A Study of Mixed Reality to Preserve a Malaysian Herb Digitally  Jazmi Izwan Jamal 1092300031
EG: Olympus Mixed Reality A Study of Mixed Reality to Preserve a Malaysian Herb Digitally  Mixed Reality Sample
Introduction <ul><li>In this context, the researcher would like to discover more on  mixed reality as a delivery method to...
BENEFITS FROM HERB A Study of Mixed Reality to Preserve a Malaysian Herb Digitally  Background Study (Jamia Azdina, 2006) ...
Do we know  A Study of Mixed Reality to Preserve a Malaysian Herb Digitally  Background   Study Age ? Habitat ? Growth ? M...
A Study of Mixed Reality to Preserve a Malaysian Herb Digitally  Background Study “ In the last 50 years, about two per ce...
“… the importance of public awareness of the need to conserve rare and endangered plant species in their natural environme...
“ We should not expect rare and endangered plants to be attractive or spectacular. They may have medicinal qualities that ...
&quot;…the majority of our forested areas can be saved for future generations but only if everyone, including State Govern...
For Them, For Us Digital Natives  (born after 1980) A Study of Mixed Reality to Preserve a Malaysian Herb Digitally  Backg...
Why Preserved Digitally ? (New Zealand’s Digital Content Strategy, 2007) A Study of Mixed Reality to Preserve a Malaysian ...
How to Preserved Digitally ? A Study of Mixed Reality to Preserve a Malaysian Herb Digitally  Background Study
A Study of Mixed Reality to Preserve a Malaysian Herb Digitally  Background Study (Gilham, n. d.) Passive Limited Particip...
Mixed Reality <ul><li>MR as a new model delivery modes for education : informal and formal </li></ul>A Study of Mixed Real...
Potential Impacts <ul><li>“… self-learning, texts and sounds were added in this system to help students to better comprehe...
Research Problem <ul><li>Herb extinction in Malaysia </li></ul><ul><ul><li>Public should be educated on the need to conser...
Research questions <ul><li>How mixed reality help learner to enhance the understanding herb’s physical characteristic stud...
Objectives <ul><li>To identify mixed reality delivery method to enhance learning about herb’s physical characteristic. </l...
Purpose of study <ul><li>Develop the best MR design guidelines specifically in herb before develop the actual prototype. <...
Research Method <ul><li>Reviewing secondary data = previous studies on  </li></ul><ul><ul><li>MR in education, </li></ul><...
Research Method <ul><li>After evaluate the design guidelines, interview with SME (Subject Matter Expert) will conducted to...
Report Structure <ul><li>2.1  Introduction </li></ul><ul><li>2.2  Physical characteristic of herb </li></ul><ul><li>2.2.1 ...
Related LR <ul><li>Creating Next Generation Blended Learning Environments Using Mixed Reality, Video Games and Simulations...
Working Schedule week A Study of Mixed Reality to Preserve a Malaysian Herb Digitally  Working Schedule
Research Limitations <ul><li>Less resources specifically in herb implementation in mixed reality, mixed reality applicatio...
References <ul><li>[1] Abawi, D. F. and Dorner, R. (2004). Creating Mixed Reality content : Problems, concepts and solutio...
References <ul><li>[8] Jamia Azdina, J. (2006).  Malay traditional medicine: An overview of scientific and technological p...
References <ul><li>[14] Loscos, C., Widenfeld, H. R., Roussou, M., Meyer, A., Tecchia, F., and Drettakis, G. (2003). The C...
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A Study of Mixed Reality to Preserve a Malaysian Herb

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  • We can get much benefits from the herb especialy for medicine, cook, scent, food production, cosmetic and spiritual
  • But do we know its figure ? Age ? Growth ? Morphology ? Habitat ? Characteristic ?
  • Kui mentioned flowering plants like herbs are becoming extinct from time to time. This is the projection of flowering plant in Borneo (not peninsular) from 1950 to 2020.. It can be estimated that 40-45% we’ll lost the plants area. Dr Meng suggested to increase awareness regarding the herb.
  • Kui mentioned flowering plants like herbs are becoming extinct from time to time. This is the projection of flowering plant in Borneo (not peninsular) from 1950 to 2020.. It can be estimated that 40-45% we’ll lost the plants area. Dr Meng suggested to increase awareness regarding the herb.
  • Yes the herb are beneficial to us especially in traditional medicine. Of course we need to protect the herb and preserve it for future generation knowledge as their heritage medicine.
  • Yes the herb are beneficial to us especially in traditional medicine. Of course we need to protect the herb and preserve it for future generation knowledge as their heritage medicine.
