Brief history of the 'Virtual'

Loading...

Flash Player 9 (or above) is needed to view presentations.
We have detected that you do not have it on your computer. To install it, go here.

0 comments

Post a comment

    Post a comment
    Embed Video
    Edit your comment Cancel

    1 Favorite

    Brief history of the 'Virtual' - Presentation Transcript

    1. A short history of “the virtual”
    2.  
    3.  
    4. 1975 MUD
    5. 1978 BBS
    6. Anonymity
      • > JK Jacobus: Hi …
    7. Anonymity
    8. Avatars
    9. Identity
    10.  
    11.  
    12.  
    13. Academics
      • Psychology of online gaming, BBSs and workplace email
      • Social psychology of Computer mediated communication (CMC)
        • R educed Cues theories etc
        • E nhanced social cues
        • E ffects on communities and decision making
      • Identity in MUDs (e.g. Turkle)
    14. Virtual Community
    15. 1990s Community threats
      • Putman – Bowling Alone, social capital argument
      • Trust, social cohesion, social exclusion
      • Kraut et al 1997 – reduction in community participation
      • Wellman et al 1998 – Reverse. networked individualism
      • Social network analysis. Weak tie/strong tie
      • ‘ Glocalism’
      • I m agined Communities, Third Spaces
      • C ommunity online or online community
    16.  
    17. Cyberspace
      • Where the banks ‘keep’ your money
    18. Virtual Worlds
    19.  
    20.  
    21. Information Society theories
      • Surveillance Society
      • Digital Economy
      • Virtual organisations
      • Post-industrial society
      • Post-modern society
      • Virtual Community
      • Post-nation-state
      • Space of Flows
      • Flexible, non-hierarchical
      • Death of Distance
      • Simulations
    22.  
    23.  
    24. 2000s Use of internet
      • USA 76% of adults (Pew May 08) 24%
      • UK 67% (OxII 2007) 33% non-users
    25.  
    26.  
    27.  
    28. Gossip
    29.  
    30. Participation
      • Posting to the Internet
      • OIS 2005
    31.  
    32.  
    33.  
    34.  
    35. Dense communications: multi-modality
    36. New Virtual
      • Data trails become a shadow of reality
      • ‘ Real’ virtual spaces, Simulations of ‘reality’
      • e,.g. Maps, databases
      • How is real world modelled, controlled, virtual world linked to ‘real’ world?
    37.  
    38.  
    39.  
    40.  
    41. Virtual Presence
    42.  
    43. Pure virtual - M ixed reality
      • No longer a minority interest – core to all social, economic and political activities
      • Mediated sociality. IT appropriated to facilitate forms of symbolic interaction
      • New forms of community, new structures of society
    44. Concerns
      • Dangers – esp children, policy for this. Stalking, bullying
      • Relationships between children and parents
      • Transferable social capital from purely online domains.
      • Generation issues in participation
      • Building trust – experience of trust
      • Digital exclusion
      • Microsocial habits
      • How do communities work in age of network individualism, CMC etc
      • Global subcultures
      • Criminality
      • Migration – international networks
      • Privacy – changing concepts of privacy
      • Privatisation of public space
      • Networked organisation of work
      • ‘ Flexiblity’
      • telework
      • New forms of interactions and communities
      • New roles for virtual objects and exchanges
      • Intimacy and the net
      • Memory that never dies
      • Future of neighbourhood
      • New politics
    45. Implications for methods
      • Stage 1 – study how people interact using electronic media
      • Stage 2 – study of ‘virtual’ spaces and relationships
      • Stage 3 – electronic comms, organisation, community and identity in everyday life – look at the interactions
      • Stage 4 – Normalisation of CMC – any social research includes virtual spaces, sources and relationships
    46. Sources
      • Email exchanges
      • Blog posts
      • Mailing lists and discussion groups
      • Chat and ‘realtime’ online logs
      • Video and audio communocations – prerecorded and ‘live’
      • Social network sites
      • Microblogging – twitter etc
      • Realtime recording of everything
      • PO at a distance.
      • Huge datasets
      • Crowdsourcing
      • Mobile logging
      • R eal-time questionnaires
      • Transparent communities
      • Status of texts
      • Ethics of PO

    + James StewartJames Stewart, 6 months ago

    custom

    228 views, 1 favs, 0 embeds more stats

    10Min presentation to Sociology- ISSTI meeting on more

    More info about this document

    © All Rights Reserved

    Go to text version

    • Total Views 228
      • 228 on SlideShare
      • 0 from embeds
    • Comments 0
    • Favorites 1
    • Downloads 9
    Most viewed embeds

    more

    All embeds

    less

    Flagged as inappropriate Flag as inappropriate
    Flag as inappropriate

    Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

    Cancel
    File a copyright complaint
    Having problems? Go to our helpdesk?

    Categories