Mastery Journey Timeline

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Mastery Journey Timeline

  1. 1.  Goal: To apply the topics discussed in this class to my work and use them as a guide. These approaches will be an excellent influencer for me as I progress through my studies.  Strategies/Tactics: 1. Read Mastery by Robert Greene 1. Define my Mastery Journey and build the steps for where I’d like to take my life. 1. Read/Research: Cashman, K. (2008). PERSONAL MASTERY: Leading with Awareness and Authenticity. Women In Business, 60(5), 27-30.
  2. 2.  Goal: To learn techniques for creating engaging trainings using various media, games and technology to create appealing curriculums and training to a myriad of learning types  Strategies/Tactics: 1. Explore pioneering training systems and designs to document the most exciting techniques on my online journal. 1. Read: Engaging the Online Learner: Activities and Resources for Creative Instruction by Rita- Marie Conrad & J. Ana Donaldson. 1. Improve my skills in Captivate: lynda.com-Captivate Projects
  3. 3.  Goal: To enhance my literacy in media and technology in order to increase interaction, learner control over content, and for learning networks.  Strategies/Tactics: 1. Learn how to integrate social media into effective e-Learning systems. 1. Join and become an active participant in LinkedIn’s Using Social Media in Instructional Design group: USING SOCIAL MEDIA 1. Learn how to create an online community at : Lynda.com-Building an Online Community
  4. 4.  Goal: To learn how to integrate filmmaking, music and gaming in training to motivate learners and staff.  Strategies/Tactics: 1. Enhance and increase my skills in various staff training approaches and evaluation. 1. Work on including more media-rich content into my training delivery systems. 2. Learn how to use Moodle by watching: lynda.com-Moodle 2.6 Essential Training 1. Increase understanding of adult learners motivation by accessing the following research: Rakich, J. S., Pittinger, L. A., & Hirschbuhl, J. J. (1999). Characteristics and Motivational Factors of Adult Learners. Education & Society, 17(2), 33-42. Young Ju, J., Kyu Yon, L., & Su Mi, K. (2012). A Model for Predicting Learning Flow and Achievement in Corporate e-Learning. Journal Of Educational Technology & Society, 15(1), 313-325.
  5. 5.  Goal: To take the knowledge I gain from evaluating design strategies, and develop an Instructional design model best suited for my field of work. I also plan to learn greater means of assessment on how my trainings are adding value to learners  Strategies/Tactics: 1. To work on completing useful project plans and be able to evaluate their effectiveness. 1. Research various examples of instructional design methodologies and document them in my Mastery Journal. 2. Work on building webinars by watching: lynda.com-Webinar Fundamentals 1. Read and dissect the following research article to gain a better understanding of Instructional Design Models: Baturay, M. (2008). Characteristics of Basic Instructional Design Models. Ekev Academic Review, 12(34), 471-482.
  6. 6.  Goal: To learn tools on how to integrate digital media software within the design process. Also to gain understanding of various software within the instructional design world.  Strategies/Tactics: 1. Increase knowledge of various media software for cooperate training systems. 1. Work on creating effective projects utilizing cutting edge media design materials. 2. Improve my skills in Photoshop by watching: lynda.com-Photoshop CC Essential Training 1. Read/Research: Trends and Issues in Instructional Design and Technology By Robert Reiser from the IDTMS Resource Guide
  7. 7.  Goal: To learn how to use music and other audio sources within the instructional design process.  Strategies/Tactics: 1. Research importance of music within the learning process. 1. Create original pieces of music to add to the training projects I create. 1. Improve my skills with Garage Band utilizing this video: Lynda.com- Garage Band Essential Training
  8. 8.  Goal: To learn the basics of filmmaking and video creations in order to develop instructional videos that will enhance learning in my projects.  Strategies/Tactics: 1. Develop skills in video techniques to improve visual effects and provide a richer learning experience in my designs. 1. Learn storyboarding techniques to create better videos designed for learning. 1. Enhance my knowledge of Final Cut Pro X by watching and studying: www.lynda.comFinal-Cut- Pro-X-1011-Essential-Training
  9. 9.  Goal: To gain the knowledge of game design techniques and strategies that will motivate learners as well as assessment techniques to examining which techniques are most successful.  Strategies/Tactics: 1. Learn and understand different kinds of gaming models that can be used in corporate learning and designs. 2. Learn how to design using Flash by watching : lynda.com-Flash-Professional-CS6-Essential- Training 1. Develop a system of assessment in gaming approaches to refine efficacy of methodology used. 1. Study and research the techniques used at: instituteofplay to gain a better understanding of using games as a learning tool.