  • Where live depending on technology especially Internet. They are used to employing ICT under all circumstances. = Digital native characteristics is depending on internet and technology.. The digital natives feel uncomfortable in the existing educational system because of radical change in the current education, including the content as well as teaching methods. = They feel awkward because of the sudden changes from traditional to digital in school education. Where the teachers still based on traditional teaching method.. The educators have always been faced with learners with different knowledge, experience and skills = E-learning is the way of engaging education. And for the traditional education might face some difficulties in teaching to the digital native’s student
  • Digitally Archived have the benefits: of time consuming, editable, spatial distribution, generate ideas. These benefits really help the knowledge to be expand more to improve the quality of the knowledge.
  • Pictures document Detail description Website (Online) Interactive application ?
  • Level 1. PassiveThe lowest level of interactivity where the learner is simply a receiver of information. Navigation is linear and is generally forward, back and possibly a menu which is either text or image based. This level is characterised by very limited user control with regard to sequence of materials. Communication flow is asynchronous learner to content. Examples: Web pages with components including one or more of: text, images, automatic video and animation players. The majority of online learning used today. This site is a classic, passive example. Level 2. Limited participationInvolves level 1 plus enabling the learner to make simple responses to stimuli. This may be achieve through use of components developed using Flash to enable drag and drop type interactivity elements providing constructive learner feedback which may or may not be contextual. May support additional interfaces including light pens and touch screens, and so forth. Communication flow is learner to content and learner to interface. Examples: Web pages with components including one or more of: text, images, video, simple step through animations including frames and carousels, click and reveal interactions, multiple choice questions, open ended response checkers. Level 3. Complex participationInvolves all of levels 1 and 2 plus increased ability for the learner to control the interaction. Techniques might include complex simulations where data may be entered and consequence dealt with the learner. Communication flow is learner to content and learner to interface, while also supporting asynchronous learner to learner and learner to facilitator. Examples: Complex simulations such as a simulated database system with field masking to enable simulated and contextual responses, simple branching scenarios, etc. Level 4. Real-time participationInvolves all of levels 1, 2 &amp; 3 plus real time engagement through a real life set of responses and cues. More often than not, this interaction is a simulation that mirrors the actual situation. Decisions, layouts, activities, consequences, feedback, etc all relate to the environment commonly associated with this activity. Collaboration with the online facilitator and other learners enable learning and assessment to take place in real-time. Supports all communication relationships synchronously. Examples: F111 flight simulator, Second Life, Moodle (or similar collaborative environments) LMS, etc. http://universalusability.visumation.com/html/interactivity.html
  • As indicated in the figure, the most straightforward way to view a Mixed Reality environment, therefore, is one in which real world and virtual world objects are presented together within a single display, that is, anywhere between the extrema of the virtuality continuum.
  • Kasi nama field expert puki
  • Kasi nama field expert puki
  • A Study of Mixed Reality to Preserve a Malaysian Herb

    1. 1. A Study of Mixed Reality to Preserve a Malaysian Herb Digitally Jazmi Izwan Jamal 1092300031
    2. 2. EG: Olympus Mixed Reality A Study of Mixed Reality to Preserve a Malaysian Herb Digitally Mixed Reality Sample
    3. 3. Introduction <ul><li>In this context, the researcher would like to discover more on mixed reality as a delivery method to increase learning of learner about the herb’s morphology and; </li></ul><ul><li>Determine design guidelines of mixed reality presentation that would be best to present herb visual characteristic effectively </li></ul><ul><li>Design guidelines = interaction design and interface design </li></ul>A Study of Mixed Reality to Preserve a Malaysian Herb Digitally Introduction
    4. 4. BENEFITS FROM HERB A Study of Mixed Reality to Preserve a Malaysian Herb Digitally Background Study (Jamia Azdina, 2006) Medicine Spiritual Cosmetic Cook Scent Food Production
    5. 5. Do we know A Study of Mixed Reality to Preserve a Malaysian Herb Digitally Background Study Age ? Habitat ? Growth ? Morphology ? Characteristic ?
    6. 6. A Study of Mixed Reality to Preserve a Malaysian Herb Digitally Background Study “ In the last 50 years, about two per cent or about 170 of the estimated 8,500 species of flowering plants in Peninsular Malaysia became extinct.” Kui, Y. T. (2000) Plants Face Rising Rate of Extinction. News Strait Times.
    7. 7. “… the importance of public awareness of the need to conserve rare and endangered plant species in their natural environment. If members of the public are not aware, they can unknowingly cause damage.&quot; Meng (2000) A Study of Mixed Reality to Preserve a Malaysian Herb Digitally Background Study “ In the last 50 years, about two per cent or about 170 of the estimated 8,500 species of flowering plants in Peninsular Malaysia became extinct.” Kui, Y. T. (2000) Plants Face Rising Rate of Extinction. News Strait Times.
