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RnR Market Research Offers “Toys and Games in the United Kingdom” Report at US$ 1100(Single User License). The report got ...
Increasing Crossover From Video Games To Traditional Toys and GamesAge Compression Shapes Innovation and Sees Rise in Unde...
Key FactsSummary 12 Hasbro UK Ltd: Key FactsCompany BackgroundProductionCompetitive PositioningSummary 13 Hasbro UK Ltd: C...
Table 26 Digital Gaming Brand Shares by Value 2008-2011Table 27 Sales of Video Games by Distribution Format: % Analysis 20...
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Toys and Games Market in the United Kingdom

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Toys and Games in United Kingdom report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2007-2011, allowing you to identify the sectors driving growth.

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Transcript of "Toys and Games Market in the United Kingdom"

  1. 1. RnR Market Research Offers “Toys and Games in the United Kingdom” Report at US$ 1100(Single User License). The report got published in Nov 2012 & contains 53 pages.While toys and games saw a strong double-digit current value growth in the first two years of the reviewperiod, the UK’s poor economic performance from 2008 resulted in annual current value decline over 2009-2011. Rising household costs, sluggish growth in nominal wages, rising unemployment and economicworries resulted in consumers cutting back on expenditure where possible, with this trend hitting toys andgames hard. While consumers continued to buy traditional toys and games for major…RnR Market Research Toys and Games in United Kingdom report offers a comprehensive guide to the sizeand shape of the market at a national level. It provides the latest retail sales data 2007-2011, allowing you toidentify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategicanalysis of key factors influencing the market – be they new product developments, distribution or pricingissues. Forecasts to 2016 illustrate how the market is set to change.Product coverage: Traditional Toys and Games, Video Games.Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.Why buy this report?  Get a detailed picture of the Toys and Games market;  Pinpoint growth sectors and identify factors driving change;  Understand the competitive environment, the market’s major players and leading brands;  Use five-year forecasts to assess how the market is predicted to develop.Get your report copy of this report @ http://www.rnrmarketresearch.com/toys-and-games-in-the-united-kingdom-market-report.htmlTable Of contentsTOYS AND GAMES IN THE UNITED KINGDOMEuromonitor InternationalNovember 2012LIST OF CONTENTS AND TABLESExecutive SummaryStrong Growth Gives Way To Decline Due To Economic ConcernsShift To Digital Gaming ContinuesVideo Games Hardware Giants Continue To Lead But Face Growing CompetitionInternet Retailing Gains Share Thanks To Offering Value and ConvenienceStronger Growth Ahead for Forecast PeriodKey Trends and DevelopmentsLicensing Drives Sales Growth in 2011Internet Retailing Becomes Channel of Choice for Growing Number of Consumers
  2. 2. Increasing Crossover From Video Games To Traditional Toys and GamesAge Compression Shapes Innovation and Sees Rise in Underage GamingIncome Disparity Increases While Mid-income Group Faces Rising CostsMarket DataTable 1 Sales of Toys and Games by Category: Value 2006-2011Table 2 Sales of Toys and Games by Category: % Value Growth 2006-2011Table 3 Toys and Games Company Shares by Value 2008-2011Table 4 Toys and Games Brand Shares by Value 2008-2011Table 5 Sales of Toys and Games by Distribution Format: % Analysis 2006-2011Table 6 Forecast Sales of Toys and Games by Category: Value 2011-2016Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2011-2016DefinitionsSourcesSummary 1 Research SourcesActivision Blizzard UK Ltd in Toys and Games (united Kingdom)Strategic DirectionKey FactsSummary 2 Activision Blizzard UK Ltd: Key FactsCompany BackgroundProductionCompetitive PositioningSummary 3 Activision Blizzard UK Ltd: Competitive Position 2011Early Learning Centre in Toys and Games (united Kingdom)Strategic DirectionKey FactsSummary 4 Early Learning Centre: Key FactsSummary 5 Early Learning Centre: Operational IndicatorsInternet StrategyCompany BackgroundPrivate LabelCompetitive PositioningSummary 6 Early Learning Centre: Competitive Position 2011Electronic Arts (uk) Ltd in Toys and Games (united Kingdom)Strategic DirectionKey FactsSummary 7 Electronic Arts (UK) Ltd: Key FactsCompany BackgroundProductionCompetitive PositioningSummary 8 Electronic Arts (UK) Ltd: Competitive Position 2011Game Group Plc in Toys and Games (united Kingdom)Strategic DirectionKey FactsSummary 9 Game Group Plc: Key FactsSummary 10 Game Group Plc: Operational IndicatorsInternet StrategyCompany BackgroundPrivate LabelCompetitive PositioningSummary 11 Game Group Plc: Competitive Position 2011Hasbro UK Ltd in Toys and Games (united Kingdom)Strategic Direction
  3. 3. Key FactsSummary 12 Hasbro UK Ltd: Key FactsCompany BackgroundProductionCompetitive PositioningSummary 13 Hasbro UK Ltd: Competitive Position 2011Hornby Plc in Toys and Games (united Kingdom)Strategic DirectionKey FactsSummary 14 Hornby Plc: Key FactsSummary 15 Hornby Plc: Operational IndicatorsCompany BackgroundProductionCompetitive PositioningSummary 16 Hornby Plc: Competitive Position 2011Vivid Imagination Ltd in Toys and Games (united Kingdom)Strategic DirectionKey FactsSummary 17 Vivid Imagination Ltd: Key FactsSummary 18 Vivid Imagination Ltd: Operational IndicatorsCompany BackgroundProductionCompetitive PositioningSummary 19 Vivid Imagination Ltd: Competitive Position 2011HeadlinesTrendsCompetitive LandscapeProspectsCategory DataTable 8 Sales of Traditional Toys and Games by Category: Value 2006-2011Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2006-2011Table 10 Traditional Toys and Games by Type: % Value Breakdown 2006-2011Table 11 Traditional Toys and Games Company Shares by Value 2008-2011Table 12 Traditional Toys and Games Brand Shares by Value 2008-2011Table 13 Sales of Traditional Toys and Games by Distribution Format: % Analysis 2006-2011Table 14 Forecast Sales of Traditional Toys and Games by Category: Value 2011-2016Table 15 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2011-2016HeadlinesTrendsCompetitive LandscapeProspectsCategory DataTable 16 Sales of Video Games by Category: Value 2006-2011Table 17 Sales of Video Games by Category: % Value Growth 2006-2011Table 18 Video Games Software by Type: % Value Breakdown 2006-2011Table 19 Video Games Company Shares by Value 2008-2011Table 20 Video Games Brand Shares by Value 2008-2011Table 21 Video Games Hardware Company Shares by Value 2008-2011Table 22 Video Games Hardware Brand Shares by Value 2008-2011Table 23 Video Games Software Company Shares by Value 2008-2011Table 24 Video Games Software Brand Shares by Value 2008-2011Table 25 Digital Gaming Company Shares by Value 2008-2011
  4. 4. Table 26 Digital Gaming Brand Shares by Value 2008-2011Table 27 Sales of Video Games by Distribution Format: % Analysis 2006-2011Table 28 Sales of Video Games Hardware by Distribution Format: % Analysis 2006-2011Table 29 Sales of Video Games Software by Distribution Format: % Analysis 2006-2011Table 30 Forecast Sales of Video Games by Category: Value 2011-2016Table 31 Forecast Sales of Video Games by Category: % Value Growth 2011-2016For more details contact Mr. Priyank Tiwari: sales@rnrmarketresearch.com / +18883915441Website: http://www.rnrmarketresearch.com/

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