  10. 10.  My goal in this course is to learn to train and deliver content within a learning management and learn skills necessary to possibly create my own LMS.  Strategies/Tactics: 1. Learn the skills to assess and evaluate the myriad of Learning Management Systems (LMS) that are in the market place and how to pick the best one based on the needs of learners. 2. Enhance my Learning Management systems knowledge by watching: Lynda.com-Instructional Design Wizard 1. Read/Research: Learning Management Systems and Instructional Design: Best Practices in Online Education By Yefim Kats from the IDTMS Resource Guide. 1. Join and become an active participant in LinkedIn’s LMS and e-learning group: LMS and e- learning
  11. 11.  Goal: To continue to learn how to create media for projects, while trying to take into account the limitations of delivery methods and the learners’ technical ability.  Strategies/Tactics: 1. Increase digital photography skills to create richer media for the projects I create. 1. Research and add several articles to my online journal that reflect cutting edge media design and delivery. 2. Increase skills with Adobe Illustrator by watching: lynda.com-Illustrator CC Essential Training 1. Research and learn : Design for How People Learn By Julie Dirksen from the IDTMS Resource Guide.
  12. 12.  Goal: To take everything I have learned in the past year and create a media-rich final project that will show that I have taken a number of steps on my path to Mastery.  Strategies/Tactics: 1. Combine all techniques and research I’ve learned and reviewed to create a plan for final project. 2. Read/research the following items from the IDTMS resource guide to increase skills in evaluation and assessment: Evaluation Theory, Models, and Applications By Daniel L. Stufflebeam & Anthony J. Shinkfield; Qualitative Research & Evaluation Methods By Michael Quinn Patton; http://www.theinnovationcenter.org/files/doc/B5/RI%20pp %2068%20Evaluation%20Methods.pdf 1. Begin researching new positions in field that will utilize new education and skills gained through the IDTMS. Gather all past projects and research into portfolio. Add to CV/Resume to send to hiring managers of the positions found during searches. 2. Watch lynda.com-Overview instructional design to assist me in fine tuning the details of my final design project.
  13. 13. In my journey to Mastery, I hope to find a mentor that has at least a few of the following attributes:  Patience: Being a mentor is like being a parent. It takes equal parts caring, understanding and sometimes “tough love”. Patience is a skill that will allow the mentor to remain calm when at times tempers may be getting the best of people.  Be a role model: Setting a great example and a high level of expectation for the mentee to rise to is crucial for getting the best out of individuals.  Committed to the role of mentoring: They have to realize that at times, it can be thankless and tiresome but despite that, they are willing to continue the role of working to get the best out of people and having a positive impact on others.  Open to sharing as much as possible: Having the ability to choose experiences that they feel are appropriate and helpful, while also sharing the mistakes and failures not just the successes.  Want the mentee to succeed They realize that they are not in a competition and want individuals to be successful.  Has great experience They have done a number of things within the field while maintaining a good reputation and being esteemed by colleagues in the professional community
