Aredv2 Powerpoint 072943

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mofified with links to examples

mofified with links to examples

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  • 1. AREDv2 Applications for Rapid E-learning Development Presented by Simon Brown and Jay Mair VeMentoring f2f workshop
  • 2. AREDv2 Applications for Rapid E-learning Development flexiblelearning.net.au get into flexible learning
  • 3. What is AREDv2?
    • Online activity maker:
    • faster for developers
    • possible for non-technical people
    • Uses six ‘dynamic templates’ (models)
    • Sharable Content Object Reference Model (SCORM) compliant
  • 4. What can it produce? The models
    • Present information about a topic
    • Apply control measures to targets in a scene
    • Label targets in a scene
    • Sequence steps in a process
    • Review knowledge about a topic
    • Create a Learning Sequence
    • Decision tree
  • 5. 1. Present information about a topic
    • This interaction object presents information about a topic.
    • It provides the learner with a menu to access content.
    Example
  • 6. 2. Apply control measures to targets in a scene
    • This interaction object provides a matching activity (point and click) that requires the learner to correctly match a list of control measures (options) to the required things (targets) in a scene
    Example 1 Example 2
  • 7. 3. Label targets in a scene
    • This interaction object provides a labeling activity (drag and drop) that requires the learner to match the correct label to an item in a scene
    Example 1 Example 2
  • 8. 4. Sequence steps in a process
    • This interaction object provides a sequencing activity (drag and drop) that requires the learner to correctly sequence a series of events
    Example 1 Example 2
  • 9. 5. Review knowledge about a topic
    • This interaction object presents review items (point and click quizzes) so learners can review knowledge and understanding about a topic
    Example
  • 10. 6. Create a learning sequence
    • This tool allows a number of activities to be combined into a single learning resource
    Example
  • 11. 7. Decision tree
    • This interaction object provides a scenario-based multi-path activity that requires the learner to make a sequence of decisions to reach a successful outcome
  • 12. Decision Tree flexiblelearning.net.au get into flexible learning Aim: To apply active listening techniques to deal with a difficult customer Example
  • 13. ENDPOINT ENDPOINT ENDPOINT ENDPOINT ENDPOINT ENDPOINT Angry customer customer calms down and explains problem start yelling abuse situation worsens customer still angry supervisor calms customer then asks you what happened – what do you say? customer starts becoming violent too little too late manager hears what happened – not impressed customer apologises – supervisor sends you to training! supervisor not impressed didn’t want to deal with customer till they calmed down customer gives more detail customer starts to get angry again tell them it’s not so bad restate what they said in different words acknowledge anger go back and try to deal with customer tell them you were scared call supervisor ask what they’d like to happen supervisor deals with it but sends you to training call supervisor relate similar problem you had customer looks at watch – says they’re in a hurry ask what they’d like to happen ask what they’d like to happen they want a replacement ask if they’d like to come back another time customer walks out annoyed ask them to wait while you check with your supervisor tell them they’ll have to write to the manufacturer supervisor says OK – they’ve had problems with these goods before GOOD ENDPOINT get angry back call supervisor keep ignoring flexiblelearning.net.au go back and try to deal with customer call police/ security ENDPOINT acknowledge anger walk away get angry back
  • 14. The tip to trying these examples is to plan your activity in a Word document
  • 15. 1. Present information about a topic Your task
    • Prepare information about a topic
    • Divide information into 1-10 screens
    • Set out the order in which they will appear
    • Include photos at the appropriate size
    • Include keywords
  • 16. 2. Apply control measures to targets in a scene Your task
    • Prepare photos of ‘good’ and ‘bad’ scene
    • Provide close-up photos to show highlighted areas in more detail
    • Provide controls (action words)
  • 17. 3. Label targets in a scene Your task
    • Provide photo of item to be labeled
    • Create arrows on photo pointing at parts to be labeled
    • Prepare 2-10 targets and 3-10 labels
  • 18. 4. Sequence steps in a process Your task
    • Prepare a list of steps in the correct order
    • Provide a photo of each step
    • Provide more information about each step
  • 19. 5. Review knowledge about a topic Your task
    • This interaction object presents review items (point and click quizzes) so learners can review knowledge and understanding about a topic
  • 20. 6. Create a learning sequence
    • This tool allows a number of activities to be combined into a single learning resource
    Best done after you have completed a number of ARED activities around a particular unit, topic etc