Videogames
Upcoming SlideShare
Loading in...5
×

Like this? Share it with your network

Share
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Be the first to comment
    Be the first to like this
No Downloads

Views

Total Views
948
On Slideshare
918
From Embeds
30
Number of Embeds
1

Actions

Shares
Downloads
30
Comments
0
Likes
0

Embeds 30

http://alloenglish.blogspot.com 30

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
    No notes for slide

Transcript

  • 1. Spacewar! is the first popularvideo gameArcade games are the firsttype of mainstream videogamesGames operated by insertinga coin into the machineSpacewar!
  • 2. The Golden Age of ArcadeThe Golden Age of ArcadeGamesGames Video games began to become increasingly popular Space Invaders was the #1 game for years Soon replaced by Pac-Man, which became the most populargame
  • 3. The Pinball Era Evolved fromshuffleboard andbocce ball Were originally usedas gambling devices Two bumpers, oneball, and a crazyplaying field Play for the highestscore
  • 4. Home Computers Home PC’s were new wave of gaming Pole Position was very popular Dungeons of Daggorath featured in themovie Big
  • 5. Early Online Gaming Many popular bulletin boards Players would play gambling games Played for points rather than money
  • 6. Video Game Crash of 1983 Way too manysystems and games Poorly designedgames, including E.T.The Extra-Terrestrialmassivelyoverproduced Many companies wentout of business Video game marketlooked bleak
  • 7. The Dawning of a NewEra Nintendo revitalizesan almost deadvideo gameindustry Becomes mostpopular consoleever, and paves theway for Xbox,Playstation, and theWii Super Mario
  • 8. The Evolution ofconsoles
  • 9. Atari In 1976 Atari 2600was the first gameconsole and one ofthe most successfulconsoles in thehistory.
  • 10. Nintendo is a Japanese multinationalcorporation.In 1983 NES a 8-bit video gameconsole,was realesed. It helpedrevitalize the video game industryand set the standard for subsequentconsoles in everything from game tobusiness practices.
  • 11.  In 1989 Sega genesiswas released in NorthAmerica. Sega was competingwith Nintendo and hadslogan such as “Genesis does whatNintendon’t”
  • 12. Super Nintendo In 1990 SNES a 16bit video gameconsole wasreleased. Whichproved to be globalsuccess.
  • 13. PlayStation A 32-bit video gameconsole of the fifthgeneration. Released by SonyComputerEntertainment in1994. The originalPlayStation.
  • 14.  In 1996 N64 the 3rdgenerationof Nintendo game consoleswas released. N64 has sold over 32.93million game consoles.
  • 15.  The 4thgeneration ofNintendo was released in2001 and was the mostcompact and least expensiveof its era of game consoles. The game cube wasdesigned for protability.
  • 16. PlayStation 2 PS2 is a computerentertainment system issmall, slim, and networkready and has over 1400games to choose from. Online gaming Enhanced visuals andaudios DVD and CD player Dual Shock AnalogController Flip Top cover
  • 17.  X-box was produced byMicrosoft, it was Microsoft’s firstinto the gaming console market. It was released in 2001. The X-box has an onlinemultiplayer gaming servicecalled X-box live.
  • 18.  Released in 2005. It was the first to provide wirelesscontroller at launch. The console completely sold out atrelease.
  • 19. PlayStation 3 PS3 is a brilliant highdefinition entertainmentexperience. Cell Broadband Engine Blue-Ray Disc Online Connectivity Six axis wirelesscontrollers PlayStation 3 comes witheither a 40GB or 80GBremovable hard discdrive.
  • 20. The Wii is the fifth home video gameconsole releases by Nintendo. A newfeature that the Wii offers is iswireless controller which can be usedas a handheld pointing device and candetect acceleration in threedimensions.
  • 21. Game Boy This was the firstsuccessful handheldconsole, and was thepredecessor of allother models of theGame Boy line. It was made in 1989,costing $89.95 at thetime.
  • 22. Game Boy DS This handheld console wasreleased in 2004 in Canada,the U.S., and Japan. This console features aclamshell design similar tothat of Game Boy Advance. The DS has 2 screens onewhich is touch screen. It has a built in microphone soplayers can interact with oneanother when playingmultiplayer games or onlinegames. This was the 1stNintendogame console to be releasedin North America prior toJapan.
  • 23. Game Boy Advance SP This game boy waslaunched in 2004also, but cost $99.99at release. The SP stands forspecial. It has a back-lit flipscreen, smooth lines,and color selection.
  • 24. PlayStation Portable The PlayStation Portablesystem is the first trulyintegrated portableentertainment system. It was designed tohandle multipleapplications. Games (key feature) Music Video Photo Internet Wireless Connectivity
  • 25. Virtual Junkies Almost 90 million adult Americans playcomputer and video games Like younger people, some play way toomuch This addiction leaves their real lives andfamilies to fall apart
  • 26. Accessibility for Gamers Over 145 million Americans playedcomputer or video game in 2002That’s 60% of the country’s population age 6or older That’s reasonable when 45% ofhouseholds have a video game console In 2002 9 million consoles were soldThat equals out to two per household
  • 27.  There are two forms of gamingOffline○ Games like Grand Theft Auto, that is playedon a computer or game console such as aXboxOnline○ Games such as EverQuest, that are playedwith a broadband connection(preferably) thatusually charges a small fee
  • 28. What is Addiction? Video game addiction is not a statisticbut would be similar to any otherpsychological addiction It is considered to be an impulse controldisorder
  • 29. Possible Causes According to AMA in June of 2007,those who overuse video games, do sobecause they are more successful inconducting virtual relationships thanreal-world relationships
  • 30. Symptoms of Addiction Persistent thoughts of playing the game Use the game to escape problems Increased time spent with game toreceive same satisfaction Inability to control, stop or diminish thebehavior
  • 31. Symptoms Continued Irritability when prevented from playingthe game Lying about extent of involvement withthe game
  • 32. Affects of Addiction A 2004 study showed 4 commonindicatorsShynessLack of spiritual faithBelief of other controlling their livesElevated belief in chance as an influence ontheir lives