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Spatial Media: Awareness, Interaction and Aesthetics in the Spatial Context

From jazzliang, 5 months ago

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Slide 1: 空間媒體 空間脈絡下的覺知、互動與美學 Spatial Media Awareness, Interaction and Aesthetics in the Spatial Context 梁容輝 Spatial Media Group liang@mail.ntust.edu.tw 空間媒體組 Why Space? ‧多數基礎概念是以一個或多個空間化譬喻 (spatialization metaphors)概念組織而成的 ~我們 賴以生存的譬喻 p. 37 ‧在某些情形,空間化是概念的必不可少的部份, 以至很難想出一個可替代的譬喻來建構此概念 ~p. 38 ‧正如人類空間方位的基本經驗產生方位譬喻,我 們對實存物(physical objects)特別是自己的身體 經驗也為實體譬喻(ontological metaphors)普遍廣 泛的多樣性提供了基礎,那就是將事件、活動、 情感、觀點等視為實體與物質的方式。 ~p.47 1

Slide 2: Spatialization Metaphor ‧空間化譬喻與實體譬喻: 來自經驗、成為理解抽 象概念的基礎 ‧<我們賴以生存的譬喻>:1980:physical world:身體 觀 ‧今天(2007):空間經驗:virtual world:cyborg ‧空間感(實體或者虛擬)與新的身體觀(cyborg)將 構成未來人類理解、建構、發明的基礎 Emerging Spatial Context • Awareness • Interaction • Aesthetics 2

Slide 3: Awareness • System::Intelligence::Awareness • Why awareness important in space? • Virtual reality v.s. augmented reality • Where is “spatial context” in VR? Mobile Augmented Reality Systems (MARS) 1996, Steven Feiner's, Columbia University 3

Slide 4: Invisible Train Daniel Wagner, Thomas Pintaric and Dieter Schmalstieg, Vienna University of Technology Can You See Me Now Blasttheory, UK, 2001 4

Slide 5: Awareness of spatial context is surely important. ` Even if you are aware of spatial information, there is still much to get attention. 5

Slide 6: Sport Awareness Nike+IPOD Energy Awareness DIY Kyoto 6

Slide 7: Pollution Awareness blogject(blog-objects), Julian Bleecker , USC Too much to be aware of… 7

Slide 8: 無用的 awareness center ---------- peripheral aware ---------- controlled 8

Slide 9: As we learn to design calm technology, we will enrich not only our space of artifacts, but also our opportunities for being with other people. ~Mark Weiser and John S. Brown Slow Technology ‧ 虛擬實境 @NTUST, 2006 • City Kaleidoscope 學生胡若涵期末作品 入選日本国際デ ザインコンペ ティション 2006 招聘作 品 9

Slide 10: Interaction • The world is interface • Thing-to-thing interaction 10

Slide 11: 選擇一則維基百科文章 製作您的 Sempedia 標志 貼上您的 Semapedia 標志 http://www.semapedia.org/ Human is a spatial cursor 11

Slide 12: City is a spatial operating system Browsing interface as a metaphor 12

Slide 13: Kameleon Media http://www.kameleon-media.com/ 13

Slide 14: proximity-triggered interaction situatedness equip the space (NFC) light technology real-time wireless connection decontextualization equip the personal device (3G) heavy technology The world is not built for proximity-interaction, The wifi, 3G connections are lazy substitutions for interaction 14

Slide 15: Proximity-interaction means: redesign the living environment Urban computing should not be understood only as mobile augmented urban space 15

Slide 16: Calling Mozart 2006 Soundwalk NY http://www.soundwalk.com 16

Slide 17: Who and how to plan locative media? Project: 混合實境平台 • 混合實境 (mixed reality) • 可觸知媒體 (tangible media) • 鄰近觸發式互動 (proximity triggered interaction) • 投影實境 (projected reality) • 電腦支援合作式工作/設計 /遊戲/表演 (computer supported collaborative work) NSC 2005-2006 17

Slide 18: Project: 行動服務規劃 • 行動服務 (mobile service) • 地點媒體 (locative media) • 空間發佈 (spatial publishing) • 空間說故事 (spatial storytelling) • 標籤化媒體 (tagged media) NSC 2006-2007 Project: 行動聲音部落格 IPv6 國家重點發展計劃 2006 銘傳資傳 資工 18

Slide 19: 唯有放到實體世界的某一地點,…指示性的特性, 在於可將抽象的意義,轉換成真實世界的意義。 ~Scollon,實體世界的語言 符號的脈絡依賴性(context-dependency),表現在 指示性這個特質。 ~Scollon,實體世界的語言 19

Slide 20: Project:地點媒體與地方符號之協同設計 • 地點媒體 (locative media) • 人文地理學 (anthropogeogr aphy) • 地方研究(place research) • 地方符號學 (geosemiotics) Project:地點媒體與地方符號之協同設計 ‧ 網際空間社會互動 ‧ 解讀地方符號 ‧ 網際空間的視覺化符號 ‧ 實體空間與虛擬空間地方符號 20

Slide 21: 從如何訂閱一只杯子談起 Aesthetics 21

Slide 22: walk by numbers TORONTO WALKS structure by numbers Artist: John Campbell 22

Slide 23: installation by numbers Finite State Machine (FSM) Intro. by Paul Fishwick the simple 3-state dynamics of an ecosystem. Prajakta Ugrankar computer-aided reality reality-aided computing 23

Slide 24: Chat, Aram Batholl, 2007 WoW, Aram Batholl, 2007 24

Slide 25: Map, Aram Batholl, 2007 25

Slide 26: de_dust, Aram Batholl, 2007 End 26