    8. 8. “ We should not expect rare and endangered plants to be attractive or spectacular. They may have medicinal qualities that cannot be underestimated.&quot; Soepadmo (2000) A Study of Mixed Reality to Preserve a Malaysian Herb Digitally Background Study
    9. 9. &quot;…the majority of our forested areas can be saved for future generations but only if everyone, including State Governments and the public, do their bit to help.&quot; Soepadmo (2000) A Study of Mixed Reality to Preserve a Malaysian Herb Digitally Background Study
    10. 10. For Them, For Us Digital Natives (born after 1980) A Study of Mixed Reality to Preserve a Malaysian Herb Digitally Background Study “ Where live depending on technology especially Internet. They are used to employing ICT under all circumstances.” (Prensky, 2001a) (Levin & Arafeh, 2002; Oblinger, 2003; Prensky, 2001a) “ The digital natives feel uncomfortable in the existing educational system because of radical change in the current education, including the content as well as teaching methods.” (Bennett et al. 2008; Schulmeister, 2008) “ E-Learning as introduction of technology enhanced education. Scholars found several weakness of education (traditional) in the future.”
    11. 11. Why Preserved Digitally ? (New Zealand’s Digital Content Strategy, 2007) A Study of Mixed Reality to Preserve a Malaysian Herb Digitally Background Study Spatial Distribution Easily transmitted and accessed globally Generate Ideas Form into powerful data collection of info to generate new knowledge Time Consuming Ideas and data will travel quickly Editable Create, manipulate, duplicate and re-use with ease
    12. 12. How to Preserved Digitally ? A Study of Mixed Reality to Preserve a Malaysian Herb Digitally Background Study
    13. 13. A Study of Mixed Reality to Preserve a Malaysian Herb Digitally Background Study (Gilham, n. d.) Passive Limited Participation Complex Participation Real-time Participation Web pages including Multimedia contents; text, picture, video, audio and interactivity Web pages including Multimedia contents with interactivity providing constructive learner feedback Complex simulation : simulated database in computerized environment and created contextual response Real-time simulation: real time engagement through a real life. Supports all communication relationships synchronously PDF, Website only provide back and next buttons MMU website, OneUtama Kiosk Word generator, Pacman Classic Second Life, Facebook, Flight Simulator
    14. 14. Mixed Reality <ul><li>MR as a new model delivery modes for education : informal and formal </li></ul>A Study of Mixed Reality to Preserve a Malaysian Herb Digitally Background Study (Milgram, 1994) (Woods et al. , 2004; Teng, Mei-Ling, Liu, Cheok, 2007) <ul><li>The mixed reality will revolutionize learning and teaching by making the learner have more sense of engagement with the contents </li></ul>(Kirkley, & Kirkley, 2003)
    15. 15. Potential Impacts <ul><li>“… self-learning, texts and sounds were added in this system to help students to better comprehend the contents.” </li></ul><ul><li>Knowledge preservation through simulation based learning in mixed reality would enhance the learner’s retention of the knowledge itself because it involves real-life experience during the process of information retrieval. </li></ul>(Higa, Nishiura, Kimura, Shibata, & Tamura, 2007) (Theng et. al , 2008) A Study of Mixed Reality to Preserve a Malaysian Herb Digitally Background Study
    16. 16. Research Problem <ul><li>Herb extinction in Malaysia </li></ul><ul><ul><li>Public should be educated on the need to conserve the rare and endangered species. </li></ul></ul><ul><li>Less accurate on student acceptance in presenting mixed reality especially on plant-related subject ( especially on Malaysian Herb ) </li></ul><ul><li>Few mixed reality design guidelines and complicated to apply for practice. </li></ul>A Study of Mixed Reality to Preserve a Malaysian Herb Digitally Research Problems (Kui, 2000) (Teng, Mei-Ling, Liu, & Cheok, 2007) (Hinske, Langheinrich, & Lampe, 2008)
    17. 17. Research questions <ul><li>How mixed reality help learner to enhance the understanding herb’s physical characteristic studies based on previous literatures? </li></ul><ul><li>Which types of mixed reality design guideline that best delivery the herb’s presentation based on literatures? </li></ul>A Study of Mixed Reality to Preserve a Malaysian Herb Digitally Research Questions
