rules And for Them
  • 1. Make Rules Appreciate Clarity
  • 1. Make Rules Define Expectations
  • 1. Make Rules No Questions If you say it, MEAN IT!
  • 1. Make Rules No Laptops?
  • 1. Make Rules Just be Clear
  • 2.Have a Point
  • 2. Have a Point “Talk About”
  • 2. Have a Point It’s not about You!
  • 2. Have a Point It’s about US!
  • 2. Have a Point Define Success
  • 2. Have a Point What is the ONE THING they can’t leave without?
  • 2. Have a Point If you can’t answer that...
  • 2. Have a Point Don’t Bother!
  • 2. Have a Point Keep yourself focused
  • 2. Have a Point Have a Structure
  • 2. A Point : Structure Step 1: Inspire
  • 2. A Point : Structure : Inspire Why should they CARE?
  • 2. A Point : Structure : Inspire If they don’t care, what can you possibly achieve?
  • 2. Have a Point : Structure Step 2: Equip
  • 2. A Point : Structure : Equip They need TOOLS
  • 2. A Point : Structure : Tools •Confidence •Familiarity •Safety •Launch Point
  • 2. Have a Point : Structure Step 3: Direct
  • 2. A Point : Structure : Direct What will they DO?
  • 2. A Point : Structure : Direct What supports will they have?
  • 2. A Point : Structure Step 4: Measure
  • 2. Point : Structure : Measure How will you know it worked?
  • 2. Have a Point : Structure 1. Inspire 2. Equip 3. Direct 4. Measure
  • 3.Shoot for 70
  • 3. Shoot for 70 “I don’t know my audience.”
  • 3. Shoot for 70 Make it Up!
  • 3. Shoot for 70 Script Out Characters
  • 3. Shoot for 70 What do each of these people know already? •The Newbie •The Average •The Expert
  • 3. Shoot for 70 And what do they want to know?
  • 3. Shoot for 70 Newbies
  • 3. Shoot for 70: Newbies Easily Impressed
  • 3. Shoot for 70: Newbies Easily Overwhelmed
  • 3. Shoot for 70: Newbies Can they prepare ahead of time?
  • 3. Shoot for 70 : Newbies
  • 3. Shoot for 70 Average
  • 3. Shoot for 70: Average They know a thing or two
  • 3. Shoot for 70: Average They are the weight that tips scales
  • 3. Shoot for 70 Experts
  • 3. Shoot for 70 Many “experts” are really “jerks”
  • 3. Shoot for 70 You are not the Internet
  • 3. Shoot for 70 Ignore the experts
  • 3. Shoot for 70: Average Think about who’s not there
  • 3. Shoot for 70 Aim for 70%, Hit 50%-90%
  • 3. Shoot for 70 These are your community
  • 3. Shoot for 70 Convert them and you win
  • 4.Break Expectations
  • 4. Break Expectations This can be done wrong
  • 4. Break Expectations “Shock” is over
  • 4. Break Expectations Animations Don’t Count
  • 4. Break Expectations It’s about content
  • 4. Break Expectations How can you be different?
  • 4. Break Expectations Pre-Survey
  • 4. Break Expectations Hardcopy Materials
  • 4. Break Expectations Interaction
  • 4. Break Expectations Puzzles, Tasks, Games
  • 4. Break Expectations Two Screens for Live Coding
  • 4. Break Expectations Movies, Music, Lights, Sounds
  • 4. Break Expectations Enhance the message, or skip it!
  • 5.Tell a Story
  • 5. Tell a Story It’s not about the details
  • 5. Tell a Story Communicators tell stories
  • 5. Tell a Story Your plan is like the arc of a story
  • 5. Tell a Story STORIES PRESENTERS •Problem •Inspire •Struggle •Equip •Solution •Direct •Conclusion •Measure
  • 5. Tell a Story Stories create a personal connection
  • 5. Tell a Story Characters Challenges Solutions
  • 5. Tell a Story Perform
  • 5. Tell a Story You are on STAGE
  • 5. Tell a Story And these people MATTER
  • 5. Tell a Story You are there to SERVE them
  • 5. Tell a Story And you can do it!
  • 1.Make Rules
  • 2.Have a Point
  • 3.Shoot for 70
  • 4.Break Expectations
  • 5.Tell a Story
  • Tools
  • Tools : Software • Keynote Better Presentation Software • Skitch Game-changing Screenshots • OmniGraffle Vector Graphics for Normal People • OmniGraphSketcher Amazing Graphs when Numbers Don’t Matter • ScreenFlow Easy Screencasting
  • Tools : Resources • Flickr Amazing, Creative-Commons Photos • iStockPhoto When You Can’t Find It on Flickr • PresentationZen Good, Short Articles & Examples
  • Tools : Everything Else • MacMini Reliable Dual-screen Display • Your Own Projector Be Prepared • The Non-Designers Design Book Vector Graphics for Normal People • Color Index 2 Infinite Colors
  • Be Amazing 5 Rules for Great Presentations Jeff Casimir / @j3 / jeff@casimircreative.com
  • Images http://www.flickr.com/photos/deathtogutenberg/2339726414/ http://www.flickr.com/photos/jam343/1703693/ http://www.flickr.com/photos/pasq/2702025494/ http://www.flickr.com/photos/sir_leif/2929457183/
  • November 14 & 15 December 5 & 6 December 12 & 13 http://jumpstartlab.com