Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
Death to Pixel Perfect Design: Prototyping for the Real World
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Death to Pixel Perfect Design: Prototyping for the Real World

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Designers often begin their work with a sketch. A sketch is the best way to begin planning a design; it's a quick way to see the visual challenges being faced. But there is a disconnect between what you can imagine in a static image and the actual design capabilities of the Web.
UX Designers spend hours iterating around visual comps created in applications designed for print production, trying to create high fidelity visual prototypes, but for the wrong medium. Instead of drawing prototypes, we need to start working in HTML and CSS as quickly as possible to realize our visions in the medium for which it will be produced.
What you will learn:
•How to design dynamic prototypes.
•Working with responsive design from the ground-up.
•How to reduce the number of misfires between design and development.

Published in: Design

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