Understanding Expressions of     Internet of Things          Rung-Huei Liang    National Taiwan University of     Science ...
Timo Arnallhttp://www.slideshare.net/tmo/designing-for-an-internet-of-things
Feedback Loops of User Experiencehttp://www.slideshare.net/tmo/designing-for-an-internet-of-things
Expressions of IOT Experience“So these levels of user experience:       Tangible and embodied       Connection and sharing...
Booreiland Metaproductshttp://www.slideshare.net/booreiland/internet-of-things-3596775
Meta ArchitecureFive Classes of Information Stream
B. Sterlin’s SPIMES                  introduced by LEANDRO AGRO’http://www.slideshare.net/leeander/introducing-the-interne...
SPIMEs               sketched by Dave Grayhttp://www.flickr.com/photos/davegray/5140417973/
Interactive and Networked Things                                   1.Sensors      1.Sensors      2.Computation            ...
Over Cloud?1.Sensors2.Computation3.Network4.Actuators
One Thing Over Cloud  2.Computation          1.Sensors              Cloud            Space/Time                         4....
The complexity of multiple things over time/space           2.Computation                            1.Sensors            ...
Fill out this form             sensors   computati   network   actuators                       onOver spaceOver timeOversp...
Interactive Things through Cloud       A Thing becomes a “mashup” of sensors/computation/network/actuatorsExperience could...
Three Types of Interaction• HTH (Human to Human)  – Not discussed here• HTT (Human to Thing)  – Distance of human and thin...
Embodiment of Things• Full/Nearby/Environment/Distant:  – A vector (F, N, E, D)• A thing could have multiple embodiments  ...
Embodiments of Things                (F, N, E, D)Full   Nearby              Environment   Distant
Full          The output device is the input deviceFull   Sony Gummi                        Platypus Amoeba
NearbyThe output takes place near the input object
EnvironmentalThe output is around the user, usually audio, scent…
DistantThe output is over there, another room, remote…
16 possible embodiments of a thing
Interaction of Two Things(F, N, E, D)                        (F, N, E, D)               16X16=256 combinations
Nabaztag(F, N, E, D)=(0,0,0,0)   (F, N, E, D)=(1,0,1,1)Book (tagged object)          Nabaztag
PokenPlug afterward   (F, N, E, D)=(1,0,0,0)   (F, N, E, D)=(1,0,0,0)   Plug afterward
Distance of Human and Things wearable   portable   appliance   installation
Matrix of Distance and Embodiment(to be filled out)…
Full                      Nearby   Environmental   DistantWearable       Responsive wearable               objects, clothe...
7 Design Patterns of IOT•   1. Collective activities•   2. Connectedness•   3. Tracking & Logging•   4. Awareness•   5. So...
1. Collective Activities
Wattson
NIKE+
Social Clock/social radio                   Olinda
Kindle: sharing/social
Toaster Prints Text, Photos From the Internet                     onto Your Breadhttp://forums.techarena.in/portable-devic...
2. Connectedness
SnowGlobehttp://studiolab.io.tudelft.nl/static/gems/vastenburg/DISsnowglobefinal.pdf
Prensence Lamphttp://portal.acm.org/citation.cfm?id=383749
Lover Cup
Memory Bricolage Table
3. Tracking and Logging
Nokia Sprots Tracker   http://www.sports-tracker.com/
FedEx SenseAware
Tower Bridge Twitter
4. Awareness
Ambient Devices
TomTom Go
Chumby
5. Social Interaction
POKEN
Bodybughttp://www.bodybug.se/
Social Mutator
6. Near Field Communication
Nabaztag
Mir:ror
Touchatag
Skal media player
7. Bookcrossing
Bookcrossing.com
Understanding expressions of internet of things
Understanding expressions of internet of things
Understanding expressions of internet of things
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Understanding expressions of internet of things

  1. 1. Understanding Expressions of Internet of Things Rung-Huei Liang National Taiwan University of Science and Technology
  2. 2. Timo Arnallhttp://www.slideshare.net/tmo/designing-for-an-internet-of-things
  3. 3. Feedback Loops of User Experiencehttp://www.slideshare.net/tmo/designing-for-an-internet-of-things
