Art4th R Beyond Words 10 2007

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    Art4th R Beyond Words 10 2007 - Presentation Transcript

    1. Beyond Words www.jasonOhler.com/beyondwords Art the 4th R, Web 2.1 New Media Narrative
    2. MATERIALS
    3. subTechst
    4.  
    5.  
    6.  
    7. Consuming and producing the media forms of the day, whatever they are. Literacy…
    8. Words Collage jasonohler.com/beyondwords
    9. Web history… Web 1.0 - library, store.. many clients few providers T T T
    10. Web history… T Web 1.0 - library, store.. many clients few providers Web 2.0 - collab. commons… clients, providers merge T T
    11. Web history… T Web 1.0 - library, store.. many clients few providers Web 2.0 - collab. commons… clients, providers merge Web 2.1 - web 2.0 goes collage
    12. Web history… T Web 1.0 - library, store.. many clients few providers Web 2.0 - collab. commons… clients, providers merge Web 2.1 - web 2.0 goes collage Web 3.0 - web 2.1 gets intelligent
      • Read-only to write-possible time shrinking
      • Pervasive, cheap tools
      • Furniturization of tools
      • Free stage, venues
      • New media environ is art, story environment
      Why?
      • Read-only to write-possible time shrinking
      • Pervasive, cheap tools
      • Furniturization of tools
      • Free stage, venues
      • New media environ is art, story environment
      Why?
      • Read-only to write-possible time shrinking
      • Pervasive, cheap tools
      • Furniturization of tools
      • Free stage, venues
      • New media environ is art, story environment
      Why?
    13. Digital native info landscape… Then…
    14. Digital native info landscape… (Prensky) Then… Now…
      • Read-only to write-possible time shrinking
      • Pervasive, cheap tools
      • Furniturization of tools
      • Free stage, venues
      • New media environ is art, story environment
      Why?
      • Text-centrism yields to new media collage
      • Art is the 4th R
      • Follow DAOW of literacy
      • Media literacy must become fluency
      • Story is the resonant info structure
      5 “Beyond words” mantras…
      • Text-centrism yields to new media collage
      • Art is the 4th R
      • Follow DAOW of literacy
      • Media literacy must become fluency
      • Story is the resonant info structure
      5 “Beyond words” mantras…
    15. www.jasonohler.com/fourthr
    16. Why art the 4thR now?
      • Multimedia collage is WWW Esperanto…
      • Assistive tech for the aesthetically challenged
      • Real work, real pay
      • ISTE on board
      • Copyright is real
    17. Why art the 4thR now?
      • Multimedia collage is WWW Esperanto…
      • Assistive tech for the aesthetically challenged
      • Real work, real pay
      • ISTE on board
      • Copyright is real
    18. Why art the 4thR now?
      • Multimedia collage is WWW Esperanto…
      • Assistive tech for the aesthetically challenged
      • Real work, real pay
      • ISTE on board
      • Copyright is real
    19. Why art the 4thR now?
      • Multimedia collage is WWW Esperanto…
      • Assistive tech for the aesthetically challenged
      • Real work, real pay
      • ISTE on board
      • Copyright is real
    20. Why art the 4thR now?
      • Multimedia collage is WWW Esperanto…
      • Assistive tech for the aesthetically challenged
      • Real work, real pay
      • ISTE on board
      • Copyright is real
      • Creator - make, perform your own art, media
      • Manager - select, mash up, specify, subcontract
      • Producer - orchestrate direct, pull it all together
      How art the 4thR?
