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Interactive Spatial Multimedia for Communication of Art in the Physical Museum Space
ABSTRACT ,[object Object],[object Object],[object Object],[object Object]
  Three spatial multimedia techniques ,[object Object],[object Object],[object Object],[object Object],[object Object],ARoS is to present a series of Mariko Mori’s absolutely most important works in an intense and rarely ground-breaking exhibition
1)  spatially bounded audio ,[object Object],[object Object],[object Object],[object Object],[object Object]
2)  Floor-based multimedia ,[object Object],[object Object]
3)  multimedia interior ,[object Object],[object Object]
APPLYING SPATIAL MULTIMEDIA TO THE MARIKO MORI EXHIBITION ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Spatially Bounded Audio   (1)Directional loudspeakers PIR sensor The user’s movement into the spot triggers played back recordings with clips of Mariko Mori’s voice gently supplementing the artworks. ,[object Object],[object Object],[object Object],[object Object]
Spatially Bounded Audio   (2)   Audio peepholes Communicating “Kumano” and “Tom na h-iu” When entering the room, the user navigates through a labyrinth of banners with inspirational material behind the work “Kumano” printed on them. The user arrives at three listening posts in the wall where the user can hear and read inspirational material behind “Tom na h-iu” (the content of the text and the audio is identical as it is can be difficult to grasp).
Floor-based Multimedia  (1)   a vision-based Communicating “Esoteric Cosmos” ,[object Object]
 
Floor-based Multimedia  (1)   sensor-based   Communicating “Oneness”  ,[object Object],[object Object],[object Object]
 
 
Multimedia Interior  Communicating “Wave UFO” ,[object Object],[object Object],[object Object],[object Object],[object Object]
 
CONCLUSIONS AND FUTURE WORK ,[object Object],[object Object]

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Interactive Spatial Multimedia for Communication of Art

  • 1. Interactive Spatial Multimedia for Communication of Art in the Physical Museum Space
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  • 9. Spatially Bounded Audio (2) Audio peepholes Communicating “Kumano” and “Tom na h-iu” When entering the room, the user navigates through a labyrinth of banners with inspirational material behind the work “Kumano” printed on them. The user arrives at three listening posts in the wall where the user can hear and read inspirational material behind “Tom na h-iu” (the content of the text and the audio is identical as it is can be difficult to grasp).
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