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How to be a better designer
 

How to be a better designer

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Your job depends on you making design decisions every day. I'm not talking about the kind of design that uses color theory, typography, or spacer gifs (joking)....

Your job depends on you making design decisions every day. I'm not talking about the kind of design that uses color theory, typography, or spacer gifs (joking).

Here are the kinds of things that have made me a better designer. I think they'll help you, too:

• Pencils before pixels will save you tons of time.
• Understanding how to start design projects where the end result isn't quite defined yet.
• How to nurture (or destroy) relationships with your clients and colleagues.
• How to think in extremes to help you know where the boundaries are.
• Sketching is an activity, not a just deliverable.
• Asking the right questions tease out the most important details.
• How do you know when you're asking the wrong questions?
• And lots more...

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    How to be a better designer How to be a better designer Presentation Transcript

    • How to be a better designer Jason Robb Harvard Web Working Group October 13, 2010 @jasonrobb • #designbetter Wednesday, October 13, 2010
    • Design better Jason Robb Harvard Web Working Group October 13, 2010 @jasonrobb • #designbetter Wednesday, October 13, 2010
    • Agenda Intro Design People People + Design Q&A Wednesday, October 13, 2010
    • Introduction @jasonrobb • #designbetter Wednesday, October 13, 2010
    • Introduction What I am Visual thinker, User researcher, Usability expert, Interaction designer, Visual designer, Front-end developer... Wednesday, October 13, 2010
    • Introduction What I am Visual thinker, User researcher, Usability expert, Interaction Designer designer, Visual designer, Front-end developer... Wednesday, October 13, 2010
    • Introduction Who I work for Small businesses, startups, agencies, non-profits... Wednesday, October 13, 2010
    • Introduction Who I work for Small businesses, startups, People who need design agencies, non-profits... Wednesday, October 13, 2010
    • Introduction What else? UX Book Club, Boston Next book: Gamestorming Wednesday Nov. 3rd, 7pm uxboston.com Wednesday, October 13, 2010
    • Introduction Why I’m here Get people excited about design Wednesday, October 13, 2010
    • Design @jasonrobb • #designbetter Wednesday, October 13, 2010
    • 1 Design Designers Creators of tangible or intangible objects Wednesday, October 13, 2010
    • 2 Design Everyone is a designer Wednesday, October 13, 2010
    • 3 Design Design (noun) …is a plan for the construction of an object Wednesday, October 13, 2010
    • Design Wednesday, October 13, 2010
    • Design Wednesday, October 13, 2010
    • Design flickr.com/dragondrop/ Wednesday, October 13, 2010
    • 4 Design Tools don’t matter (much) Use whatever medium and fidelity that suits your practical needs and design goals http://dub.washington.edu:2007/projects/fidelity/pubs/ Walker_HFES_2002.pdf Wednesday, October 13, 2010
    • Design Mike Rohde - flickr.com/rohdesign Wednesday, October 13, 2010
    • 5 Design When to sketch Wednesday, October 13, 2010
    • Design Baking Simple? Complex? No sketch! Sketch! Wednesday, October 13, 2010
    • 6 Design Wednesday, October 13, 2010
    • Design Breakfast Wednesday, October 13, 2010
    • Design Interfaces Email Password ttttttttttt Remember me Login Forgot password? Wednesday, October 13, 2010
    • Design Interfaces Wednesday, October 13, 2010
    • Design Interfaces Wednesday, October 13, 2010
    • 7 Design Why? How? What? Simon Sinek - startwithwhy.com Wednesday, October 13, 2010
    • Design What? “We need a login form...” Wednesday, October 13, 2010
    • Design No context Email Password ttttttttttt Remember me Login Forgot password? Wednesday, October 13, 2010
