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What's going on in 3 slides
What's going on in 3 slides
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What's going on in 3 slides

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Presentation to EU meeting at Aachen University

Presentation to EU meeting at Aachen University

Published in: Business, Education, Technology
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  • 1. <ul><li>Informality in Learning </li></ul>© www.zlw-ima.com 2008
  • 2. Changing focus of learning © www.zlw-ima.com 2008 In a leisurely-paced world, the past is a good guide to the future. Learning can focus on what has worked in the past. In a fast-moving world, learning must deal with issues as they come. Individuals must define their own lessons. Learning professionals must build great roads, not give directions to specific locations.
  • 3. Industrial mindset to network culture © www.zlw-ima.com 2008 18 <ul><li>End of Age of Stuff </li></ul><ul><ul><li>Cogito ergo sum </li></ul></ul><ul><ul><li>Material world </li></ul></ul><ul><ul><li>WYSIWYG, one reality </li></ul></ul><ul><ul><li>“ It is I.” </li></ul></ul><ul><ul><li>More than demise of industrial era </li></ul></ul><ul><ul><li>Newton just a summary </li></ul></ul><ul><ul><li>Focus on the visible </li></ul></ul><ul><ul><li>World is mechanical, predictable </li></ul></ul><ul><ul><li>Pre-atomic, pre-quantum </li></ul></ul><ul><ul><li>Belief in fundamentals, absolutes </li></ul></ul><ul><ul><li>Some stuff is “finished” </li></ul></ul><ul><ul><li>“ We are nodes” Learning to do </li></ul></ul><ul><ul><li>Programs </li></ul></ul>Beginning the Age of Conn Perception is reality Therefore, many realities out there Everything is connected “ We are all in this together.” Everything is relative Everything flows It’s all connected World is complex, outcomes uncertain All is a work-in-progress Time as a artificial overlay, i.e. a tennis racket Ditto ownership (since things are a figment) “ We are connectors” Learning to be Platforms
  • 4. Push Learning to Pull Learning © www.zlw-ima.com 2008 Pull Competence Independence Learn in groups Knowledge is transitory Push Grades Obedience Learn on your own Unchanging knowledge Active learner Learner defines content Conversation & discovery Passive student Others set curriculum Courses, workshops

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