    21. How art the 4thR?
      • Creator - make, perform your own art, media
      • Manager - select, mash up, specify, subcontract
      • Producer - orchestrate direct, pull it all together
    22. How art the 4thR?
      • Creator - make, perform your own art, media
      • Manager - select, mash up, specify, subcontract
      • Producer - orchestrate direct, pull it all together
      • Text-centrism yields to new media collage
      • Art is the 4th R
      • Follow DAOW of literacy
      • Media literacy must become fluency
      • Story is the resonant info structure
      5 “Beyond words” mantras…
    23. DAOW of literacy…
      • DAOWists:
      • “ Mediasts”
      • Youtubers
      • Podcasters
      • Bloggers
      • Digital storytellers
      • PowerPointers
      • Text-centrism yields to new media collage
      • Art is the 4th R
      • Follow DAOW of literacy
      • Media literacy must become fluency
      • Story is the resonant info structure
      5 “Beyond words” mantras…
    24. Media Literacy 1.0 Media Literacy 1.0 Media Literacy 1.0
      • Identify, evaluate and apply media persuasion
      • Engage, persuade and inform
      • Consume critically, produce effectively
      • Media fluency adds sophistication
      New Media literacy 2.0
      • Identify, evaluate and apply media persuasion
      • Engage, persuade and inform
      • Consume critically, produce effectively
      • Media fluency adds sophistication
      New Media literacy 2.0
      • Text-centrism yields to new media collage
      • Art is the 4th R
      • Follow DAOW of literacy
      • Media literacy must become fluency
      • Story is the resonant info structure
      5 “Beyond words” mantras…
    25. Digital Storytelling
    26. Digital Storytelling ?
    27. What’s digital storytelling about?
      • Tech serving story
      • Bad guitar player a bigger amplifier?
      • Transformation 1st, events 2nd…
      • Being hero of own, life learning story…
    28. What’s digital storytelling about?
      • Tech serving story
      • Bad guitar player a bigger amplifier?
      • Transformation 1st, events 2nd…
      • Being hero of own, life learning story…
    29. What’s digital storytelling about?
      • Low end vs. high end
      • Working with what you have - it’s all good!
      • Adapting to a no budget, no time environment
      • Working around, with existing school day
    30. What’s digital storytelling about?
      • Low end vs. high end
      • Working with what you have - it’s all good!
      • Adapting to a no budget, no time environment
      • Working around, with existing school day
      • Leave clicks, tricks to kids with time
      • Deputize: guide on side not technician magician
      • Create learning communities
      • Quality, wisdom
      • Assessment, feedback
      Teacher more important now…
    31. Teacher more important now…
      • Leave clicks, tricks to kids with time
      • Deputize: guide on side not technician magician
      • Create learning communities
      • Quality, wisdom
      • Assessment, feedback
    32. Assessment Why isn’t there more? Not comfortable assessing new media… (Media grammar…)
    33. storyboards, research, story maps, scripts, photos, footage, music, logs, media lists, narratives, treatments- writing “under the radar”
      • A digital story is:
      • Just tip of iceberg
      • Portfolio unto itself
      Assessment
    34. William Tell and the Young Girl Who Could Fix Computers…” “
    35. Problem (tension) Solution (resolution) Transformation Story Core Story
    36. (learning) Problem (tension) Solution (resolution) Transformation Applied to education Story Inquiry Discovery