  14. 14.  Yong Zhao -residential Chair and Associate Dean for Global Education in the College of Education at the University of Oregon (Aguirre, 2012). Contact info: (541) 346-8275/ Email: yongzhao@uoregon.edu  Jaime Casap-Global Education Evangelist for Google (Aguirre, 2012). Contact info: www.linkedin.com/pub/jaime-casap/0/333/1ba  Cody Wright- Senior Instructional Designer at Apple Retail Contact info: https://www.linkedin.com/pub/cody-wright/11/2ba/a61  Tracy Bissette- Chief Learning Officer and Co-Founder | Weejee Learning (Raymer,2013) Contact https://www.linkedin.com/in/tlbissette  Cathy Moore- consultant, trainer, and instructional designer to large organizations worldwide. Contact info: http://blog.cathy-moore.com/contact-cathy-moore/  Connie Malamed- Founder of the elearning coach.com and author of Visual Language for Designers (Raymer,2013) Contact info: (301) 371-5684/ Email: connie@ conniemalamed.com References: Aguirre, H. (2012, May 30) Tech & Learning’s 2012 Most Influential in EdTech. Tech & Learning. Retrieved from: http://www.techlearning.com/features/0039/tech--learnings-2012-most-influential-in-edtech/52564#sthash.P7fGLwAQ.dpuf Raymer, R. (August 2013). The Rock Stars of eLearning: An interview with Tracy Bissette . 5/22/14 : http://elearnmag.acm.org/archive.cfm?aid=2513562 DOI: http://dx.doi.org/10.1145/2513562 Cody Wright. (n.d.) LinkedIn [Profile page]. Retrieved May 22, 2014 From:https://www.linkedin.com/profile/view?id=39562345&authType=name&authToken=Udp6&trk=prof-sb-browse_map- name Cathy Moore. (n.d.) LinkedIn [Profile page]. Retrieved May 22, 2014 From: https://www.linkedin.com/profile/view?id=21683708&authType=OUT_OF_NETWORK&authoken=iVY2&locale=en_US &trk=tyah&trk Info=tarId%3A1401016777980%2Ctas%3ACathy%20mo%2Cidx%3A1-2-2
  15. 15.  I plan to join and be an active online member of the following clubs and groups at Full Sail University: IDTMS: https://orgsync.com/77809/chapter W.E.B (web enabled brains) Club: https://orgsync.com/56185/chapter Creative Student Networking Group: https://orgsync.com/57437/chapter http://larrydrob7.wix.com/csng https://www.facebook.com/creativestudentnetworking https://twitter.com/fscsng http://www.linkedin.com/groups/Creative-Student-Networking-Group-4423308?gid=4423308&trk=hb_side_g Social Media Club: https://orgsync.com/79045/chapter https://www.facebook.com/FSSocialMediaClub https://twitter.com/FSSMClub Emerging Technology Group: https://orgsync.com/69875/chapter
  16. 16.  The following resources will allow me to get involved with my field of interest as well as expanding my Personal Learning Network to help me grow my level of Mastery. This will not only allow me to make meaningful connections in my area of education, but also allow me to gain new ideas and insights into being a great designer/instructor: Organizations to follow and become members of:  http://www.astd.org  http://www.elearningguild.com  http://www.instructionaldesign.org Blogs to follow and research:  http://blog.cathy-moore.com  http://www.articulate.com/rapid-elearning/  http://www.iddblog.org  http://theelearningcoach.com  http://christytucker.wordpress.com Heroes & Companies on Twitter to follow:  Jony Ive: https://twitter.com/therealjonyive  Tim Cook: https://twitter.com/tim_cook  John Lasseter: https://twitter.com/Mater4ever  Disney*Pixar: https://twitter.com/DisneyPixar  Disney: https://twitter.com/Disney  Cathy Moore: https://twitter.com/CatMoore  Jaime Casap: https://twitter.com/jcasap  Instruction Design Jobs: https://twitter.com/InstrDesignJobs
  17. 17. Aguirre, H. (2012, May 30) Tech & Learning’s 2012 Most Influential in EdTech. Tech & Learning. Retrieved from: http://www.techlearning.com/features/0039/tech--learnings-2012-most-influential-in-edtech/52564#sthash.P7fGLwAQ.dpuf Baturay, M. (2008). Characteristics of Basic Instructional Design Models. Ekev Academic Review, 12(34), 471-482. Raymer, R. (August 2013). The Rock Stars of eLearning: An interview with Tracy Bissette . 