    • Design Why? “People need access to private health-related data...” Wednesday, October 13, 2010
    • 8 Design Always get context! Manage Value account prop Email Update Signup form Password ttttttttttt your status Remember me How to get Import started Login Forgot password? data Wednesday, October 13, 2010
    • 9 Design Vocabulary Order, unity, variety, contrast, symmetry, asymmetry, rhythm, harmony, dissonance, interval, tension, balance... Paul Rand - youtube.com/watch?v=4yOjts0tpco Wednesday, October 13, 2010
    • Design Contrast Wednesday, October 13, 2010
    • Design Contrast Email Email Password ttttttttttt Password ttttttttttt Remember me Remember me Login Forgot password? Login Forgot password? Wednesday, October 13, 2010
    • Design Contrast Email Email Password ttttttttttt Password ttttttttttt Remember me Remember me Login Forgot password? Login Forgot password? Wednesday, October 13, 2010
    • Design Everyone’s a designer Tools: fit your needs When to sketch; when not to Always start with “Why?” Learn the vocabulary Wednesday, October 13, 2010
    • People @jasonrobb • #designbetter Wednesday, October 13, 2010
    • 10 Working with people This is your first priority, more important than pixels or pencils. Wednesday, October 13, 2010
    • 11 People Who plays a role? Wednesday, October 13, 2010
    • People Wednesday, October 13, 2010
    • 12 Listening ≠ doing This is your first priority, more important than pixels or pencils. Wednesday, October 13, 2010
    • 13 Listening ≠ doing Don’t expect change. Always reflect before acting. Wednesday, October 13, 2010
    • 14 Filter out the bad stuff Gut reactions are okay, keep them to yourself Wednesday, October 13, 2010
    • 15 Nurture ideas, prune in time Gut reactions are okay, keep them to yourself Wednesday, October 13, 2010
    • Co&ect ideas, good and bad Wednesday, October 13, 2010
    • Share them when the time is right Wednesday, October 13, 2010
    • 16 Building rapport How valuable is design to them? Wednesday, October 13, 2010
    • Mood boards Wednesday, October 13, 2010
    • 17 Building consensus A& good Disagree Bad design Wednesday, October 13, 2010
    • This is the norm A& good Disagree Bad design Wednesday, October 13, 2010
    • Rare, painful A& good Disagree Bad design Wednesday, October 13, 2010
    • Rare, no design A& good Disagree Bad design Wednesday, October 13, 2010
    • Design + People @jasonrobb • #designbetter Wednesday, October 13, 2010
    • 18 Presenting & Critique Agenda. Who? Time? Outcome? Wednesday, October 13, 2010
    • 19 Use email sparingly Phone Email Face time IM Wednesday, October 13, 2010
    • 20 How to ruin a relationship Reaction > Distraction > Distortion > Deconstruction Wednesday, October 13, 2010
    • 21 Resolving conflicts Assume you’re wrong. Test it. Get an outside opinion. Wednesday, October 13, 2010
    • Black and white? Right wrong Wrong right Wednesday, October 13, 2010
    • Black, gray, & white Right Right right wrong Wrong Wrong right Wrong Wednesday, October 13, 2010
    • 22 Give people choices Choices = (eedom No choices = slavery Wednesday, October 13, 2010
    • Q&A @jasonrobb • #designbetter Wednesday, October 13, 2010
    • Q1 How can I get requirements up front? You can’t. They’re always uncovered incrementa&y. Wednesday, October 13, 2010
    • Q2 How to get started when the end is nowhere in sight? Incremental progress Wednesday, October 13, 2010
    • Q3 How do I dumb-proof the UI but not patronize users? Simple as it has to be, no simpler. Wednesday, October 13, 2010
    • Q4 Why are designers so weird? Curiosity, sensitive to idea crushing, ask why first. Wednesday, October 13, 2010
    • Q5 How do I make it beautiful? Learn the vocabulary of aesthetics, practice! Wednesday, October 13, 2010
    • Thank you! @jasonrobb • #designbetter Wednesday, October 13, 2010