    37. Nature of transformation?
    38. Trans-formation
    39. 8 Levels of character transformation…
      • Physical/kinesthetic - strength, dexterity, realizing potential
      • Inner strength - courage, realizing potential
    40. 8 Levels of character transformation…
      • Physical/kinesthetic - strength, dexterity, realizing potential
      • Inner strength - courage, realizing potential
      • Emotional - maturity, realization
      • Moral - conscience, realizing “right”
    41. 8 Levels of character transformation…
      • Physical/kinesthetic - strength, dexterity, realizing potential
      • Inner strength - courage, realizing potential
      • Emotional - maturity, realization
      • Moral - conscience, realizing “right”
      • Psychological - insight, self-awareness, realization, revelation
      • Social - realizing responsibility
    42. 8 Levels of character transformation…
      • Physical/kinesthetic - strength, dexterity, realizing potential
      • Inner strength - courage, realizing potential
      • Emotional - maturity, realization
      • Moral - conscience, realizing “right”
      • Psychological - insight, self-awareness, realization, revelation
      • Social - realizing responsibility
      • 7. Intellectual/creative - learning, problem solving, critical thinking, realizing new understandings
      • 8. Spiritual - awakening, revelation
    43. 8 Levels of character transformation…
      • Physical/kinesthetic - strength, dexterity, realizing potential
      • Inner strength - courage, realizing potential
      • Emotional - maturity, realization
      • Moral - conscience, realizing “right”
      • Psychological - insight, self-awareness, realization , revelation
      • Social - realizing responsibility
      • 7. Intellectual/creative - learning, problem solving, critical thinking, realizing new understandings
      • 8. Spiritual - awakening, revelation
    44. Bloom’s taxonomy as transformation… Character knows, remembers, describes something… Knowledge #1 Character explains, interprets, predicts something… Comprehension #2 Character discovers, constructs or changes something; applies understanding to a new situation… Application #3 Character deconstructs a situation, distinguishes among options, plans or organizes something, compares and contrasts different things… Analysis #4 Character pieces together parts to form new understanding of situation… Synthesis #5 Character assesses situation, critiques and/or defends idea, person; evaluates a situation in order to respond to it… Evaluation #6 Explanation Kind Level
      • :
      • Rolling ball
      • Hannah
      • Good dad
      • Life w/o air travel
    45. Putting story core to work: Story mapping
    46. Traditional story planning process 1. Get a story idea 2. Develop storyboard or outline and script
    47. Traditional story boarding Angle: Shot: Movement: Audio: Angle: Shot: Movement: Audio: Technical direction Technical direction
    48. Angle: wide Shot: side of bus, going to school Movement: follow bus Audio: music (Born to Learn) Angle: wide, zoom in Shot: front of school, students entering Movement: stationary Audio: music, cont. Technical direction None - ambient happy school bus noise Teacher at door, greeting each child as they enter Story board for “We Won’t Leave School” Technical direction
    49. http://www.csupomona.edu/~wcweber/325/storybd.htm Teacher at door, greeting each child as they enter Script, voice over narration: “ Once upon a time there were children so in love with school they refused to leave when summer vacation came. They demanded to keep learning. ‘ More math problems!’ they cried.” None - voice over with ambient happy school, bus noise Story board for “We Won’t Leave School” Angle: wide Shot: side of bus, going to school Movement: follow bus Audio: music (Born to Learn) Technical direction
    50. Traditional story planning process 1. Get a story idea 2. Develop storyboard or outline and script
    51. Traditional story planning process 1. Get a story idea NO! 2. Develop storyboard or outline and script
    52. New story planning process 1. Get a story idea 3. Develop storyboard or outline and script
    53. Key concept: Story mapping vs. boarding… the flow of emotion… … vs. the flow of motion…
    54. VPS + transformation = quest
    55. Story Core
    56. Story Core within the story map
    57. Start your story anywhere…
    58. From maps to media development process…
    59. Pre-production Production Post-production Performance, distribution
      • make media list
      • gather raw media components
      • begin editing raw media components
      • begin creating new ones
      • finish creating, editing media components (voice-over, music, pics, video, scans, etc.)
      • assemble media into final product
      • formative review
      • mix, add transitions, titles
      • add credits & citations
      • final review
      • final editing
      • export final product to readable format
      • showing in class, community
      • Web posting
      • local TV?
      • local festival?
      • DVD?
      • notifying others
      - MEDIA PRODUCTION PROCESS - Story planning
      • ideas
      • story storming
      • story map
      • peer pitching
      • research scripting writing
      • story-boarding
      • re/telling
      • make ingredients list
      • gather, buy ingredients
      • begin making cake components
      • frost
      • decorate
      • add candles
      • credits, citations for those who helped
      • cut the cake
      • distribute, share
      • seconds anyone?
      • take leftovers to work
      • share recipe
      • ideas
      • brain-storm
      • decide on cake
      • research
      • get recipe, advice
      • finish components (dough, frosting, etc.)
