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  • 1. Integrating Educational Technology in the Curriculum
    By: Josh Harris
  • 2. Everyone Uses Technology
    Education, Interaction, Stimulation (mind and body), Entertainment, and Business
    Teachers must be able to use current and emerging technologies
    Efficiency and effectiveness and global communication
    Education, entertainment, access information, transportation (cars) and business purposes (Manage Money (ATM))
  • 3. Curriculum-Specific Learning
    When you are learning how to apply teaching principles, knowledge, and ideas to authentic and practical classroom lessons and projects that can benefit your students
    Personal professional development
    Using technology as a productivity tool in your classroom
    Extensively integrating technology and digital media in your instructional strategies, lessons, student based projects, and student assessments to improve student learning (throughout curriculum)
  • 4. Curriculum-Specific Learning: Establishing New Learning Environments by Incorporating New Strategies
    Traditional learning environments-New Learning Environments
    Teacher-centered learning-Student-centered learning
    Single media-Multimedia
    Isolated work-collaborative work
    Factual, knowledge-based learning-Critical thinking and informed decision making
  • 5. Computer, Information, and Integration Literacy
    Prior to technology, memory was individual’s ability to recall previous experiences
    Storage-extra stuff
    Technology Era- memory lasts forever through computers and storage is maintained in other compartments
    Selective memory no longer has to exist
    Educators may usecountless information and technology is able to perform countless actions in schools
  • 6. Computer, Information, and Integration Literacy
    Computer uses in the classroom (initial thoughts)- create flyers, memos, letters, manage student records and calculate grades, and tracking library books
    Computer uses in the household- telephones, VCRs, DVD players, video games, digital cameras, and stereos
    Business purposes- ATM
  • 7. Computer, Information, and Integration Literacy
    Computer Literacy- current knowledge and understanding of computers and their uses
    Information Literacy- knowing how to analyze, use and communicate information. It is the ability to gather information from multiple sources, select relevant material, and organize it into a form that will allow the user to make decisions or take specific actions (Researching places to travel or live)
    Both skills are essential for most professional occupations today, especially in the classroom
  • 8. Computer, Information, and Integration Literacy
    Internet- a global network of computers that contains information on a multitude of subjects
    Must have computer and information literacy to effectively use the internet to effectively perform actions such as searching for travel destinations or new jobs and the cost of living
  • 9. Computer, Information, and Integration Literacy
    Integration Literacy- the ability to use computers, digital media, and other technologies combined with a variety of teaching and learning strategies to enhance student’s learning
    Teachers must understand how to appropriate technology to learning objectives, goals, and outcomes
  • 10. What Is a Computer and What Does It Do?
    Computer- an electronic device that operates under the control of instructions stored in its memory, accepts data, processes the data according to specified rules, produces results, and stored the results for other use
    Data- a collection of unorganized facts
    Computers manipulate and process data to create information
    Information- data that is organized, has meaning, and is useful
    Input- data entered into the computer
    Output- processed results
    Storage- area of computer where data is held for future use
    Information Processing Cycle- cycle of input, process, output, and storage
    Report Card
  • 11. What Is a Computer and What Does It Do?
    Hardware- the electronic and mechanical components that make up the computer
    Software- series of instructions that tell the hardware how to perform tasks
  • 12. The Evolution of Computers and Digital Media
    100 years ago we had the telegraph, telephone, radios, television, early computers, and now the personal computer (1980s)
    World Wide Web
    Communication, media creation, learning….
