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Icalt06presentationforslideshare

From jalam, 7 months ago

Talk given at Icalt06 at Kerkrade, The Netherlands

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Slide 1: eLearning, Interactive Hypermedia, Neuroscience and Digital Learning Module Creation Javed Alam Civil/Environmental and Chemical Engineering Department Youngstown State University Youngstown, Ohio, USA 44555 The 6th IEEE International Conference on Advanced Learning Technologies Kerkrade The Netherlands 5-7 July 2006

Slide 2: eLearning Instructional Design  Analyze - analyze learner characteristics, task to be learned, etc.  Design - develop learning objectives, choose an instructional approach  Develop - create instructional or training materials  Implement - deliver or distribute the instructional materials  Evaluate - make sure the materials achieved the desired goals.

Slide 3: eLearning Mapping of Traditional Teaching and Learning Practices into Virtual Learning Environment  The wired or wirelessly connected desktop, laptop computers and small form factor computing devices such as Personal Digital Assistants (PDA) to the Internet.  The computers running the web server and application server software including the Learning Management Software (LMS)  Learning Content Management Software (LCMS).  The implementation of Learning Design (LD) is accomplished through the LD software tools that are add on to the application server software.

Slide 4: eLearning Review

Slide 5: Example eLearning Components  eLecture  http://www.eng.ysu.edu/~jalam/icalt06paper/presentation/resources/DOF%20e-lecture_fs1.htm Use Firebox and resize the window for the maximum size  eAssessment http://www.eng.ysu.edu/~jalam/icalt06paper/presentation/resources/Quiz%20on%20DOF.htm

Slide 6: Example eLearning Component eComputation

Slide 7: Hypermedia Components  Hypertext Text + Hyperlinks  Graphics (Images, Photographs, Vector Drawings)  Digital Sound  Animation Digital/Digital Video

Slide 8: Hypermedia vs. Print Media  Matured techniques for creating Print media  Print media content is static  Print Media provides higher resolution 1400 dpi vs. 75-125 dpi for screen  Hypermedia provides dynamic content with interactivity  Possibility of manipulating 1024x768 screen pixel elements with 32 bits per pixel  A comprehensive array of affordable digital element creation tools  Digital Delivery through the inter connected computing devices  Tools and Techniques for digital media creation using Hypermedia are still evolving

Slide 9: Neuroscience and Education

Slide 10: Sources of Brain Function Information Non Invasive Brain Scans  Positron Emission Tomography (PET)  Functional magnetic resonance imaging (fMRI)  Electroencephalogram (EEG) Invasive surgical procedures  Study of Patients with damaged brain functions

Slide 11: Brain Basics  Top View of Brain  Section View of Brain  Average number of neurons in the brain = 100 billion  Number of synapses for a "typical" neuron = 1,000 to 10,000  Sparsely interconnected neural network  Several trillion possible Interconnections between neurons

Slide 12: Neural Processing in eLearning  Visual/Aural stimulus processing  Memory sub systems  Emotion/Motivation processing  Neural-plasticity  Attention processing

Slide 13: Visual/Aural stimulus processing

Slide 14: Memory sub systems

Slide 15: Emotion processing Basic Emotions  Subcortical structures  Fear, Anger, Disgust, comprising the limbic Sad, Surprise, Happy system, including the hippocampus, hypothalamus, thalamus & pituitary gland. It controls self homeostasis, emotion, hunger, sexual desire, sleep and memory.

Slide 16: Neural Processing of Fear Brain Components  Visual Thalamus  Visual Cortex  Amygdala Animation from LeDoux http://www.cns.nyu.edu/ledoux/

Slide 17: Motivation/Arousal Brain Reward Subsystems  Prefrontal Cortex  Nucleus accumbens  Amygdala  Hippocampus  Ventral tegmental area Feeling of arousal and pleasure when dopamine-containing neurons release neurotransmitter dopamine into specific brain areas that include a special portion of the nucleus accumbens.

Slide 18: Neural-plasticity Neural plasticity is the ability of neural circuits to undergo changes in function or organization due to activities or exercises performed by the human subject. These activities could be sensoral or Motor activities. Learning of new knowledge and behavior is directly related to Neural plasticity. Contrary to popular myth, this capability of neural circuits to reorganize and learn new knowledge and behavior pattern persist well in the advance age

Slide 19: Attention processing Concept of Attention as a organ system is In 1986 Byron Reeves of Stanford advanced by Michael I. Posner, Professor, Emeritus, Department of Psychology, University, Esther Thorson of the University of Oregon University of Missouri and their Involvement of different brain subsystems to create colleagues began to study whether attention depending upon the task performed the simple formal features of A closely related phenomenon to attention is television--cuts, edits, zooms, pans, "orienting response.“ sudden noises--activate the Television's stylistic tricks--cuts, edits, Source: zooms--can trigger involuntary http://www.sciam.com/2002/0202issue/0202kubey. orienting response, thereby keeping html attention on the screen. By watching how brain waves were affected by formal features, the researchers concluded that these stylistic tricks can indeed trigger involuntary responses and "derive their attentional value through the evolutionary significance of detecting movement.... It is the form, not the content, of television that is unique."

Slide 20: Conclusions and Future Work  Development of New Learning Science Based upon the findings in Neuroscience  The emerging hypermedia content development practices with interactivity  Challenges of the use of insights from Neuroscience in effective Design of Digital Learning Content for eLearning

Slide 21: Any Questions