      • taste test
      • assemble cake into final product
      • bake, let stand, cool
      Pre-production Production Post-production Performance, distribution Cake planning - CAKE PRODUCTION PROCESS -
    60. Pre-production Production Post-production Performance, distribution The “how to do just about anything” process… - MEDIA PRODUCTION PROCESS - Story planning
    61. Narrative development process… self-assessment through listening
    62. Media forms for everyday communication
    63. Youtube Google docs Slideshare ? Postings (VDT) Podcasting Blogfolio Other ways of publishing…
    64. Visually differentiated text (VDT) … essay form … VDT form
      • presentations, with media
      • voice-over narrations
      • video memos
      • digital stories
      • mini-movies
      • portfolios (blogs)
      Everyday media forms…
      • bumping, squinting
      • essay or poem?
      • pictures
      • audio, music
      • editing, transitions
      • organization, story
      Media grammar for non-techies…
      • School train
    65. Cautions? Photo by clay good
    66. Danger?
    67. New frontier… = new pedagogies… + Story thinking Analytic thinking +
    68. modern malady… Cyber unsuitability
    69. modern solution… Digital doctoring
    70. Modern solution digital doctoring
    71.  
    72. Digital Makeup Digital Makeup
      • video conferencing
    73. Digital Makeup Digital Makeup
      • video conferencing
      • appearance, JAM shaving filters
      • feigned attention, canned laughter
    74. Digital Makeup Digital Makeup
      • video conferencing
      • appearance, JAM shaving filters
      • feigned attention, canned laughter
      How does it work?
    75. 30th reunion before Digital Makeup
    76. Digital Makeup 30th reunion after
    77. Digital Makeup Got? money
    78. More info @: jasonohler.com/dstbook
    79. Go tell your story! www.jasonOhler.com Thank you…
    80. Go tell your story! www.jasonOhler.com Thank you…
      • Works, pictures, diagrams and web resources referenced in presentations are identified in the following slides.
      • Those referenced in black are those more often used in the “Digital Storytelling” presentation. Those referenced in red are those more often used in the “Then What?” presentation. Those referenced in green are those more often used in the “Teachies are from Venus, Techies are from Mars” presentation. However, presentations are always in a state of evolution, and any resource may appear in any presentation.
      • Every effort has been made to identify sources, obtain permission, provide compensation when required, and respect copyright.
      • You are free to use the content in this presentation for non-commercial, in-house, informal purposes. Please include this “works cited” section if you do.
      • Feel free to contact me.
      Works cited
    81. Diagrams, books cited Bloom, Benjamin, and David Krathwohl. Taxonomy of Educational Objectives: The Classification of Educational Goals . New York: Longmans, Green, 1956. Breneman, Lucille, and Bren Breneman. Once Upon a Time - A Storytelling Handbook . Chicago: Nelson-Hall, 1983. Brown, John Seely, Stephen Denning, Katalina Groh, and Laurence Prusak. Storytelling in Organizations . Oxford: Heinemann, 2005. Campbell, Joseph, and Krathwohl. The Hero with a Thousand Faces . Princeton: Princeton University Press, 1973. Denning, Stephen. The Springboard - How Storytelling Ignites Action in Knowledge-Era Organizations . Oxford: Heinemann, 2001. Dillingham, Brett. "Performance Literacy." The Reading Teacher . Sept. 2005: 72-75. Egan, Kiernan, and . Teaching as Story Telling. Chicago: Chicago Press, 1989. Freytag. Die Technik des Dramas (Technique of Drama ). 1863. Goodman, Steven. Teaching Youth Media . New York: Teacher's College Press, 2003. Works cited
