Bengkel Slideshow (Microsoft Powerpoint)

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Bengkel Slideshow (Microsoft Powerpoint)

  1. 1. REKAAN SLIDE Jazmi Jamal + Dzulsyafiq, Fakulti Animasi & Multimedia
  2. 2. Isi Kandungan + Pengenalan rekaan slide + Prinsip rekabentuk + Komposisi Grid + Prinsip Multimedia + Kandungan dan Grafik
  3. 3. Apa itu Design ?
  4. 4. “ ” In order to satisfy the information needs of the intended receivers information design comprises analysis, planning, presentation and understanding of a message. Regardless of the selected medium, a well- designed information material, with its message, will satisfy aesthetic, economic, ergonomic, as well as subject matter requirements Petterson (2012)
  5. 5. “Kejelasan komunikasi melalui media”
  6. 6. ‘Camno nak design slide ?’
  7. 7. Benchmark Jenis slide yang ingin dicapai Dapat arahan Kumpul bahan teks, video, imej Rekaan grafik teks, video, imej Publish Masukkan media Animasi, video, bunyi Hyperlink (jika ada) Pautan ke slide dan media Preview Test run publish slide Time Tracking Mengukur masa pembentangan Preview Rekaan keseluruhan PROSES PRODUKSI MENGHASILKAN SLIDE
  8. 8. Prinsip2 Rekabentuk (Principles of Design)
  9. 9. Prinsip2 Rekabentuk (Principles of Design)
  10. 10. Pilih 3 prinsip rekabentuk paling penting untuk rekaan slide Aktiviti berpasangan (10 minit)
  11. 11. Pembentangan
  12. 12. G R I D
  13. 13. Kegunaan Grid
  14. 14. Apple Icon Grid
  15. 15. Contoh Tidak Elok
  16. 16. Contoh Tidak Elok
  17. 17. Rule of Thirds
  18. 18. Aktiviti Individu (15 minit) Anda hendaklah reka muka hadapan bagi Slide korporat ASWARA mengikut citarasa Rektor. Maklumat yang perlu disertai adalah : 1. Logo ASWARA 2. Logo Jata Negara 3. Suasana belajar di ASWARA 4. Tajuk slide 5. Huraian mengenai tajuk slide
  19. 19. People learn better when multimedia messages are designed in ways that are consistent with how the human mind works and with research- based principles Mayer (2011)
  20. 20. Multimedia Principle Users learn better from words and pictures than from words alone.
  21. 21. Bacteria Cell Structure • Cytoplasm • Nucleoid • Ribosomes • Pili • Flagella • Cytoplasmic Membrane
  22. 22. Bacteria Cell Structure
  23. 23. Spatial Contiguity Principle Users learn better when corresponding words and pictures are presented near rather than far from each other on the page or screen
  24. 24. Temporal Contiguity Principle Users learn better when corresponding words and pictures are presented simultaneously rather than successively.
  25. 25. Mordeca i
  26. 26. Mordeca i
  27. 27. Coherence Principle Users learn better when extraneous words, pictures, and sounds are excluded rather than included.
  28. 28. Individual differences Design effects are stronger for low-knowledge users than for high-knowledge users. These users are equipped to use cognitive strategy to work around cognitive overload, distraction, or other effects of poor design

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