    18. 18. Objectives <ul><li>To identify mixed reality delivery method to enhance learning about herb’s physical characteristic. </li></ul><ul><li>To determine design guidelines for mixed reality in herb’s presentation. </li></ul>A Study of Mixed Reality to Preserve a Malaysian Herb Digitally Research Objectives
    19. 19. Purpose of study <ul><li>Develop the best MR design guidelines specifically in herb before develop the actual prototype. </li></ul><ul><li>Select Cat’s Whiskers ( Orthosiphon Stamenius ) as herb sample. </li></ul>A Study of Mixed Reality to Preserve a Malaysian Herb Digitally Purpose of Study
    20. 20. Research Method <ul><li>Reviewing secondary data = previous studies on </li></ul><ul><ul><li>MR in education, </li></ul></ul><ul><ul><li>The implementation of the herb in MR, </li></ul></ul><ul><ul><li>The herb morphology, </li></ul></ul><ul><ul><li>The used of multimedia in MR, </li></ul></ul><ul><ul><li>Effective MR application and hardware </li></ul></ul><ul><li>The design guidelines will be evaluate based on the secondary data reviews. </li></ul>A Study of Mixed Reality to Preserve a Malaysian Herb Digitally Research Plan
    21. 21. Research Method <ul><li>After evaluate the design guidelines, interview with SME (Subject Matter Expert) will conducted to proven the guidelines. </li></ul><ul><ul><li>Prof. Adrian David Cheok </li></ul></ul><ul><ul><ul><li>Mixed Reality Lab – Singapore </li></ul></ul></ul><ul><ul><li>Prof. Masa Inakage </li></ul></ul><ul><ul><ul><li>Dean School of Media Design – Keio Univeristy </li></ul></ul></ul><ul><ul><li>Khoo Eng Tat </li></ul></ul><ul><ul><ul><li>Mixed Reality Lab - Singapore </li></ul></ul></ul>A Study of Mixed Reality to Preserve a Malaysian Herb Digitally Research Plan
    22. 22. Report Structure <ul><li>2.1 Introduction </li></ul><ul><li>2.2 Physical characteristic of herb </li></ul><ul><li>2.2.1 Plant morphology </li></ul><ul><li>2.2.2 Growth development </li></ul><ul><li>2.3 Mixed reality in education </li></ul><ul><li>2.3.1 Benefits of utilizing mixed reality for education purpose </li></ul><ul><li>2.3.2 Impact of mixed reality in education </li></ul><ul><li>2.3.3 Potential gaps between real world and digital environment </li></ul><ul><li>2.4 Multimedia elements in mixed reality </li></ul><ul><li>2.4.1 Visualization and auditory </li></ul><ul><li>2.4.2 Mixed reality interaction model </li></ul><ul><li>2.5 Efficient mixed reality application </li></ul><ul><li>2.5.1 Mixed reality software application </li></ul><ul><li>2.5.2 Hardware interface for mixed reality application </li></ul><ul><li>2.6 Discussion </li></ul>A Study of Mixed Reality to Preserve a Malaysian Herb Digitally Report Structure
    23. 23. Related LR <ul><li>Creating Next Generation Blended Learning Environments Using Mixed Reality, Video Games and Simulations by Kirkley & Kirkley. (2003) </li></ul><ul><li>HyperReal: A Hypermedia Model for Mixed Reality by Romero & Correia. (2003). </li></ul><ul><li>Towards Guidelines for Designing Augmented Toy Environments by Hinske, Lengheinrich & Lampe. (2008). </li></ul><ul><li>Teaching and Learning in the Mixed-Reality Science Classroom by Tolentino, Birchfield, Romanowicz, Glenberg, Kelliher & Martinez. (2009). </li></ul>A Study of Mixed Reality to Preserve a Malaysian Herb Digitally Related Literature Review
    24. 24. Working Schedule week A Study of Mixed Reality to Preserve a Malaysian Herb Digitally Working Schedule
    25. 25. Research Limitations <ul><li>Less resources specifically in herb implementation in mixed reality, mixed reality application and the process. </li></ul><ul><li>Time constraint restricted to do an observation on plant growth. </li></ul><ul><li>Minor scholars do research on morphology of Cat’s whisker ( Orthosiphon Stamenius) . </li></ul>A Study of Mixed Reality to Preserve a Malaysian Herb Digitally Research Limitations