    82. Diagrams, books cited, continued… Kay, A. (1996). “Revealing the elephant: The use and misuse of computers in education.” Sequence , 31 (4), 1-2. Lambert, Joe. Digital Storytelling Cookbook and Traveling Companion . 3 ed. Berkeley: Digital Diner Press, 2003. McKee, John. Story- Substance, Structure, Style and the Principles of Screenwriting . New York: HarperCollins, 1997. McLuhan, M. (1964). Understanding media: The extensions of man . New York: McGraw-Hill. MomaDay, N. Scott. House Made of Dawn . New York: HarperCollins, 1969. Nueroff, Laura Joffe. If You Give a Mouse a Cookie: New York: Laura Geringer, 1985. Porter, Bernajean. Digitales: The Art of Telling Digital Stories . Sedalia: Porter Publications, 2004. Simmons, Annette. The Story Factor . Cambridge: Perseus Books, 1997. Tarantino, Quentin. Pulp Fiction . 1994. Telford, Kenneth. Aristotle Poetics, Translation and Analysis . Chicago: Regenery, 1970. Theodosakis, Nikos. Director in the Classroom . San Diego: Tech4Learning Publishing, 2001. Toelken, Barre. "The Icebergs of Folktale: Misconception, Misuse, Abuse." Who Says? Essays on Pivotal Issues in Contemporary Storytelling . Ed. Carol Birch. Little Rock: August House, 1996. 35-63. Works cited, cont.
    83. Resources cited
      • Graphics, photos, from Clipart.com (thru an annual fee):
      • Alarm clock: 21767547-alarmClock.jpg
      • Angry lady: fear-anger-lady-19066489.jpg
      • Art the artitst: peck048j.thb.jpg
      • Baby with luminescent computer: 32354173babyComputer.jpg
      • Ball and chain: BallAndChain-1835320.jpg
      • Brainstorming: sy17981.thb.brainstorm.jpg
      • Comedy-tragedy-masks: 21724700drama.thb.jpg
      • Committee: 2359488committee.jpg
      • Virtual Community: g0166537.thb-virtual-community.jpg
      • Computer director: 20856935director.jpg
      • Credo: crctr573.thb.oldman.jpg
      • Crowd: 2541410.crowd.jpg
      • Digital camera (part of media collage in bubble): 20076414digital.jpg
      • Dragon on knight’s chest: 14697971dragon.jpg
      • Fear cartoon: 14753071-fear.jpg
      • GarageSale-Stuff: 1722608.garage.sale5.jpg
      • Guy with idea light bulb: 3049773-idea.jpg
      • Guy balancing computers: 20207046.thb-balance.jpg
      • Hammerguy: Microsoft stock clip art
      • Hearts arguing; 20436442-heartsArguing.jpg
      • Kid in movie theater: 19016181theater.jpg
      • Kid painting: kid-painting-20160430.gif
      • Kid thinking 30899756kidThinking.thb.jpg
      • Kid with A+ paper: 22316907evaluation.thb.jpg
    84. Resources, cont.
      • Graphics, photos, from Clipart.com (thru an annual fee):
      • Kid with magnifying glass: 19121841evaluation2.jpg.
      • Kids behind Edwina: 4144104.happy.children.jpg.
      • Kim: 3242484.cyber-chick3.jpg; composite, all elments unknown.
      • Knight: 19884228knight.jpg.
      • Looking For: 21031472lookingFor.jpg.
      • Man crawling: 00a.thm.man.crawling.gif.
      • Man and son: 1840568.father.and.son.jpg.
      • Man Hitting computer: 14727973.hitting.computer.jpg.
      • Mind, Idea, lightbulb: 3049773-idea.jpg.
      • Mr. Big: weath031.thb.mr.big.jpg.
      • Mr. Big’s lawn chair: 1943880.lawn.chair.jpg.
      • Ouch: Ouch-22029918.jpgstairs.jpg.
      • Puppet stage: punchnjudy-22091633.gif.
      • School bus: 21071624-schoolBus.jpg.
      • Storyteller to child in bed, g0165059.thb.
      • Sunglasses on kid: 21793429sunglasses.jpg.
