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DESIGNING GAMES
IN THE CLASSROOM
  A SMALLab Case Study




       Mike Edwards, Parsons The New School for Design
       ...
Welcome to SMALLab
How It All Works
How It All Works
How It All Works
How It All Works
How It All Works
How It All Works
How It All Works
How It All Works
Constraint: Multiple Modalities
Constraint: Scale
Constraint: Embodiment
Constraint: Collaboration
Challenge: Adding Fractions with Different Denominators
What Do Fractions Feel Like?
What Do Fractions Feel Like?
What Do Fractions Feel Like?
Drawing from the Teacher’s Practice
Designing FracAttack!
Designing FracAttack!
Designing FracAttack!
The Teacher Brains of FracAttack!
The Teacher Brains of FracAttack!
Designing within the Curriculum
Prototyping: Real-Time Coding
Prototyping: Real-Time Coding
Prototyping: Real-Time Coding
Thanks!
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Designing Games

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Transcript of "Designing Games "

  1. 1. DESIGNING GAMES IN THE CLASSROOM A SMALLab Case Study Mike Edwards, Parsons The New School for Design October 9, 2010
  2. 2. Welcome to SMALLab
  3. 3. How It All Works
  4. 4. How It All Works
  5. 5. How It All Works
  6. 6. How It All Works
  7. 7. How It All Works
  8. 8. How It All Works
  9. 9. How It All Works
  10. 10. How It All Works
  11. 11. Constraint: Multiple Modalities
  12. 12. Constraint: Scale
  13. 13. Constraint: Embodiment
  14. 14. Constraint: Collaboration
  15. 15. Challenge: Adding Fractions with Different Denominators
  16. 16. What Do Fractions Feel Like?
  17. 17. What Do Fractions Feel Like?
  18. 18. What Do Fractions Feel Like?
  19. 19. Drawing from the Teacher’s Practice
  20. 20. Designing FracAttack!
  21. 21. Designing FracAttack!
  22. 22. Designing FracAttack!
  23. 23. The Teacher Brains of FracAttack!
  24. 24. The Teacher Brains of FracAttack!
  25. 25. Designing within the Curriculum
  26. 26. Prototyping: Real-Time Coding
  27. 27. Prototyping: Real-Time Coding
  28. 28. Prototyping: Real-Time Coding
  29. 29. Thanks!
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