Your SlideShare is downloading. ×
0
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Brief history of the 'Virtual'
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×
Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

Brief history of the 'Virtual'

556

Published on

10Min presentation to Sociology- ISSTI meeting on the 'Virtual'

10Min presentation to Sociology- ISSTI meeting on the 'Virtual'

Published in: Education, Technology
0 Comments
2 Likes
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total Views
556
On Slideshare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
22
Comments
0
Likes
2
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide
  • Transcript

    • 1. A short history of “the virtual”
    • 2.  
    • 3.  
    • 4. 1975 MUD
    • 5. 1978 BBS
    • 6. Anonymity
      • > JK Jacobus: Hi …
    • 7. Anonymity
    • 8. Avatars
    • 9. Identity
    • 10.  
    • 11.  
    • 12.  
    • 13. Academics
      • Psychology of online gaming, BBSs and workplace email
      • Social psychology of Computer mediated communication (CMC)
        • R educed Cues theories etc
        • E nhanced social cues
        • E ffects on communities and decision making
      • Identity in MUDs (e.g. Turkle)
    • 14. Virtual Community
    • 15. 1990s Community threats
      • Putman – Bowling Alone, social capital argument
      • Trust, social cohesion, social exclusion
      • Kraut et al 1997 – reduction in community participation
      • Wellman et al 1998 – Reverse. networked individualism
      • Social network analysis. Weak tie/strong tie
      • ‘ Glocalism’
      • I m agined Communities, Third Spaces
      • C ommunity online or online community
    • 16.  
    • 17. Cyberspace
      • Where the banks ‘keep’ your money
    • 18. Virtual Worlds
    • 19.  
    • 20.  
    • 21. Information Society theories
      • Surveillance Society
      • Digital Economy
      • Virtual organisations
      • Post-industrial society
      • Post-modern society
      • Virtual Community
      • Post-nation-state
      • Space of Flows
      • Flexible, non-hierarchical
      • Death of Distance
      • Simulations
    • 22.  
    • 23.  
    • 24. 2000s Use of internet
      • USA 76% of adults (Pew May 08) 24%
      • UK 67% (OxII 2007) 33% non-users
    • 25.  
    • 26.  
    • 27.  
    • 28. Gossip
    • 29.  
    • 30. Participation
      • Posting to the Internet
      • OIS 2005
    • 31.  
    • 32.  
    • 33.  
    • 34.  
    • 35. Dense communications: multi-modality
    • 36. New Virtual
      • Data trails become a shadow of reality
      • ‘ Real’ virtual spaces, Simulations of ‘reality’
      • e,.g. Maps, databases
      • How is real world modelled, controlled, virtual world linked to ‘real’ world?
    • 37.  
    • 38.  
    • 39.  
    • 40.  
    • 41. Virtual Presence
    • 42.  
    • 43. Pure virtual - M ixed reality
      • No longer a minority interest – core to all social, economic and political activities
      • Mediated sociality. IT appropriated to facilitate forms of symbolic interaction
      • New forms of community, new structures of society
    • 44. Concerns
      • Dangers – esp children, policy for this. Stalking, bullying
      • Relationships between children and parents
      • Transferable social capital from purely online domains.
      • Generation issues in participation
      • Building trust – experience of trust
      • Digital exclusion
      • Microsocial habits
      • How do communities work in age of network individualism, CMC etc
      • Global subcultures
      • Criminality
      • Migration – international networks
      • Privacy – changing concepts of privacy
      • Privatisation of public space
      • Networked organisation of work
      • ‘ Flexiblity’
      • telework
      • New forms of interactions and communities
      • New roles for virtual objects and exchanges
      • Intimacy and the net
      • Memory that never dies
      • Future of neighbourhood
      • New politics
    • 45. Implications for methods
      • Stage 1 – study how people interact using electronic media
      • Stage 2 – study of ‘virtual’ spaces and relationships
      • Stage 3 – electronic comms, organisation, community and identity in everyday life – look at the interactions
      • Stage 4 – Normalisation of CMC – any social research includes virtual spaces, sources and relationships
    • 46. Sources
      • Email exchanges
      • Blog posts
      • Mailing lists and discussion groups
      • Chat and ‘realtime’ online logs
      • Video and audio communocations – prerecorded and ‘live’
      • Social network sites
      • Microblogging – twitter etc
      • Realtime recording of everything
      • PO at a distance.
      • Huge datasets
      • Crowdsourcing
      • Mobile logging
      • R eal-time questionnaires
      • Transparent communities
      • Status of texts
      • Ethics of PO

    ×