      • Sunglasses: 20677551sunglasses.jpg.
      • Sunset (Arizona Magazine): 1116818.sunset.jpg.
      • Teacher in purple jacket; file name unknown.
      • Theater audience: 19016493theaterAudience.jpg.
      • Willamina: wrkwm069.thb.preacher.woman-1.jpg.
      • William on ledge of objectivity: 741289.mr.big.ledge.jpg.
      • Woman storyteller: g0165059.thb.storytelling.jpg.
      • Yin-yang-3074759.jpg.
    85. Resources, cont.
      • Graphics, photos, from sources other than Clipart.com:
      • 4Ts lady: source unknown.
      • Brad Pitt photo: int001y.jpg; site unknown.
      • Computer heads, man & woman: source unknown.
      • Cow lips: http://212.43.196.62/pix/pix_ tn / CowLips .jpg
      • Crazy man: crazy.jpg; source unknown.
      • Edwina Tech: basic-info-librarians.gif; origin unknown.
      • Fourth R on easel - citation lost.
      • Hannah, with permission from parents.
      • Oil can man: source unknown.
      • Picture of Don King/Howard Dean on stage before a crowd, from Chris Bischoff (chris@clbischoff.com).
      • Savoonga kids (with permission from parents), 1997.
      • Sticking tongue out (baby)- source unknown.
      • Then What? cover, by Jeri Smith, 2001.
    86. Resources, cont.
      • Graphics, photos, from other sources other than Clipart.com:
      • Totem Pole picture by Dodge, Jack and Mary. &quot;picture of Mary at totem pole .&quot; Travel: Americas: US: Alaska, Kenai Fjords. June 2004. jackandmaryetc.com. 07 Apr. 2006. <http://jackmaryetc.com/Travel/US/Alaska/Alaska1.htm>.
      • Wearing computer: Proceedings of the IEEE, Vol. 86, No. 11, November, 1998 WearComp as a new framework for Intelligent Signal Processing Steve Mann, 1998 (found at http://images.google.com/imgres?imgurl=http://wearcam.org/wearcomp4small.jpg&imgrefurl=http://wearcam.org/hi/&h=1024&w=700&sz=68&tbnid=vX8sgpcVWZtccM:&tbnh=150&tbnw=102&hl=en&start=1&prev=/images%3Fq%3Dwearcomp%26svnum%3D10%26hl%3Den%26lr%3D%26safe%3Doff%26sa%3DG).
      • Brad Pitt photo… from fan website long ago. Trail to the photo is lost.
    87. Web sources cited
      • Copyright source info from web
      • Harper, Georgia. &quot;Fair Use Guidelines For Educational Multimedia.&quot; Multimedia Fair Use Guideline (CCUMU). University of Texas General Counsel Office. 04 Apr. 2006 < http://www.utsystem.edu/ogc/intellectualproperty/ccmcguid.htm#5 >.
      • &quot;Copyright Basics.&quot; Copyright Kids!. Copyright Kids. 04 Apr. 2006 < http://www.copyrightkids.org/cbasicsframes.htm >.
      • &quot;Using Modern Language Association (MLA) Format.&quot; OWL at Purdue University: Using Modern Language Association (MLA) Format. Online Writing Lab (OWL), Purdue University. 03 Apr. 2006 < http://owl.english.purdue.edu/handouts/research/r_mla.html >.
      • Other resources
      • Adams, Kenn. The Story Spine. One source for this is: < http://www.creativityzone.ca/ResourceZone_Subpages/Games_Subpages/01.html >
      • Christenson, Michael. Adapt-a-Map , story map created of an advertisement for Media Literacy class, 2005.
      • Microsoft clipart.
      • Storyboard template: < http://www.csupomona.edu/~wcweber/325/storybd.htm >
      • This is version 5 of this presentation. Original file name: dst-V5.ppt. Saved online as dst-master.ppt. Last modified April 22, 2006.

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