    26. 26. References <ul><li>[1] Abawi, D. F. and Dorner, R. (2004). Creating Mixed Reality content : Problems, concepts and solutions. Proceedings of the Computer Graphics International, 2004. </li></ul><ul><li>[2] Abawi, D. F., Dorner, R., Haller, M., and Zauner, J. (2004). Efficient Mixed Reality application development. First European conference on visual media production, 2004. </li></ul><ul><li>[3] Cavazza, M., Martin, O., Charles, F., Marichal, X., and Mead, S. J. (2003). User interaction in Mixed Reality interactive storytelling. Proceedings of the second IEEE and ACM international symposium on Mixed and Augmented Reality. </li></ul><ul><li>[4] Cheok, A. D., Kumar, K. G., and Prince, S. (2002) Micro-accelerometer based hardware interfaces for wearable computer mixed reality applications. Proceedings of the 6 th symposium on Wearable Computers. </li></ul><ul><li>[5] Higa, K., Nishiura, T., Kimura, A., Shibata, F., and Tamura, H. (2007). A two-by-two reality system that merges real and virtual worlds in both audio and visual senses. Proceedings 6 th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2007 . </li></ul><ul><li>[6] Iguchi, K., Saso, T. I., and Inakage, M. (2004) Veggie Diaries: Urban mobile mixed reality entertainment. International conference on computer graphics and interactive technique . </li></ul><ul><li>[7] Jagarath, I. B. and Ng, L. T. (2000). Herbs-The green pharmacy of Malaysia . Kuala Lumpur : Vinpress Sdn. Bhd. </li></ul>A Study of Mixed Reality to Preserve a Malaysian Herb Digitally References
    27. 27. References <ul><li>[8] Jamia Azdina, J. (2006). Malay traditional medicine: An overview of scientific and technological progress . Retrieved May 14, 2010 from Tech Monitor : http://pgssajkm.googlepages.com/06nov_dec_sf3.pdf </li></ul><ul><li>[9] Kirkley, S. E. and Kirkley, J. R. (2004). Creating next generation blended learning environments using mixed reality, video games and simulations. TechTrends, 49 (3), 42-53. </li></ul><ul><li>[10] Kato, H., Billinghurst, M., Blanding, B., and May, R. (1999). ARToolkit. Technical report, Hiroshima City University, 1999. </li></ul><ul><li>[11] Keng, C. L. and Siong, L. P. (2006). Morphological similarities and differences between the two varieties of Cat’s Whiskers (Orthosiphone stamineus Benth.) grown in Malaysia. International Journal of Botany 2 (6), 1-6. </li></ul><ul><li>[12] Liu, W., Cheok, A. D., Mei-Ling, C. L., and Theng, Y. (2007). Mixed Reality classroom - learning from entertainment. Proceedings of the 2 nd international conference on Digital interactive media in entertainment and arts. </li></ul><ul><li>[13] Liu, W., Fernando, O. N. N., Cheok, A. D., Wijesena, J. P., and Tan, R. T. (2007). Science museum Mixed Reality Digital Media exhibitions for children . Proceedings of the Second Workshop on Digital Media and its Application in Museum & Heritage , 2007. </li></ul>A Study of Mixed Reality to Preserve a Malaysian Herb Digitally References
    28. 28. References <ul><li>[14] Loscos, C., Widenfeld, H. R., Roussou, M., Meyer, A., Tecchia, F., and Drettakis, G. (2003). The CREATE Project: Mixed Reality for design, education, and cultural heritage with a Constructivist approach. Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. 282. </li></ul><ul><li>[15] Mauseth, J. D. (2009). Botany : An introduction to plant biology – 4 th edition. Jones and Bartlett Publisher, LLC, Sudbury. </li></ul><ul><li>[16] Mech, R. and Prusinkiewicz, P. (1996). Visual models of plants interacting with their environment. Proceedings of the 23 rd annual conference on computer graphics and interactive technique. </li></ul><ul><li>[17] Miyazaki, D., Ooishi, T., Nishikawa, T., Sagawa, R., Nishino, K., and Tomomatsu, T., (2001) The great Buddha project: Modeling cultural heritage through observation. Norwell, MA, USA : Kluwer Academic Publishers. </li></ul><ul><li>[18] Stemler, L. K. (1997). Educational characteristics of multimedia : A Literature Review. Journal of Educational Multimedia and Hypermedia, 6(3/4), 339-359. </li></ul><ul><li>[19] Sung, E. (n.d.). A visual guide to fresh herb . Retrieved March 20, 2010, from Epicurious website: http://www.epicurious.com/articlesguides/seasonalcooking/farmtotable/visualguidefreshherbs </li></ul><ul><li>[20] Tolentino, L., Birchfield, D., Romanowicz, C. M., Mina, C. J., Kelliher, A., and Martinez, C. (2009). Teaching and learning in the Mixed-Reality science classroom. Science+Business Media, LLC 2009 , 501-517 </li></ul>A Study of Mixed Reality to Preserve a Malaysian Herb Digitally References

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