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Vortrag chi2013 panel2
Vortrag chi2013 panel2
Vortrag chi2013 panel2
Vortrag chi2013 panel2
Vortrag chi2013 panel2
Vortrag chi2013 panel2
Vortrag chi2013 panel2
Vortrag chi2013 panel2
Vortrag chi2013 panel2
Vortrag chi2013 panel2
Vortrag chi2013 panel2
Vortrag chi2013 panel2
Vortrag chi2013 panel2
Vortrag chi2013 panel2
Vortrag chi2013 panel2
Vortrag chi2013 panel2
Vortrag chi2013 panel2
Vortrag chi2013 panel2
Vortrag chi2013 panel2
Vortrag chi2013 panel2
Vortrag chi2013 panel2
Vortrag chi2013 panel2
Vortrag chi2013 panel2
Vortrag chi2013 panel2
Vortrag chi2013 panel2
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Vortrag chi2013 panel2

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  • 1. »Be happy in your work!«from adding tech solutions torestructuring socio-material contextsSebastian Deterding (@dingstweets)CHI 2013 Games @ Work PanelApril 30, 2013c b
  • 2. contextlearninG
  • 3. challenge
  • 4. Gamification! ?2010
  • 5. Gamification!2013
  • 6. Gamification is...sought & sold as one giventechnology solution for allhuman problems.
  • 7. a.k.a.»A solution in search of aproblem«
  • 8. A process,not a productdesign
  • 9. David Edery»The biggest challenge of all:getting your average executiveto understand the importanceof prototyping and iteration.«why does gamification tend to devolve? (2011)
  • 10. A structuring,not a featureinsight
  • 11. »Gaminess« is not a feature
  • 12. Game atomsmodel/skillrule systemgoalsuccess! / failure!actionsfeedbackimmediate/progresschallenge
  • 13. »I need to be very routinized;I mustn’t let myself drift.«»I hammer it through.«»Often, you have to force yourself to do it.«»You’re under real pressure.«»It’s extremely exhausting.«»It wears you out.«»My friends usually cannot comprehendhow stressful this is.«question
  • 14. »Sometimes, you have toplay, you have to get further –and then, play is work.«
  • 15. Johan Huizinga»First and foremost,all play is a voluntaryactivity.«homo ludens (1938/1950: 7)
  • 16. Edward Deci,Richard Ryan»To be autonomous means to behavewith a sense of volition, willingness, andcongruence; it means to fully endorseand concur with the behavior one isengaged in.«motivation, personality, and development (2012: 85)
  • 17. feedbackperceived ascontrollingthwartsautonomymotivationperceived asinformingsupportscompetence+–
  • 18. http://www.flickr.com/photos/mrlerone/405730185/sizes/o/What we usually design
  • 19. Who decides whether this is autonomous/play
  • 20. A Context,not(just) an artefact
  • 21. sebastian@codingconduct.cc@dingstweetscodingconduct.ccThank you.

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