  4. 4. Expressions of IOT Experience“So these levels of user experience: Tangible and embodied Connection and sharing Visualisation and reflection“Can be seen as feedback loops that take place overtime.”“From the immediate usage of a product through to thelonger term. We have the beginnings of a way to look atthe experience of these products, and to see how wemight design them.” –T. Arnall
  5. 5. Booreiland Metaproductshttp://www.slideshare.net/booreiland/internet-of-things-3596775
  6. 6. Meta ArchitecureFive Classes of Information Stream
  7. 7. B. Sterlin’s SPIMES introduced by LEANDRO AGRO’http://www.slideshare.net/leeander/introducing-the-internet-of-things-lecture-iulm-university
  8. 8. SPIMEs sketched by Dave Grayhttp://www.flickr.com/photos/davegray/5140417973/
  9. 9. Interactive and Networked Things 1.Sensors 1.Sensors 2.Computation 2.Computation 3.Network 4.Acuators 3.Network Over space and time 4.Actuators
  10. 10. Over Cloud?1.Sensors2.Computation3.Network4.Actuators
  11. 11. One Thing Over Cloud 2.Computation 1.Sensors Cloud Space/Time 4.Actuators3.Network
  12. 12. The complexity of multiple things over time/space 2.Computation 1.Sensors Cloud Space/Time 3.Network 4.Actuators
  13. 13. Fill out this form sensors computati network actuators onOver spaceOver timeOverspace+time
  14. 14. Interactive Things through Cloud A Thing becomes a “mashup” of sensors/computation/network/actuatorsExperience could be interwoven to a great extent Interaction should be designed as space+time coupled embodiment
  15. 15. Three Types of Interaction• HTH (Human to Human) – Not discussed here• HTT (Human to Thing) – Distance of human and things• TTT (Thing to Thing) – Embodiment of Things
  16. 16. Embodiment of Things• Full/Nearby/Environment/Distant: – A vector (F, N, E, D)• A thing could have multiple embodiments eg. (Full + Environment)
  17. 17. Embodiments of Things (F, N, E, D)Full Nearby Environment Distant
  18. 18. Full The output device is the input deviceFull Sony Gummi Platypus Amoeba
  19. 19. NearbyThe output takes place near the input object
  20. 20. EnvironmentalThe output is around the user, usually audio, scent…
  21. 21. DistantThe output is over there, another room, remote…
  22. 22. 16 possible embodiments of a thing
  23. 23. Interaction of Two Things(F, N, E, D) (F, N, E, D) 16X16=256 combinations
  24. 24. Nabaztag(F, N, E, D)=(0,0,0,0) (F, N, E, D)=(1,0,1,1)Book (tagged object) Nabaztag
  25. 25. PokenPlug afterward (F, N, E, D)=(1,0,0,0) (F, N, E, D)=(1,0,0,0) Plug afterward
  26. 26. Distance of Human and Things wearable portable appliance installation
  27. 27. Matrix of Distance and Embodiment(to be filled out)…
  28. 28. Full Nearby Environmental DistantWearable Responsive wearable objects, clothes, sport trackers, bracelet, necklace.Portable iPhone,Appliance Nabaztag Nabaztag Nabaztag Ambient OrbInstallation Kiosk London Bridge twitter
  29. 29. 7 Design Patterns of IOT• 1. Collective activities• 2. Connectedness• 3. Tracking & Logging• 4. Awareness• 5. Social interaction• 6. Near Field Communication• 7. Bookcrossing
  30. 30. 1. Collective Activities
  31. 31. Wattson
  32. 32. NIKE+
  33. 33. Social Clock/social radio Olinda
  34. 34. Kindle: sharing/social
  35. 35. Toaster Prints Text, Photos From the Internet onto Your Breadhttp://forums.techarena.in/portable-devices/1036906.htm
  36. 36. 2. Connectedness
  37. 37. SnowGlobehttp://studiolab.io.tudelft.nl/static/gems/vastenburg/DISsnowglobefinal.pdf
  38. 38. Prensence Lamphttp://portal.acm.org/citation.cfm?id=383749
  39. 39. Lover Cup
  40. 40. Memory Bricolage Table
  41. 41. 3. Tracking and Logging
  42. 42. Nokia Sprots Tracker http://www.sports-tracker.com/
  43. 43. FedEx SenseAware
  44. 44. Tower Bridge Twitter
  45. 45. 4. Awareness
  46. 46. Ambient Devices
  47. 47. TomTom Go
  48. 48. Chumby
  49. 49. 5. Social Interaction
  50. 50. POKEN
  51. 51. Bodybughttp://www.bodybug.se/
  52. 52. Social Mutator
  53. 53. 6. Near Field Communication
  54. 54. Nabaztag
  55. 55. Mir:ror
  56. 56. Touchatag
  57. 57. Skal media player
  58. 58. 7. Bookcrossing
  59. 59. Bookcrossing.com
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