    Age of convergence- the first decade of the 21st century
    Social Networking- the ability to communicate and collaborate with others in this same technological environment
    The goal of multimedia computing and communications is to assist individuals in organizing and managing vast amounts of information in various types of media
    Digital Media- those technologies that allow users to create new forms of interaction expression, communication, and entertainment in a digital format
    Goals- recreate as closely as possible face-to-face communication
  • 13. Categories of Computers
    Personal Computers
    Mobile Computers and Mobile Devices
    Game Consoles
    Servers, Supercomputers, and Embedded Computers
  • 14. Personal Computer (PC)
    A computer that performs all of its inputs, processing, output, and storage activities by itself
    Contains a processor, memory, and one or more input, output, and storage devices
    IBM and Microsoft Windows vs. Macintosh Computer (Mac)
    Desktop Computers- PC that fits all at a desk
  • 15. Original PC- IBM Model (1981)
  • 16. Macbook
  • 17. Mobile Computers and Mobile Devices
    Mobile Computer- a personal computer you can carry from place to place
    Notebook computers (laptops), Tablet PCS, Netbooks
    Mobile Device- a computing device small enough to hold in your hand and usually does not have disk drives
    Handheld computers, PDAs and Smartphones
  • 18. PDA
  • 19. Game Consoles
    Game Console- a mobile computing device designed for single player for multiplayer video games
    Nintendo DS Series, Sony Playstation, and Microsoft Xbox
  • 20. Playstation 3
  • 21. Servers, Supercomputers, and Embedded Computers
    Server- manages the resources on a network and provides a centralized storage area for software programs and data
    Supercomputer- the fastest, most powerful computer and the most expensive
    Analyze weather patterns, tracking hurricanes, and identifying safety issues regarding space shuttles
    Embedded Computers- a special-purpose computer that functions as one component in a larger product
    Car radios, GPS, Car Codes….
  • 22. GPS- Embedded Computer
  • 23. Why Use Computer Technology in Education?
    The future of the world resides in the use of technology
    Teachers must adapt to be able to better prepare students
    Parents are demanding schools to use technology
    Technology influences learning in a positive manner
    Keeps attention, motivational, and promotes critical thinking as well as social interaction
    Enhance communication skills
  • 24. Why Use Computer Technology in Education?
    International Society for Technology in Education- nonprofit group that promotes the use of technology to support and improve teaching and learning.
    Instrumental in developing the National Council for Acceleration for Teacher Education
    Standards For Teachers- define the fundamental concepts, knowledge, skills, and attitudes for applying technology in K-12
    Standards for Administrators- Inspire excellence through transformational leadership, establish a robust digital age learning culture, advance excellence in digital age professional practices, ensure systemic transformation of the educational enterprise, and model and advance digital citizenship
    Standards for Students- creativity and innovation; communication and collaboration; research and information fluency; critical thinking, problem solving, and decision making; digital citizenship; and technology operations and concepts
  • 25. Computing in the Digital Age
    Digital Students (Kids)- kids who are hyper communicators who use multiple tools to communicate, multi-taskerswho do several things at once with ease and goal oriented as the pursue multiple goals at the same time
    Teachers must decide to use old ways of teaching or decide to tap in to their students methods of learning in order to more effectively communicate knowledge to them
    It is important for teachers to be up to date with not only technology but their students
  • 26. Why Use Computer Technology in Education?
    Information Fluency- the mastered ability to analyze and evaluate information
    Media Literacy- being able to create, develop, and successfully communicate information in all forms
    Research shows that collaborating students is a more effective way of learning as well as proactive activities such as creating radio stations, blogs, and school websites
    Data Literacy- students ability to view, analyze, and interpret data
  • 27. ARCS Motivational Model
  • 28. An Example of how One School Uses Computers
    RidgedaleHigh School
    Superintendent- Creates district Wiki for everyone to access in the district
    Principal- Text and e-mails teachers and staff about daily updates and objectives in the school
    School Secretary- routes incoming calls to necessary staff member, checks off attendance online, checks e-mail to see if teachers are absent and subs who need to be called in directory
    Teachers and Students- collaborate in class to accomplish curriculum goals
    Parents- check school website about events and have access to directory with faculty numbers
  • 29. Quiz
    What is software?
    When was the first PC made?
    Name three ways to effectively use technology in the classroom.
    What is the difference between the original IBM PC and the Macintosh?
    What are the four parts of ARCS Motivational Model?
  • 30. The End