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Vortrag chi2013 panel2

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  • 1. »Be happy in your work!«from adding tech solutions torestructuring socio-material contextsSebastian Deterding (@dingstweets)CHI 2013 Games @ Work PanelApril 30, 2013c b
  • 2. contextlearninG
  • 3. challenge
  • 4. Gamification! ?2010
  • 5. Gamification!2013
  • 6. Gamification is...sought & sold as one giventechnology solution for allhuman problems.
  • 7. a.k.a.»A solution in search of aproblem«
  • 8. A process,not a productdesign
  • 9. David Edery»The biggest challenge of all:getting your average executiveto understand the importanceof prototyping and iteration.«why does gamification tend to devolve? (2011)
  • 10. A structuring,not a featureinsight
  • 11. »Gaminess« is not a feature
  • 12. Game atomsmodel/skillrule systemgoalsuccess! / failure!actionsfeedbackimmediate/progresschallenge
  • 13. »I need to be very routinized;I mustn’t let myself drift.«»I hammer it through.«»Often, you have to force yourself to do it.«»You’re under real pressure.«»It’s extremely exhausting.«»It wears you out.«»My friends usually cannot comprehendhow stressful this is.«question
  • 14. »Sometimes, you have toplay, you have to get further –and then, play is work.«
  • 15. Johan Huizinga»First and foremost,all play is a voluntaryactivity.«homo ludens (1938/1950: 7)
  • 16. Edward Deci,Richard Ryan»To be autonomous means to behavewith a sense of volition, willingness, andcongruence; it means to fully endorseand concur with the behavior one isengaged in.«motivation, personality, and development (2012: 85)
  • 17. feedbackperceived ascontrollingthwartsautonomymotivationperceived asinformingsupportscompetence+–
  • 18. http://www.flickr.com/photos/mrlerone/405730185/sizes/o/What we usually design
  • 19. Who decides whether this is autonomous/play
  • 20. A Context,not(just) an artefact
  • 21. sebastian@codingconduct.cc@dingstweetscodingconduct.ccThank you.

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