Interactions 2011 Summary
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Interactions 2011 Summary

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A quick summary of my notes from this year's Interactions conference

A quick summary of my notes from this year's Interactions conference

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Interactions 2011 Summary Interactions 2011 Summary Presentation Transcript

  • Interactions 2011 FIxDA Feast of Interaction DesignJason Mesut - Head of User Experience
  • Interactions 2011 A gathering of the brightest and the bestinteraction designers from around the world
  • Caveats of this documentThis has been pulled together on the ight back to London (so go easy on me)Sketchnotes were done live in sessions and were photographed on the ightAny evil thoughts are the thoughts of Jason Mesut, and not of RMA Consulting
  • 1 page summary
  • Film-making tools & techniques for interaction design
  • How the trip broke down
  • Film-making tools & techniques for interaction design
  • Day 0 Workshops
  • Film-making tools & techniques for interaction design
  • Self ethnography with Sarah SummersRe ecting on your own personal practice and learning to play
  • Film-making tools & techniques for interaction design
  • Film-making tools & techniques for interaction design
  • Film-making tools & techniques for interaction design
  • Film-making tools & techniques for interaction design
  • Film-making tools & techniques for interaction design
  • Film-making tools & techniques for interaction design
  • Film-making tools & techniques for interaction design
  • Film-making tools & techniques for interaction design
  • Film-making tools & techniques for interaction design
  • Better ideas faster with David SherwinAn incredibly high energy creative workout session with some invaluable learnings
  • Film-making tools & techniques for interaction design
  • Film-making tools & techniques for interaction design
  • Film-making tools & techniques for interaction design
  • Film-making tools & techniques for interaction design
  • Film-making tools & techniques for interaction design
  • Day 1 Conference
  • Film-making tools & techniques for interaction design
  • Bill Verplank’s Opening keynote An exquisite revisit to the fundamentals ofinteraction design from the uncle himself. Bill sketched and talked through much of the presentation. I could have listened to him all day.
  • Film-making tools & techniques for interaction design
  • Film-making tools & techniques for interaction design
  • Film-making tools & techniques for interaction design
  • Film-making tools & techniques for interaction design
  • Lightening talksA series of 20 minute talks
  • Film-making tools & techniques for interaction design
  • Film-making tools & techniques for interaction design
  • Film-making tools & techniques for interaction design
  • Film-making tools & techniques for interaction design
  • Film-making tools & techniques for interaction design
  • Lisa Straus eldA humble stumble through some of the most incredible information art over the past 20 years
  • Film-making tools & techniques for interaction design
  • Lightening talksA series of 20 minute talks
  • Film-making tools & techniques for interaction design
  • Film-making tools & techniques for interaction design
  • Film-making tools & techniques for interaction design
  • Film-making tools & techniques for interaction design
  • Day 2 Conference
  • Film-making tools & techniques for interaction design
  • Richard Buchanon keynote Dick took us through a beautiful andinspirational natural narrative about design’s place in the world
  • Film-making tools & techniques for interaction design
  • Film-making tools & techniques for interaction design
  • “Designers arehere to supporthuman dignity inpeople”Film-making tools & techniques for interaction design
  • Lightening talksA series of 20 minute talks
  • Film-making tools & techniques for interaction design
  • Film-making tools & techniques for interaction design
  • Film-making tools & techniques for interaction design
  • Film-making tools & techniques for interaction design
  • Film-making tools & techniques for interaction design
  • Day 2 Studio tour
  • Studio tourAn afternoon visiting the design studios ofDisney, Wall Street On Demand, and Crispin Porter + Bogusky
  • DisneyWe were given a presentation of the work at Disney (formerly Kapoof )
  • Film-making tools & techniques for interaction design
  • Film-making tools & techniques for interaction design
  • Crispin Porter + BoguskyWe were taken to the city in a warehouse that is Crispin Porter + Bogusky. An amazing spaceand fun vibe. Big thanks to Matt Walsh and the CPB guys for sorting out the coach to Vail. N.B. The images that follow do not do their space justice as we couldn’t photograph all areas
  • Film-making tools & techniques for interaction design
  • Film-making tools & techniques for interaction design
  • Wall Street On DemandThe highlight of the tour for me was seeing the work of these guys. Excellent work deliveringrich data visualisation and complex apps across nancial and healthcare sectors.
  • Film-making tools & techniques for interaction design
  • Film-making tools & techniques for interaction design
  • Day 3 Conference
  • Film-making tools & techniques for interaction design
  • Lightening talksA series of 20 minute talks
  • The Neuroscience of usability
  • Film-making tools & techniques for interaction design
  • Film-making tools & techniques for interaction design
  • Film-making tools & techniques for interaction design
  • Brenda Laurel keynoteThe queen of interactive gaming gave us a tour of the key ‘hinges’ in interactive media that have shaped our world. A truly mesmerising trip through cyberspace.
  • Film-making tools & techniques for interaction design
  • “ Games design is still on the cutting edge of interaction design ”Film-making tools & techniques for interaction design
  • Lightening talksA series of 20 minute talks
  • Film-making tools & techniques for interaction design
  • Film-making tools & techniques for interaction design
  • Bruce Sterling wraps up An incisive end to the conference. Brucesummarised the discussions and poked at our delusions of grandeur. “If you say something and people don’t get upset, you’ve said nothing.”
  • Film-making tools & techniques for interaction design
  • “ Design’s not good at morality ”Film-making tools & techniques for interaction design
  • Fri Sat Sun M o n Tu e We d T h u Fri Sat Sun 4:00 6:00 8:0010:0012:0014:0016:0018:0020:0022:0024:00