5/22/14 : http://elearnmag.acm.org/archive.cfm?aid=2513562 DOI: http://dx.doi.org/10.1145/2513562 Cashman, K. (2008). PERSONAL MASTERY: Leading with Awareness and Authenticity. Women In Business, 60(5), 27-30. Cathy Moore. (n.d.) LinkedIn [Profile page]. Retrieved May 22, 2014 From: https:www.linkedin.com/profile/view?id=21683708&authType=OUT_OF_NETWORK&authoken=iVY2&locale=en_US&trk=tyah&trk Info=tarId %3A1401016777980%2Ctas%3ACathy%20mo%2Cidx%3A1-2-2 Cody Wright. (n.d.) LinkedIn [Profile page]. Retrieved May 22, 2014 From:https://www.linkedin.com/profile viewid=39562345&authType=name&authToken=Udp6&trk=prof-sb-browse_map-name Conrad, R., & Donaldson, J. A. (2004). Engaging the online learner: activities and resources for creative instruction. San Francisco, Calif.: Jossey-Bass. Full Sail University: Campus and Online Degrees. (n.d.). Full Sail University: Campus and Online Degrees. Retrieved May 31, 2014, from http:// www.fullsail.edu Designing for the social web from the Course Building an Online Community. (n.d.). lynda.com. Retrieved May 31, 2014, from http://www.lynda.com/Business-Online-Marketing-tutorials/Designing-social-web/151648/163646-4.html Greene, R. (2012). Mastery. New York, NY, US: Penguin Institute of Play. (n.d.). Institute of Play. Retrieved May 31, 2014, from http://www.instituteofplay.org Instructional Design Wizard from the Course Up and Running with Desire2Learn. (n.d.). lynda.com. Retrieved May 31, 2014, from http://www.lynda.com/Desire2Learn-tutorials/Instructional-Design-Wizard/141463/148101-4.html
  18. 18. lynda.com Training | Final Cut Pro X 10.1.1 Essential Training. (n.d.). lynda.com. Retrieved May 31, 2014, from http://www.lynda.com/Final-Cut-Pro-tutorials/Final-Cut-Pro-X-1011-Essential-Training/161520-2.html lynda.com Training | Flash Professional CS6 Essential Training. (n.d.). lynda.com. Retrieved May 31, 2014, from http://www.lynda.com/Flash-Professional-tutorials/Flash-Professional-CS6-Essential-Training/96304-2.html lynda.com Training | GarageBand Essential Training. (n.d.). lynda.com. Retrieved May 31, 2014, from http://www.lynda.com/GarageBand-tutorials/GarageBand-Essential-Training/156620-2.html lynda.com Training | Illustrator CC Essential Training. (n.d.). lynda.com. Retrieved May 31, 2014, from http://www.lynda.com/Illustrator-tutorials/Illustrator-CC-Essential-Training/122469-2.html lynda.com Training | Moodle 2.6 Essential Training. (n.d.). lynda.com. Retrieved May 31, 2014, from http://www.lynda.com/Moodle-tutorials/Moodle-26-Essential-Training/163093-2.html?srchtrk=index:1%0Alinktypeid:2%0Aq:corporate %2Btraining%0Apage:1%0As:relevance%0Asa:true%0Aproducttypei lynda.com Training | Photoshop CC Essential Training. (n.d.). lynda.com. Retrieved May 31, 2014, from http://www.lynda.com/Photoshop-tutorials/Photoshop-CC-Essential-Training/122999-2.html lynda.com Training | Webinar Fundamentals. (n.d.). lynda.com. Retrieved May 31, 2014, from http://www.lynda.com/Business-Educational-Technology-tutorials/Webinar-Fundamentals/149838-2.html?srchtrk=index:1%0Alinktypeid: 2%0Aq:Instruction%2Bdesign%2Bevaluation%0Apage:1%0As:relevance%0Asa:true%0Aproducttypeid:2 lynda.com Training | Captivate Projects: Software Simulations. (n.d.). lynda.com. Retrieved May 31, 2014, from http://www.lynda.com/Captivate-tutorials/ Captivate-Projects-Software-Simulations/153185-2.html Overview of instructional design from the Course Instructional Design Essentials: Models of ID. (n.d.). lynda.com. Retrieved May 31, 2014, from http://www.lynda.com/Education-Higher-Education-tutorials/Overview-instructional-design/161318/175132-4.html Rakich, J. S., Pittinger, L. A., & Hirschbuhl, J. J. (1999). Characteristics and Motivational Factors of Adult Learners. Education & Society, 17(2), 33-42. Reiser, R. A., & Dempsey, J. V. (2002). Trends and issues in instructional design and technology. Upper Saddle River, N.J.: Merrill/Prentice Hall. World's Largest Professional Network (n.d.). Retrieved May 31, 2014, from https://www.linkedin.com/groups?gid=1883667&trk=vsrp_groups_res_name&trkInfo=VSRPsearchId:200449291401393318567,VSRPtargetId :1883667, Young Ju, J., Kyu Yon, L., & Su Mi, K. (2012). A Model for Predicting Learning Flow and Achievement in Corporate e-Learning. Journal Of Educational Technology & Society, 15(1), 313-325.

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